Fractal Softworks Forum
March 29, 2024, 02:46:27 AM
Welcome,
Guest
Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Starsector 0.97a is out!
(02/02/24); New blog post:
Simulator Enhancements
(03/13/24)
Home
Help
Search
Login
Register
Fractal Softworks Forum
>
Starsector
>
Bug Reports & Support
>
Pirate Raiders Attacking the Sun
« previous
next »
Pages: [
1
]
Print
Author
Topic: Pirate Raiders Attacking the Sun (Read 1186 times)
Sendrien
Captain
Posts: 265
Pirate Raiders Attacking the Sun
«
on:
December 27, 2018, 08:06:08 PM »
I went to Magec almost immediately after an alert came up for a system bounty. Was surprised to get another alert saying that the raid had failed so fast. Was leaving the system when I saw the pirates attacking Magec, even though they were aggroed on Nova Maxios, which was nowhere near Magec.
https://ibb.co/wRhmcHz
https://ibb.co/x7kmZSL
«
Last Edit: December 27, 2018, 08:07:46 PM by Sendrien
»
Logged
Alex
Administrator
Admiral
Posts: 23988
Re: Pirate Raiders Attacking the Sun
«
Reply #1 on:
December 27, 2018, 08:15:34 PM »
Thank you - I think this should be fixed; probably due to the "ghost station" issues where a station could be somewhere other than it's visual location for the purpose of engaging other fleets.
Logged
Sendrien
Captain
Posts: 265
Re: Pirate Raiders Attacking the Sun
«
Reply #2 on:
December 28, 2018, 10:53:02 AM »
But I am using the latest version.
Logged
Alex
Administrator
Admiral
Posts: 23988
Re: Pirate Raiders Attacking the Sun
«
Reply #3 on:
December 28, 2018, 11:02:41 AM »
Right, yeah, this is fixed for the .1 release, not in RC10.
Logged
Print
Pages: [
1
]
« previous
next »
Fractal Softworks Forum
>
Starsector
>
Bug Reports & Support
>
Pirate Raiders Attacking the Sun