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Author Topic: [0.96a] Tahlan Shipworks  (Read 1123699 times)

Superharem

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1365 on: May 22, 2023, 03:30:41 AM »

Best mod ever <3
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MoyaOto

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1366 on: May 23, 2023, 03:21:22 AM »

Hello Nia Tahl!

In the new update increased ordnance points to 300 from 260 for vanilla Legion.
The mod has the Kasadar Legion, which is still at 260 ordnance points.
Is it possible to raise it to vanilla value?
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aerosolninja

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1367 on: May 23, 2023, 03:34:45 AM »

Had a CTD with a Tahlan related error.  Though it would very well be something to do with experimental hullmods as well. Either way thanks for your mod!  It is my favourite faction mod.

Spoiler
9719550 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [CS_WS0004SM] not found on hull [tahlan_lasher_pi_default_D]
java.lang.RuntimeException: Slot id [CS_WS0004SM] not found on hull [tahlan_lasher_pi_default_D]
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
[close]
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MoyaOto

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1368 on: May 23, 2023, 04:09:50 AM »

Is disabling a faction intentional?

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MoyaOto

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1369 on: May 23, 2023, 04:36:48 AM »

Just a small bug in the version of the mod...:

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Nia Tahl

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1370 on: May 23, 2023, 08:44:20 AM »

Had a CTD with a Tahlan related error.  Though it would very well be something to do with experimental hullmods as well. Either way thanks for your mod!  It is my favourite faction mod.

Spoiler
9719550 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Slot id [CS_WS0004SM] not found on hull [tahlan_lasher_pi_default_D]
java.lang.RuntimeException: Slot id [CS_WS0004SM] not found on hull [tahlan_lasher_pi_default_D]
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderWeapons(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.renderSingle(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetMemberView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleetView.render(Unknown Source)
   at com.fs.starfarer.campaign.fleet.CampaignFleet.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseCampaignEntity.render(Unknown Source)
   at com.fs.graphics.LayeredRenderer.render(Unknown Source)
   at com.fs.starfarer.campaign.BaseLocation.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.render(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.render(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:750)
[close]

Not my mod.

Is disabling a faction intentional?

No, forgot to restore the intended defaults before publishing

Hello Nia Tahl!

In the new update increased ordnance points to 300 from 260 for vanilla Legion.
The mod has the Kasadar Legion, which is still at 260 ordnance points.
Is it possible to raise it to vanilla value?

Yes, it's possible. Doesn't mean I will.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

MoyaOto

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1371 on: May 23, 2023, 10:44:36 AM »

Yes, it's possible. Doesn't mean I will.

Oh... Ah... Okay.
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Kulverstukass

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1372 on: May 24, 2023, 12:56:07 PM »

Yes, it's possible. Doesn't mean I will.
Oh... Ah... Okay.
It's not like you can't open ship_data.csv that lies at Starsector\mods\tahlan\data\hulls in notepad (preferably Notepad++) and search for 700,260,4, where 260 would be ordnance points of Legion (GH). Don't get too carried away as I'm sure combined fleet OP pool used in calculations to spawn enemies, so making it something like 10000 would be an original way to end your current playthrough.
Don't forget to save after editing, and also that your changes would be set back to Nia Tahl liking on mod update.
« Last Edit: May 24, 2023, 12:58:49 PM by Kulverstukass »
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Buckle up for broken english vocabulary, comrade!

Indie Winter

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1373 on: May 25, 2023, 07:40:36 AM »

Hello! I am new to this, how do you pursue the custom bounties? Do you just get them as messages or do you have to find them dockside when you stop at planets?
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Jade Tendency

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1374 on: May 25, 2023, 09:28:29 AM »

If you install MagicLib you get a special bounty board in some bars around the sector.
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Indie Winter

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1375 on: May 25, 2023, 09:38:12 AM »

ah, I also have Vayra's Sector installed, playing on the old 0.95 version still. Might cause some interference, not sure how to turn the Vayra bounty system off.
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Mantising

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Re: [0.96a] Tahlan Shipworks 1.1.1
« Reply #1376 on: May 29, 2023, 12:09:32 PM »

Possible bug? Not sure if rando scavengers are supposed to have Lostech.
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Killsode

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Re: [0.96a] Tahlan Shipworks 1.1.1
« Reply #1377 on: May 29, 2023, 12:17:02 PM »

Possible bug? Not sure if rando scavengers are supposed to have Lostech.
I mean, you do find those ships while scavenging. Why shouldnt she scavengers find em occasionally? It also does give them a possible farming method, which i like.
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SpaceDrake

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1378 on: May 29, 2023, 12:37:56 PM »

ah, I also have Vayra's Sector installed, playing on the old 0.95 version still. Might cause some interference, not sure how to turn the Vayra bounty system off.

In VAYRA_SETTINGS.ini, you want to set "spawnUniqueBounties" to false. The MagicLib bounty manager is generally superior to the old Vayra HVB system.
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Nia Tahl

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Re: [0.96a] Tahlan Shipworks 1.1.1
« Reply #1379 on: May 29, 2023, 01:11:33 PM »

Possible bug? Not sure if rando scavengers are supposed to have Lostech.

Intended. The chance is very low, but it was added to have another source of lostech hulls now.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation
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