I tried the Conquest again recently, outfitted it with a Mjolnir, Hephaestus, HVD, and a Mauler on the offensive side, then two of the new big flak cannons on the other, two MIRV, no small missiles.
The flux dissipation (maxed + flux distributor) means you can fire more than enough to wreck everything, provided you're not the one getting focused, because the shield is truly, complete and utter garbage.
However, when you do have to use the shield, it becomes a mess to pilot, like all broadside ships, because unlike the AI, you can't keep track of everything and instantly judge what the biggest threat is.
At the end of the day, I could simply hop into an Onslaught and do a much better job all around. Despite the bad flux dissipation, the fact that you can vent right in the enemy's face because of your absurd armour means that it's not a problem at all.
I still maintain my position about the Conquest being the worst of all combat capitals, by a long shot. There's not a single valid reason to pilot one unless it's for the "fun factor".
Oh and by the way, even with auxiliary thrusters and the skill boosting it, the maneuverability is nothing to write home about, it's barely enough to "switch sides".
Either boost the shield to 1.0 ratio, or fully embrace that the shield is, and will forever be, trash, and instead boost something else. It doesn't have enough speed to be considered the glass cannon capital. Actually the Odyssey is probably the glass cannon capital, my bad. Something still needs to be boosted on the Conquest though.
Also the AI hasn't got a clue how to use it, making fights against it very easy and disappointing. Also doesn't help that it's the flagship of two factions. If I decided to use a single mod it'd be one that replaces the Persean League's capital by another midline ship.