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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96a] Celestial Mount Circle 1.5 (2023/5/23)  (Read 191714 times)

Originem

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[0.96a] Celestial Mount Circle 1.5 (2023/5/23)
« on: December 22, 2018, 06:04:39 AM »



-Designed as a learner mod-

version 1.5
-Download-

-Source-

Required  - Lazylib -


Background
Celestial Mount Circle, although a derivative of the luddic church, is not a fundamentalist luddite group, who believes that people should give themselves back to nature, and in the same way, everything has a destination. The ultimate goal of the Circle is to "mix the elements and unify them", but they are confused in the process of expanding their territory, wondering why human being could not have an actual END. Not knowing what to do next they lived their primitive lives huddled in a small star system provided by the luddic church.

Features
  • All have funnels.(built-in UAV)
  • No medium mounts.
  • Focus on DEM.
  • Reduce ship performance when funnels are destroyed.
  • High shield keepup when shield is not unfolded completely.
  • Specific shield generator which will influence fire rate.

Content
  • Serveral ships.
  • Serveral weapons
  • ...Okay there is nothing special.

Ships...?
Spoiler
Capital Ship


Cruiser


Destoryer


Frigate
Funnel
[close]

Contributers
  • Originem.
  • BZone, some sprites improvement.
  • Jaghaimo, version immigration help.

Changelog
Spoiler
v1.5
-Compatible with 0.96a
-Lots of changes...

v1.4
-Compatible with 0.95a
-Home-For-Spirits System has a threshold of 30% on the performance reduction.
-Peach Garden Guardian now increases the armor value too.

v1.3
-Added Peach Garden Guardians, like XIV, special skins.
-Nerfed Clarity-Aphrodite Gun.

v1.2
-Added Helan-class Super Battle Cruiser
-Added Kaishan-class Destroyer
-Fixed wrong descriptions of planets.

v1.1
-Added BaXia-class Heavy Cruiser
-Fixed Tianchi-class can't produced.
-Nex Compatible.

v1.0.1:
-Fix empty sprite blueprint package.
-Replace FairyEagle's sprite.

v1.0:
-0.9 published
-add version file
-add license file
[close]

« Last Edit: May 23, 2023, 05:28:40 AM by Originem »
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XpanD

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Re: [0.9.0a]Celestial Mount Circle 1.0
« Reply #1 on: December 22, 2018, 06:50:49 AM »

Wow, those ships look gorgeous. Are the funnels mentioned in the OP fighter bays? Pretty neat, if so -- might have to give this a try soon.
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Originem

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Re: [0.9.0a]Celestial Mount Circle 1.0
« Reply #2 on: December 22, 2018, 07:15:35 AM »

Wow, those ships look gorgeous. Are the funnels mentioned in the OP fighter bays? Pretty neat, if so -- might have to give this a try soon.
Funnels are just built-in fighters which don't need crew.
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Protonus

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Re: [0.9.0a]Celestial Mount Circle 1.0
« Reply #3 on: December 22, 2018, 06:12:00 PM »

Having maintenance orbs are pretty neat mechanic that isn't too punishing for either side, more gun variety versus ability to pin them down by taking on the drones.
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The cookies are a weird one, okay.

Originem

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Re: [0.9.0a]Celestial Mount Circle 1.0
« Reply #4 on: December 22, 2018, 07:37:10 PM »

I like the idea of a learner mod a lot. You've made something really helpful for new modders; good stuff.
Thanks, though I am also thinking about such "specific" features which somewhat violate modding guidelines will affect modders' understanding of game.

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fatrat

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Re: [0.9.0a]Celestial Mount Circle 1.0
« Reply #5 on: December 22, 2018, 10:57:04 PM »

Going to keep an eye on this one, your other mods are very high quality. No medium weapon mounts is an interesting choice, do they have more large or small weapons to compensate.
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Originem

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Re: [0.9.0a]Celestial Mount Circle 1.0
« Reply #6 on: December 23, 2018, 01:09:47 AM »

No medium weapon mounts is an interesting choice, do they have more large or small weapons to compensate.
Their funnels are their "medium mounts".
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Alphascrub

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Re: [0.9a] Celestial Mount Circle 1.0
« Reply #7 on: December 23, 2018, 02:00:04 PM »

This looks good. Ill be adding it to the mod list on my next restart. The having no medium mounts means these guys will be great to fight/farm during the midgame to get some of those large mount weapons I like. I don't really have time for a SS play through or I would check myself but what kind of weapons does the mod offer? Midline/midtech? Speaking of the weapons, do you have plans to add screenshots of them?
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Originem

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Re: [0.9a] Celestial Mount Circle 1.0
« Reply #8 on: December 24, 2018, 02:32:45 AM »

This looks good. Ill be adding it to the mod list on my next restart. The having no medium mounts means these guys will be great to fight/farm during the midgame to get some of those large mount weapons I like. I don't really have time for a SS play through or I would check myself but what kind of weapons does the mod offer? Midline/midtech? Speaking of the weapons, do you have plans to add screenshots of them?
Maybe I will, though there are only 3 weapons now.
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Originem

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Re: [0.9a] Celestial Mount Circle 1.1 (2019/4/2)
« Reply #9 on: April 02, 2019, 07:52:40 AM »

Small Update.
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Terenin

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Re: [0.9a] Celestial Mount Circle 1.1 (2019/4/2)
« Reply #10 on: May 10, 2019, 03:41:08 PM »

Decent faction. I'm not going to be playing them much longer though, I'm not a huge fan of their super-slow ships, not quite my style. Their rooster is also very limited if you want a "pure" fleet - it would be cool if you had re-painted version of other vanilla hulls, no need to re-tool them all if you don't want. For instance, paint the tankers/haulers etc. green-ish and ID'ed for their faction for instance.

Other than this nit-pick, very cool work. I like the overall theme here and though it was short, it's been mostly entertaining, in spite of meshing with my play-styles :)
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Yes, I did change avatar and sig before I did anything else. I have not had the pleasure of being on a forum in years.

Originem

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Re: [0.9.1a] Celestial Mount Circle 1.2 (2019/7/19)
« Reply #11 on: July 18, 2019, 10:53:24 PM »

v1.2
-Added Helan-class Super Battle Cruiser
-Added Kaishan-class Destroyer
-Fixed wrong descriptions of planets.

new update
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kilerdude56

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Re: [0.9.1a] Celestial Mount Circle 1.2 (2019/7/19)
« Reply #12 on: August 16, 2019, 09:42:43 PM »

Is this mod compatible with Nexerelin and 'Vayra's Sector'?
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Originem

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Re: [0.9.1a] Celestial Mount Circle 1.2 (2019/7/19)
« Reply #13 on: August 17, 2019, 09:45:21 AM »

Is this mod compatible with Nexerelin and 'Vayra's Sector'?
Compatible with Nex. But other one I'm not sure.
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Originem

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Re: [0.9.1a] Celestial Mount Circle 1.3 (2020/7/8)
« Reply #14 on: July 07, 2020, 07:25:36 AM »

Updated.
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