Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
The game was completed 8 years ago and we get a free expansion every year.
Arranging holidays in an embrace with the Starsector is priceless.
- An inconsistency: You can't learn modspecs during salvage. You can learn blueprints.
When a ship's sensor profile is changed due to hullmods, increases to sensor profile are shown with a green number in the stats, and decreased sensor profile with red, as if to say that more sensor profile is better.
You can learn stuff when there's no transaction in progress, either during salvage or otherwise. At least, unless I'm wrong and something does prevent modspecs from being learnable during salvage
The textures of fighters and bombers seems to be distorted - like they have severe jpeg artifacts - if they're coming from a ship with converted hangars. I turned off all my mods and this was still the case. The textures are fine from regular carriers.
I've been getting a ton of nebula class ships that I can salvage from debris fields. This might be intentional but it happens constantly, and I'm pretty sure sometimes from fleets that had no nebula class in them although I can't say that for sure.
Berserkers never show up in derelict battles. This one's an easy fix, it's just missing the derelict tag in the ship_data file.
Btw, I just had a Falcon activate escape burn drives after being flamed out, and still facing in the wrong direction. It ended up burning across the entire battlefield and escaping on the other side.
It did not work in the case where I tried it, but maybe there are specific conditions for that to be the case. I'll try it again later.