Spoiler
So I can’t get a ship to load in game, I tried adding my ship to an existing mod to circumvent the “creating a faction” part. But no luck. I think I’m having trouble with the .data sheets. So I got the free spreadsheet program it suggested (even though it seems confusing compared to others I’ve used) now in the tutorial it’s saying to open an existing similar ship to compare numbers and edit. But I though you could create a new set of .data through the ship editor? So if I open the ship editor set bounds, shields, ship data etc. Then save it, should that be the ship data I need for in game?
When I go to load a mod like I’m the tutorial none of the ships show up. I can only see “skins” in the folder and that’s for variants right? Speaking of variants do I NEED a variant for it to show up in game? Or if I do the base ship can I just summon it with console commands?
So to summarize I think I’m having issues with whatever the spreadsheet program is called. Any different recommendations? And any suggestions for editing and saving the ship data would be amazing because it’s frustrating and if I screw something up and the game won’t load (this has happened) I can’t fix it because I know nothing of code. I just have to reinstall the mod haha….. ohhh sad face.
Thanks y’all!
I feel like a school teacher. All the stuff that I marked in red are areas that you need to learn more.
- There are at minimum 4 files required to define what a ship is: ship_data.csv , shipnameplaceholder.ship , variantnameplaceholder.variant , and pngnameplaceholder.png . They are found in /data/hulls , /data/variants and /graphics/ships folders respectively.
- There is 1 file required to define to the AI what to expect from a ship in context to fleet composition: default_ship_roles.json . It is found in /data/world/factions .
- There is 1 file per faction required to add the ship to that faction: factionplaceholdername.faction . It is found in /data/world/factions as well.
now in the tutorial it’s saying to open an existing similar ship to compare numbers and edit
This line makes me worried that you opened a ship that already existed, made your changes and saved it. If true, you modified an existing ship instead of created a new one.
But I though you could create a new set of .data through the ship editor?
I don't know. Never tried to change .csv through that tool. I had thought the tool was supposed to create a
.ship and
.variant file only.
I can only see “skins” in the folder and that’s for variants right?
No, a skin is a separate hull that bases itself on another hull, then defines its own changes from its base. Like XIV is based on normal ships but with bonuses and different png. The variants are in a different folder.
When the tool is trying to Load a Mod, it only needs a pointer to the parent folder of that mod. I.E. a folder that, at minimum, includes mod_info.json file, data folder and graphics folder.
Speaking of variants do I NEED a variant for it to show up in game?
Absolutely. The
.csv entry line is the first part of a ship, the
.ship file is a part, the
.png is a part but a ship
is not complete until it has at least one
.variant file.