English is not my mother tongue. These contents come from translation. There may be some inaccuracies.
I think flux system is interesting, but it lacks some realistic, I have a better realism overhaul:
use the reactor system or energy system instead of flux system.
Adding the reactor core system for the game. all hulls need to be installed with a reactor core. The reactors come in a variety of sizes depending on the size of the hull. And there are many different technology grade reactors that can be used (Such as nuclear fission, nuclear fusion, zero energy, cold fusion, sigma energy core, etc.). Large ships can be fitted with small reactors if you want LOL.
*Reactors are easily damaged during an explosion and can also be damaged in the event of severe structural damage.
Adding the Energy system for the game. The energy system is the energy container of the hull that stores the energy of the reactor for use. Energy system modules come in different sizes and technology levels (Nanocapacitor module, nuclear capacitor module, zero energy ring module, sigma module, etc.). Ultimately will depend on the size of the hull (large ships can install small modules).
*The energy system will operate inefficiently when subjected to severe structural damage.
When the weapon is activated, it is the same as the shield and requires static energy consumption to maintain.
Only activated weapons can fire. When the weapon fires, it needs to consume the corresponding energy value.
Shields needs energy to maintain (Equivalent to the previous soft flux).
The shield needs to consume energy to protect against every hit. The amount of energy consumed depends on the incoming firepower.
Shields can be at different 'hardness', from 0 to 100% resilience, and will cost different energy to maintain. At the same time reduce the corresponding damage.
Phase hull, entering the phase state will directly consume energy (This means that the phase hull must be cautiously fighting).
The reactor can charge the energy system if the reactor has surplus energy.
If the reactor is too weak or poor and there is no surplus at all, then the energy system will not be able to recharge. This means that once the energy system is used up, the ship must be evacuated immediately.
In combat, if the energy is completely consumed, the ship will be in a low-energy state, and the weapon or shield may off-line because there is not enough energy to sustain it.
At this time, the player has two choices, temporarily off the front line and waiting for the reactor to recharge. Or turn off some weapons or shields to ensure enough reactor power to sustain the battle.
If take the above improvements, the game will be more realistic. At the same time, every fight must be taken more seriously.
Players must match the ship's reactor and energy systems and weapon systems well, and manage and use energy, weapon systems and defense systems in battle.
Such improvements are far more meaningful than current fluxsystems.
I am looking forward to a more realistic combat experience.
pinyin: you lai zi zhong guo de wan jia ma? zou qi! zhi chi yi xia ba!