I have encountered some AI problems that I would like addressed.
#1
Ships will sometimes close in and use their PD weapons against enemies, throwing away their range advantage. This affects frigates in isolated duels the most, and can be replicated by deploying a Hound armed with a Hypervelocity Driver and a Duel Light Machinegun into combat with the simulator Brawler. The Hound will quickly close with the Brawler and attempt to use all of its weapons turning a nearly guaranteed victory into a scrappy brawl. This behavior should be reserved for aggressive officers and the eliminate order.
#2
When fighting stations with very long range, ships will raise shields when under no threat. This causes the fleet to advance slowly and get mulched by the station's guns. This could be resolved by having ships check if a friendly is between them and the station, protecting them. An additional check could be the ships checking the maximum velocity of the enemies weapons and keeping the shields down until the shield raise time is slower then the time for a projectile fired to hit the ship. This should stop ships from crowding behind each other and preventing frontline ships from falling back due to lacking the zero-flux boost.