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Author Topic: [0.96a] Tahlan Shipworks  (Read 1121598 times)

Nia Tahl

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Re: [0.95.1a] Tahlan Shipworks 0.9RC3
« Reply #1350 on: April 26, 2023, 02:04:49 PM »

Delete old versions of mods before updating. Looks like leftover files from a previous mod version.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Virescent

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Re: [0.95.1a] Tahlan Shipworks 0.9.1
« Reply #1351 on: May 07, 2023, 01:22:53 PM »

[SPOILERS AHEAD]Hello, I'm coming here to ask Nia something if thats okay...

So I've tried playing as Legio infernalis and during my playthrough, I noticed an option to talk to a Legio officer. It was an interesting character, member of the Blackwatch and seemed interested in me but all my options inevitably led to me calling them crazy and telling them to fck off...is there something more to this officer? Can I someone persuade her? Please help.
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Wuorg

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Re: [0.95.1a] Tahlan Shipworks 0.9.1
« Reply #1352 on: May 11, 2023, 03:27:36 AM »

[SPOILERS AHEAD]Hello, I'm coming here to ask Nia something if thats okay...

So I've tried playing as Legio infernalis and during my playthrough, I noticed an option to talk to a Legio officer. It was an interesting character, member of the Blackwatch and seemed interested in me but all my options inevitably led to me calling them crazy and telling them to fck off...is there something more to this officer? Can I someone persuade her? Please help.

It is a storyline that just isn't finished yet, as far as I am aware. I assume it will be more fleshed out as time goes on.
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Taomaster

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Re: [0.95.1a] Tahlan Shipworks 0.9.1
« Reply #1353 on: May 11, 2023, 05:24:06 AM »

Is there a version for 0.96A?
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Rava

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Re: [0.9.1a] Tahlan Shipworks 0.3.15a
« Reply #1354 on: May 14, 2023, 09:55:10 AM »

That's odd.

If you have console commands you can use:
Code
runcode data.scripts.campaign.tahlan_DerelictsSpawnScript.spawnDerelicts(Global.getSector());

Thus will spawn all the derelicts again including the Traumtänzer and should properly register it in the quest.

I get the error unknown variable or type ''data.scripts.campaign.tahlan_DerelictsSpawnScript.'' any idea why?
Great mod by the way!
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Nia Tahl

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1355 on: May 21, 2023, 04:00:48 AM »

Updated for 0.96a

Changelog:
Spoiler
- 0.96a compatibility
- Reworked ship distribution among vanilla factions in accordance with new doctrines
- Adjusted some ship variants
- Removed Ingress for good
- Removed Defiance (you don't even remember what that is)
- Fixes and tweaks and ***
- Added Hel Retribution
- Skysplitter resprited
   - Lowered survivability
   - Added 2 medium missile mounts
- Other stuff I forgot
[close]
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Lappers

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1356 on: May 21, 2023, 04:08:33 AM »

Updated for 0.96a

Today is a good day.

That said, the idea of Hel Retribution scares me.
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Nia Tahl

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1357 on: May 21, 2023, 04:33:04 AM »

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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Sarix

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1358 on: May 21, 2023, 04:40:34 AM »

Howdy, thank you for updating this great mod.
I got an error when booting the Starsector:
Fatal: DIRECTORY:
D:\Games\Starsector\starsector-core\..\modtahlan-shipworks-1.0
(data\weapons\tahlan_Higanbana_glow.wpn)
A JSONObject text must begin with '{' at 1 [character 2 line 1]
Check starsecor.log for more info
The error in question:
17610 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - org.json.JSONException: DIRECTORY: D:\Games\Starsector\starsector-core\..\mods\tahlan-shipworks-1.0 (data\weapons\tahlan_Higanbana_glow.wpn)
A JSONObject text must begin with '{' at 1 [character 2 line 1]
org.json.JSONException: DIRECTORY: D:\Games\Starsector\starsector-core\..\mods\tahlan-shipworks-1.0 (data\weapons\tahlan_Higanbana_glow.wpn)
A JSONObject text must begin with '{' at 1 [character 2 line 1]
   at com.fs.starfarer.loading.LoadingUtils.?00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.?00000(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.new(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.new(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Can you please look at the error when you have the free time?
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Nia Tahl

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1359 on: May 21, 2023, 04:58:33 AM »

Howdy, thank you for updating this great mod.
I got an error when booting the Starsector:
Fatal: DIRECTORY:
D:\Games\Starsector\starsector-core\..\modtahlan-shipworks-1.0
(data\weapons\tahlan_Higanbana_glow.wpn)
A JSONObject text must begin with '{' at 1 [character 2 line 1]
Check starsecor.log for more info
The error in question:
17610 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - org.json.JSONException: DIRECTORY: D:\Games\Starsector\starsector-core\..\mods\tahlan-shipworks-1.0 (data\weapons\tahlan_Higanbana_glow.wpn)
A JSONObject text must begin with '{' at 1 [character 2 line 1]
org.json.JSONException: DIRECTORY: D:\Games\Starsector\starsector-core\..\mods\tahlan-shipworks-1.0 (data\weapons\tahlan_Higanbana_glow.wpn)
A JSONObject text must begin with '{' at 1 [character 2 line 1]
   at com.fs.starfarer.loading.LoadingUtils.?00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.o00000(Unknown Source)
   at com.fs.starfarer.loading.LoadingUtils.?00000(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.new(Unknown Source)
   at com.fs.starfarer.loading.WeaponSpecLoader.new(Unknown Source)
   at com.fs.starfarer.loading.SpecStore.public(Unknown Source)
   at com.fs.starfarer.loading.ResourceLoaderState.init(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Can you please look at the error when you have the free time?

Try redownloading the mod and make sure to delete the old version before putting in the new one. Looks like maybe a file got corrupted.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Sarix

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1360 on: May 21, 2023, 05:15:16 AM »

Downloaded from GitHub,works well this time, thanks for responding!
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Rhyvon

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1361 on: May 21, 2023, 06:33:19 AM »

Thank you for updating your mod, I have always made your work a part of all my playthroughs since buying Starsector.
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Soviet Tom Bombadil

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1362 on: May 21, 2023, 10:21:20 AM »

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Lappers

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1363 on: May 21, 2023, 11:32:16 AM »

It appears I was right to be scared at the mention of Hel Retribution
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AnXel LG

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Re: [0.96a] Tahlan Shipworks 1.0
« Reply #1364 on: May 21, 2023, 12:42:21 PM »

It appears I was right to be scared at the mention of Hel Retribution
Nothing like a Percale Phase Cruiser (ion weaponry loadout) to show the murderous Legio toasters who's boss!! ;D
« Last Edit: May 21, 2023, 10:37:10 PM by AnXel LG »
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