First... economy is still bad, I thought it was fixed on this version finally, but no, seemly it is worse even, there are no deficits or surpluses anymore because of the funky mechanics where one market can supply the whole galaxy somehow...
When I made my colony it had extensive ruins, so I build the tech mining... and now I suddenly have 50% of the fuel market share in the whole sector O.o
This results in the second issue:
What I most had fun is doing is exploring ***, I built that colony to have a place to drop off all the loot I was finding exploring, and is why I had every since character point in the industry track (zero combat, leadership, tech).
Yet building the colony dragged me into becoming its defender, because all factions started to send out attacks CONSTANTLY, the "colony threat" intel because of that colony often had 6, 7 items, is just ridiculous, I am still relying on the tutorial money and guys want me to bribe them for absurd amounts of money to avoid attacks with ludicrous amounts of capital ships... I started to resort to salvage and suicide my ships on battles and turned the whole thing into a ridiculous meatgrinder, turned my colony orbit into kessler syndrome incarnate, debris everywhere...
And again the econmy, seemly the production of ships is not tied to the real economy in any manner, as result there was more metal floating around my colony than there was metal being mined on the whole sector, just ridiculous.
In the end... it wasn't fun anymore and I decided to stop playing, I want to go out, explore, have some cool fights, I don't want to spend hours and hours and hours of endless "epic" fights with ships that have 4 D mods...