Something interesting happened in my latest playthrough, thought I'd ask the community for some clarification on a mechanic that seemed interested.
On an Odyssey, if I were to fire a Sabot during plasma burn, the Sabot round is rapidly accelerated and will "launch" almost immediately at my target, rather than undergoing its initial slow movespeed phase. This interaction has had some "interesting" uses, I could plasma burn and fire 6 sabots from my medium mounts, instantly flux cap my target, and destroy them with a MIRV + plasma cannon.
I've tried to do the same with dagger torpedos. But they don't "feel" that much faster when I launch them during plasma burn. So here's my question, how are missile move speeds determined? Is the ship's own move speed a dependent variable?