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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Author Topic: GSP: Gratuitous Space Pirates (0.8)  (Read 54230 times)

Trylobot

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Re: GSP: Gratuitous Space Pirates (0.7.2)
« Reply #45 on: March 07, 2012, 08:06:40 PM »

I should clarify that I was being sincere and not sarcastic :D I do the same thing at my day job. I'm currently a web developer. So one dev to another: don't stop re-organizing, re-factoring and slickifying your existing base of data, if it makes you more able to produce content
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Alex

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Re: GSP: Gratuitous Space Pirates (0.7.2)
« Reply #46 on: March 07, 2012, 08:10:19 PM »

I did think you were being sarcastic, and had a fair point at that. There's a saying - "the best is the greatest foe of the good".

Ah, well, I'll certainly keep breaking things in various ways - you can pretty much count on that. In the name of making them better, of course :)
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Trylobot

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Re: GSP: Gratuitous Space Pirates (0.7.2)
« Reply #47 on: March 14, 2012, 12:53:32 AM »

For the next release, I plan to make Steelheart and his crew a full-fledged campaign faction with backstory, and with their own planet; a new moon of the existing pirate planet system in Corvus. They will more than likely be hostile to all factions, including the other pirates.
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arcibalde

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Re: GSP: Gratuitous Space Pirates (0.7.2)
« Reply #48 on: March 14, 2012, 02:18:55 AM »

Is it done yet?  ;D



No?



Hurry up then dude! C'mon !  ;D
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Trylobot

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Re: GSP: Gratuitous Space Pirates (0.8)
« Reply #49 on: April 07, 2012, 12:57:49 AM »

bump: update adds campaign support in the form of a 200-point fleet spawning as a convoy/raider battle fleet.
http://dl.dropbox.com/u/14340846/gsp_0.8.zip
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icepick37

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Re: GSP: Gratuitous Space Pirates (0.8)
« Reply #50 on: March 25, 2013, 01:40:46 PM »

This is surprisingly well balanced. Well done. Though the fleets are appallingly hard to beat due to the high fighter/bomber concentration, haha.  (not knocking it, just whining a little)
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