Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Author Topic: Pirate Raiders Attacking the Sun  (Read 1186 times)

Sendrien

  • Captain
  • ****
  • Posts: 265
    • View Profile
Pirate Raiders Attacking the Sun
« on: December 27, 2018, 08:06:08 PM »

I went to Magec almost immediately after an alert came up for a system bounty. Was surprised to get another alert saying that the raid had failed so fast. Was leaving the system when I saw the pirates attacking Magec, even though they were aggroed on Nova Maxios, which was nowhere near Magec.

https://ibb.co/wRhmcHz

https://ibb.co/x7kmZSL
« Last Edit: December 27, 2018, 08:07:46 PM by Sendrien »
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23988
    • View Profile
Re: Pirate Raiders Attacking the Sun
« Reply #1 on: December 27, 2018, 08:15:34 PM »

Thank you - I think this should be fixed; probably due to the "ghost station" issues where a station could be somewhere other than it's visual location for the purpose of engaging other fleets.
Logged

Sendrien

  • Captain
  • ****
  • Posts: 265
    • View Profile
Re: Pirate Raiders Attacking the Sun
« Reply #2 on: December 28, 2018, 10:53:02 AM »

But I am using the latest version.
Logged

Alex

  • Administrator
  • Admiral
  • *****
  • Posts: 23988
    • View Profile
Re: Pirate Raiders Attacking the Sun
« Reply #3 on: December 28, 2018, 11:02:41 AM »

Right, yeah, this is fixed for the .1 release, not in RC10.
Logged