https://twitter.com/i/status/1072619150281981953So, in the gif we can see two major changes:
1) Industries/structures can only be build consecutively, there is a queue. (Damn, this word trips me up!)
2) There is a limit to to the maximum number of industries (not structures) that is based on colony size.
A level five colony can only support two industries, which seems low. It would suggest that either
a) if you start of with one industry slot a level 3, even at max colony level you can only support about four or five industries (two colony levels = +1 slot). From a total of, what, up to eight*, depending on planetary conditions?
So, you would definitely have to make some hard choices, which I think would be great! Finally not all your colonies will be "I can do everything on my own" powerhouses anymore. Instead trading and settling on planets that can support each other might become more important.
or
b) you start of with zero industry slots, so a colony will just act as fleet base in the beginning. I think that's interesting, too, I'd just hope it wouldn't be to expensive to maintain, with the colony generating little to no income. In this case you'd probably end up with seven industry slots (1 colony level= 1 slot).
In any case, the slot limit and the queuing system/lower development speed will help making your colony safer too, as you can't step on as many toes at the same time. I think these changes are definitely going in the right direction. What do you folks think, are they going far enough or is more needed? (Not that we necessarily know about all changes.)
*(Mining, farming, ore processing, heavy industry, light industry, fuel production, tech mining, sleeper extraction?)