As much as I would like the tactical battles to have more tactical/strategic control (setting default behaviours for ships/officers manually, no CP limit, more order variety/granularity than just "Assault", "Escort", "Avoid", and "Eliminate", better control of individual ship movement and fighter/ordnance use, setting task forces that stick together and fight as a unit, etc) I doubt it will happen. Pretty sure Alex has mentioned in other threads relating to giving the player more RTS-like control over battles that he doesn't want to pull the focus away from the player ship with an RPG feel, where your fleet is just there for AI-controlled support.