Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
Quote from: AlexThe battle station is not completely operational, shall we say."Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"
The battle station is not completely operational, shall we say.
Ok, have more troubles:a PD pulse beam weapon with these settings: "autocharge":true, # whether the weapon will continue charging and fire if the LMB is tapped instead of held "requiresFullCharge":true, # for pulse weapons - whether the weapon will fire at a lower strength partial charge1) will not shoot at things that the AI does not ask it to charge up completely for2) will not fully charge when left-clicked (autocharge does not work)