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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Tahlan Shipworks  (Read 1098654 times)

Dreamyr

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Re: [0.9.1a] Tahlan Shipworks 0.3.5
« Reply #120 on: July 24, 2019, 07:03:28 PM »

Been enjoying this mod tons. As has been stated the pirate Castigator is a sexy beast. I managed to get my hands on a GH Onslaught and promptly slapped Forced Overdrive on it and it is a terror on the battlefield. I just bought the GH Dominator a minute ago and tested in the sim vs a BR Knight that it roasted with ease with Styrix's and Hekaton's. The only one I've found difficult to use so far is the Legion. There just doesn't seem to be enough OP to be able to fit the large weapons and fighters both.
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Ishman

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Re: [0.9.1a] Tahlan Shipworks 0.3.5
« Reply #121 on: July 24, 2019, 08:32:06 PM »

Spoiler
Been enjoying this mod tons. As has been stated the pirate Castigator is a sexy beast. I managed to get my hands on a GH Onslaught and promptly slapped Forced Overdrive on it and it is a terror on the battlefield. I just bought the GH Dominator a minute ago and tested in the sim vs a BR Knight that it roasted with ease with Styrix's and Hekaton's. The only one I've found difficult to use so far is the Legion. There just doesn't seem to be enough OP to be able to fit the large weapons and fighters both.
[close]

The knight isn't really a comparable ship, as firstly it's a destroyer like the enforcer, and it's more of an all rounder in it being a ship of the line/carrier combo pack, the closest BRDY ship is the Antaeus  - which depending on what fit you give it will either handily win or crush it like a bug (the Antaeus beats every normal capital in the sim except paragon )

Carriers OP amounts are currently balanced around 0 cost fighters - whether you agree with that or not, any of the mods which try to maintain relatively vanilla balanced stats, they're going to have horribly OP starved carriers if you try and put the nice bombers/interceptors on them and guns OR hullmods. None of them have enough for all three right now.
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Dreamyr

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Re: [0.9.1a] Tahlan Shipworks 0.3.5
« Reply #122 on: July 24, 2019, 11:28:42 PM »

I'm aware that the knight isn't the best comparison it's just the minimum that I want my ships to be able to deal with in a simulation environment. If it can't kill or withstand the firepower of a knight then there's a problem with my ship setup that I need to look at. It's less of a stress test and more of a shakedown cruise.

Forget nice I can't even manage the average 8 OP fighters and GH as far as I know don't have a 0 point interceptor to use or at least I haven't found the blueprint if they do.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.5
« Reply #123 on: July 25, 2019, 04:24:26 AM »

The GH Legion isn't exactly balanced around having a full Kassadari loadout since Kassadari equipment is generally very OP-hungry and while GH ship somewhat offset it with their ballistics discount, this doesn't apply to fighters so going for a full set of Calivers should best be combined with less OP-hungry weapons from vanilla or other mods.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.5
« Reply #124 on: July 27, 2019, 03:56:00 AM »

Working on a bunch of stuff for this, so here's a little teaser for all you forums-only people:

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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

joppe_k

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Re: [0.9.1a] Tahlan Shipworks 0.3.5
« Reply #125 on: July 28, 2019, 07:22:39 AM »

Working on a bunch of stuff for this, so here's a little teaser for all you forums-only people:

Woot! Looking forward to new/improved toys to play around with. I've been enjoying Tahlan content very much in my last few (piratey) playthroughs. Arrrr! Shiver me timbers! Etc etc.
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peterispete

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Re: [0.9.1a] Tahlan Shipworks 0.3.5
« Reply #126 on: July 28, 2019, 01:58:17 PM »

Draconis, are you sure those are from Tahlan? The only mod I've seen that includes R2D2 droids and factories is FDS, which sort of makes sense because it started out as a Star Wars mod. I might be wrong but I don't think this mod adds any new commodities (aside from blueprints if you count those).
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joppe_k

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Re: [0.9.1a] Tahlan Shipworks 0.3.5
« Reply #127 on: July 28, 2019, 02:35:45 PM »

Loaded up this new version with a Nexrellian campaign and every time I explore ruins there are R2D2 droids everywhere.
...
Just so many droids.

 :o
Not seeing any droids in my games.
I think... *makes gesture with hand* ...Thalan is not the mod you're looking for.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.5
« Reply #128 on: July 28, 2019, 03:27:54 PM »

Nothing to do with my mod. R2D2s are from Frontier Defense Syndicate. I'm surprised you didn't guess by yourself that the Star Wars robots come from the mod with the Star Wars ships.

Edit: Also, have another teaser:

« Last Edit: July 28, 2019, 05:24:24 PM by Nia Tahl »
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Wyvern

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Re: [0.9.1a] Tahlan Shipworks 0.3.5
« Reply #129 on: August 09, 2019, 11:52:52 PM »

Would you please add the "NO_AUTO_ESCORT" tag to the GH Legion?  And perhaps also to the Ingress and relevant Castella variations?
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Wyvern is 100% correct about the math.

aganthor

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Re: [0.9.1a] Tahlan Shipworks 0.3.5
« Reply #130 on: August 12, 2019, 08:26:15 AM »

Hi!  I think this mod looks absolutely amazing, but for some reason, every time I try to load the game, it crashes, giving me the error code, "Fatal: No enum costant com.fs.starfarer.api.combat.ShipHullSpecAPi.ShipTypeHints.WEAPONS_FRONT_TO_BACK"

I uninstalled all of my other mods besides the required mods, and tried to load it, but it still crashed.  Thanks for looking into this :)
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Wyvern

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Re: [0.9.1a] Tahlan Shipworks 0.3.5
« Reply #131 on: August 12, 2019, 09:50:30 AM »

That sounds like you're using an old version of Starsector.
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Wyvern is 100% correct about the math.

Zalpha

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Re: [0.9.1a] Tahlan Shipworks 0.3.5
« Reply #132 on: August 13, 2019, 04:21:37 AM »

I don't think this mods faction is working with Vayra's Sector and Nexerelin. If you take the Great House faction start you will not start with them and I don't think it even shows up in the faction listing.
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Nia Tahl

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Re: [0.9.1a] Tahlan Shipworks 0.3.5
« Reply #133 on: August 13, 2019, 04:45:30 AM »

There's no faction. It's just a themed free start
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
It's all in the presentation

Zalpha

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Re: [0.9.1a] Tahlan Shipworks 0.3.5
« Reply #134 on: August 13, 2019, 05:01:23 AM »

There's no faction. It's just a themed free start

Oh okay, I didn't know. Would you be interested in making it a faction? I understand if it is to much work and you are not interested, I am just asking. I am sure you must have already considered it so I think I already know the answer.
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