English is not my mother tongue. These contents come from translation. There may be some inaccuracies.
I think that all weapon range limits should be removed and different definitions of the range and accuracy of different types of weapons should be made.
[ballistic weapon]
Unlimited range, but limited projectile flight speed, and there will be ballistic dispersion, it is difficult to accurately hit the ultra-long-range target. Suitable for hitting close and medium range targets.
Some high-tech ballistic weapons, such as railguns, have a high speed of projectiles, so they are also suitable for long-range strikes.
[Energy projectile weapon]
Similar to ballistic weapons, it also has the speed of projectiles.
However, as the distance increases, the energy shot damage decreases.
So the energy projectile weapon does not have an infinite range because the projectile is attenuated. Not suitable for extreme distance strikes.
[beam weapon]
The advantage of beam weapons is that the range is infinite and there are no bullets, but the accuracy decreases as the range increases. It is not possible to effectively track fast moving targets such as fighters and frigates.
But the beam weapon is more suitable for fire support.
[Missile weapon]
Missile weapons are limited flight distances and are only suitable for strikes within flight distances. Can maintain the current characteristics of missile weapons. But beyond the range, the warhead will not self-destruct.
After canceling the range limit, the game's realism will be improved. At the same time, there will be great changes in combat strategy and tactical applications.