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Author Topic: Personal Suggestions about 0.9  (Read 762 times)

Originem

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Personal Suggestions about 0.9
« on: November 27, 2018, 06:23:22 PM »

Playing 0.9 for these days, and I feel there should be more improvements.
"Player" is so strong that the factions become invisiable and unimportant which is totally different from the previous version. They are only signs of specific blueprints.
And the ship production only needs credits, it's too "automatic". I think if it needs more materials like metals(manual in the early game because of lack of resources,  automatic by industries in the later game), it could be more fun and gameplay plus.
Also, the focus of game turns into colony, not "ship battle" anymore. The bounties become so weak and couldn't match the income. I think the difficultity should be higher and the reward should be something different, like mod spec, blueprints.
I just feel 0.9 is somewhat too easy when  the colonies begin to operate.
bounties grow so fast, but if I put all efforts on colonies...The bounty becomes optional.
I really don't think a player can be a threat to an entire faction.
Look at it this way, these factions are too weak.
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Gwyvern

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Re: Personal Suggestions about 0.9
« Reply #1 on: November 27, 2018, 06:58:49 PM »

Basically this.
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