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Author Topic: [0.95.1a] Blue - Extratential Lanestate Union (0.8.1a-RC2) Mod  (Read 222230 times)

ApolloStarsector

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Re: [0.95a] Blue (0.7.3) Mod
« Reply #90 on: May 01, 2021, 01:19:40 PM »

Absolutely loving this mod. I appreciate a challenge, but I also enjoy using the best ships on the occasional playthrough (TT and paragon spam). But that gets old. Most other faction mods are terrified of anything being OP, and as a result the feeling of getting a *very* lackluster capital ship is all too common. Not so with this mod.

Love the heavy dakka dakka sound effects, graphics, ship design, etc. Quality mod!

Particularly the Warbore Assault Cannon and the Bolton Cannon - great bass when those puppies fire in unison from several Kaolinite ships.
« Last Edit: May 01, 2021, 01:26:55 PM by ApolloStarsector »
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Protonus

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[0.95a] Blue (0.7.4a) Mod
« Reply #91 on: May 08, 2021, 12:39:36 AM »

Warning: This patch will break saves.
Edit: Scratch that, after noticing the ship's use. The removal was reversed.
Hoping it won't break saves still.

Known Issues:
   Auto-assign does weird things on weapons that go above the standard amount a ship could have.

Blue
RAR / ZIP
Version 0.7.4a
Spoiler
Quote
   Ships:
      Chrominus removal reversed.
[close]

RAR / ZIP
Version 0.7.4
Spoiler
Quote
   Very Important:
      Some typos are fixed.
   Campaign:
      Lanestate Union man portrait is available for selection.
      Hixon:
         Is a now a Size 5 market.
         Fuel Production moved to Tanfos II.
      Kirogos:
         Mining industry removed.
      Nexerelin:
         Updated faction relations.
         XLU is now absolute Militarist, moderately Ideological and absolute anti-Hierarchial.
         Now has Anarchist and One True Way traits, but loses Temperamental.
      Commissioned Crews:
         Lanestate Wartorn Gunners:
            Renamed, again, to Lanestate Tourney Meisters.
            Receives an additional buff should an XLCrew be installed:
               Energy Flux efficiency from Waymakers.
               Autoaim Accuracy and Range Threshold from Warshots.
               Wing Damage Resistance from Hardy Boys.
   Ships:
      *Warning, Content Removal* Chrominus has been removed from the roster as Rhodochrosite fulfills its role, see below.
      Power Burn now displays Flux Dissipation bonus in real time.
      Added the Starcrusher, the real Starliner variant of the XLU. Spawns rarely.
      Juggernaught Classification hullmod:
         Streamlined the Range buffs to render the built-in Integrated Targeting Unit redundant.
      XLCrew hullmod(s):
         OP Cost changed from 3/6/10/15 to 5/10/20/30.
      Lead:
         Resprited and Overhauled.
         Is now a Phase Frigate.
         Modular slot changes:
            From 1 Medium Ballistic, 2 Small  Ballistic, 2 Small Missiles
            To 2 Medium Ballistic, 1 Small Composite.
         Added Gretchin Systems and XLU Weapons Overhaul built-ins.
         Fleet Points increased from 6 to 13.
         Hull reduced from 1750 to 1500.
         Armor increased from 400 to 500.
         Flux Capacity increased from 2700 to 3500.
         Flux Dissipation increased from 180 to 250.
         Ordinance Points reduced from 55 to 45.
         Maximum Turn Speed increased from 80 to 120.
         Base Supply Maintenance/Recovery increased from 4 to 8.
      Tin:
         Power Burn ship system replaced with Vector Punch Jets.
      Espron:
         Redesignated from Heavy Gunboat to Heavy Destroyer.
         2 Small Ballistic turrets converted to Gatler built-ins.
         Armor increased from 800 to 1000.
         Flux Capacity reduced from 6000 to 4000.
      Stibium:
         Resprited.
         Added 2 Built-in Gatlers.
         2 Small Composites changed to Missile.
      Duralumin:
         Hull increased from 7000 to 9000.
         Armor increased from 900 to 1000.
      Carbide:
         Armor increased from 650 to 900.
      Cobalt:
         Resprited and Overhauled. Reverted back to its original role, a bloated Dominator.
         Modular slot changes reverted back to pre-Gretchin specifications with slight angle adjustments.
         Vector Punch Jets system replaced with Mad Man's Feed.
         Fleet Points increased from 18 to 21.
         Hull reduced from 10000 to 8500.
         Armor reduced from 1550 to 1500.
         Flux Dissipation increassed from 600 to 700.
         Ordinance Points increased from 165 to 195.
         Top Speed increased from 40 to 50.
         Acceleration increased from 20 to 25.
         Turn Acceleration increased from 4 to 6.
         Mass reduced from 2400 to 1800.
         Shield Arc increased from 120 to 150.
         Base Supplies Maintenance/Recovery increased from 23 to 25.
      Ferros:
         Resprited and Overhauled.
         Receives the new Cobalt role as the current one reverts to its old not!Dominator role.
         Maneuvering Jets system replaced with Vector Punch Jets.
         Gretchin built-in hullmod added.
         Modular slot changes:
            From 1 Small Composite, 2 Small Missile, 3 Small Hybrid, 4 Small Ballistic, 7 Medium Ballistic
            To 1 Medium Universal, 12 Medium Ballistic, 4 Small Missile, 3 Built-in Grattlers.
         Fleet points increased from 15 to 18.
         Hull reduced from 9000 to 7000.
         Armor reduced from 1250 to 1200.
         Flux Capacity reduced from 9000 to 8000.
         Flux Dissipation increased from 550 to 600.
         Ordinance Cost reduced from 170 to 160.
         Top Speed reduced from 50 to 40.
         Acceleration reduced from 18 to 15.
         Deceleration reduced from 15 to 12.
         Turn Acceleration reduced from 10 to 6.
         Shield Efficiency reduced from 1 to 1.2.
         
      Sulfate:
         Resprited, once more.
         Power Burn replaced with Accelerated Ammo Feeder.
         Now has a COMBAT tag.
         (New) Assault Deck Integration hullmod built-in added.
         Modular slot changes:
            From 1 Medium Composite, 2 Medium Ballistic, 2 Small Composite, 4 Small Ballistic, 2 Built-in Grattlers
            To 2 Medium Composite, 5 Medium Ballistic, 1 Medium Hybrid, 4 Built-in Grattlers.
         Flux Capacity increased from 6000 to 7000.
         Flux Dissipation increased from 300 to 400.
         Ordinance Points increased from 125 to 130.
         Top Speed increased from 35 to 40.
         Maximum Turn Speed increased from 20 to 30.
         Turn Acceleration increased from 8 to 12.
         Shield Type changed from OMNI to FRONT.
         Shield Arc increased from 120 to 240.
         Shield Efficiency increased from 1.2 to 1.
         Crew Capacity increased from 420 to 450.
      Scheelite:
         Fleet points increased from 8 to 10.
         Armor increased from 1000 to 1300.
         Ordinance Points increased from 90 to 100.
         Built-in Borers swapped with Mattocks.
      Starliner (XLU):
         Shield Efficiency reduced from 1 to 1.2.
         Spawning rate pulled from 5 to 0.2.
         Since this is going to be a collector's ship, its price is increased from 38000 to 250000.
      Kaolinite:
         Flux Capacity increased from 14000 to 16000.
         Flux Dissipation increased from 500 to 600.
         Top Speed increased from 35 to 40.
         Acceleration increased from 18 to 20.
         Deceleration increased from 15 to 18.
         Maximum Turn Speed increased from 6 to 10.
         Turn Acceleration increased from 5 to 7.
         Ordinance Points increased from 275 to 280.
         Crew Capacity increased from 1000 to 1200.
         XLU:
            Polished sprite.
            Modular slot changes:
               From 1 Medium Composite, 2 Medium Missile, 3 Large Ballistic, 4 Medium Ballistic, 4 Small Ballistic
               3 Built-in Gatlers.
               To 1 Medium Universal, 2 Medium Missile, 3 Large Ballistic, 4 Medium Ballistic, 2 Small Ballistic,
               2 Small Hybrid, 5 Built-in Gatlers.
            Flux Capacity increased from 15000 to 17500.
            Flux Dissipation increased from 550 to 650.
            Top Speed increased from 40 to 45.
            Acceleration increased from 18 to 22.
            Deceleration increased from 15 to 18.
            Maximum Turn Speed increased from 6 to 11.
            Turn Acceleration increased from 5 to 8.
            Mass increased from 3300 to 3400.
            Ordinance Points increased from 285 to 290.
            Crew Capacity increased from 1050 to 1350.
            Cargo Capacity increased from 500 to 550.
      Pyridoxate:
         Flux Dissipation reduced from 600 to 500.
      Rhodochrosite:
         Resprited and overhauled.
         Designation changed from Superfreighter to Dreadfreight.
         Flare Launcher replaced with Reserved Wing.
         Modular slot changes:
            From 2 Medium Ballistic, 4 Small Energy, 8 Small Ballistic
            To 2 Medium Hybrid, 2 Medium Composite, 2 Hangar Bays and 8 Built-in Gratlers.
         (New) Extensive Logistics hullmod built-in added.
         Fleet Points increased from 15 to 26.
         Hull increased from 12000 to 16000.
         Armor increased from 1300 to 1400.
         Flux Capacity increased from 10000 to 12000.
         Flux Dissipation increased from 400 to 600.
         Ordinance Points increased from 165 to 220.
         Shield Type changed from Front to Omni.
         Shield Arc reduced from 120 to 90 degrees.
         Shield Efficiency increased from 1 to 0.9.
         Skeleton Crew increased from 150 to 450.
         Crew Capacity increased from 600 to 1000.
         Cargo Capacity increased from 3200 to 4000.
         Fuel per Lightyear increased from 12 to 20 (Range from 125 to 75).
         Base Supply Maintenance/Recovery increased from 20 to 36.
         Base Price increased from 125000 to 345000.
         Added 3 Engine Block modules where you can shoot them off and make the core block float helplessly in space.
      Anthracite:
         Fixed the (admittedly) lingering incorrect hullmods that have been through several versions already.
      Uranium:
         Replaced Power Burn with Steel Power Burn.
   Wings:
      Mattock:
         Added a Vulcan turret with a 2/3 coverage to emphasize its role.
         Added another Mining Laser, from 2 to 3.
         OP cost reduced from 8 to 6.
      Kalis:
         Fleet points increased from 10 to 14.
         Wing Range reduced from 6000 to 3000.
         Refit Time increased from 36 to 50.
         Flux Capacity reduced from 500 to 400.
         Shield Type changed from FRONT to OMNI.
         Shield Efficiency reduced from 0.8 to 1.
   Weapons:
      Added the Bente Swarm Launcher, the does exactly what it says.
      Hypervelocity Flak:
         Renamed to Hypershot Flak Cannon.
         Ranged reduced from 900 to 700.
         Damage increased from 300 to 600.
         Turn Rate reduced from 30 to 10.
         Charge Down increased from 1.2 to 2.0.
         Projectile Speed reduced from 1350 to 1000.
         Projectile Hitpoints increased from 50 to 200.
      Magpulse Disruptor:
         Added tooltip about its characteristic.
         Damage per second increased from (400) 147 to (1200) 200.
         EMP Damage added from 0 to (400) 200.
         Flux per second increased from (240) 84 to (800) 93.
         Charge Down increased from 0.3 to 0.65.
         Burst Time reduced from 0.6 to 0.25.
         Burst Delay increased from 1 to 2.
      Gaskilo:
         Range reduced from 600 to 500.
         Role String renamed from Denial to Area Denial.
      Gaston:
         Damage per shot reduced from 30 to 25.
         Flux per shot reduced from 50 to 35.
         Range reduced from 700 to 600.
         Role String renamed from Denial to Area Denial.
      Phalanx Machine Gun:
         Tier toned down from 2 to 0.
         Base Price reduced from 6000 to 3000.
         Damage increased from 80 to 100.
         Flux per shot reduced from 50 to 40.
         Charge Down increased from 0.2 to 0.25.
      Quilfling Rack Pod:
         Charge Down reduced from 2.97 to 2.9.
      Quilfling Rocket Barrage: (You would have already expected this.)
         Ammo Capacity reduced from 1200 to 400.
[close]
« Last Edit: May 08, 2021, 07:41:43 AM by Protonus »
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legion499

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Re: [0.95a] Blue (0.7.4a) Mod
« Reply #92 on: May 08, 2021, 08:17:01 PM »

Nice. 8) I'm a total sucker for blocky ships and hammerhead designs so I really like ... ALL of this. Just all of it.
With that said, its kinda sad to see the old Rhodochrosite go...
Mind if I throw 3 I.D.E.A.S(tm) at you to see if the old design can still see use?
I.D.E.A.S(tm) 01: Simply downscale the image a bit, remove most of the gun mounts and basically use it has an Atlas reskin? You would then have the Cobble for small time hauling the old Rod for big hauling and then the new Rod for epic hauling.
I.D.E.A.S(tm) 02: Remake it into a carrier! I mean that's an awful lot of runway on deck with a crazy amount of fighter storage underneath. Cargo ships being repurposed into carriers is totally a thing that both has been done and works.
I.D.E.A.S(tm) 03: The ultimate utility ship! A.k.a an upscaled Colossus(XLU). A capital ship with High Res Sensors, Survey Suit, and Salvage Gentry at least. Maybe the ECM and Nav stuff too but not sure if that would make sense. If you go this rout you would then have capital ships for all of a captains utility needs. (Cargo, Fuel, and Utility)
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ApolloStarsector

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Re: [0.95a] Blue (0.7.4a) Mod
« Reply #93 on: May 09, 2021, 03:15:19 PM »

Updating still broke my save. Got an error about a Kaolinite slot.
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Ezene

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Re: [0.95a] Blue (0.7.4a) Mod
« Reply #94 on: May 10, 2021, 01:03:27 PM »

Small bug: the included config folder for Industrial Evolution is named 'indiEvo' and not recognized; it should be 'indEvo'.
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Protonus

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[0.95a] Blue (0.7.4aa) Mod
« Reply #95 on: May 10, 2021, 07:00:48 PM »

Updating still broke my save. Got an error about a Kaolinite slot.

I'm sorry, I had to make the changes were to make the other ships up to date with the current version of game. It's best to keep the current version until the run is done.

Small bug: the included config folder for Industrial Evolution is named 'indiEvo' and not recognized; it should be 'indEvo'.

If there is a way to condemn things in a D&D thing, I would have done it to my fingers already.

Blue
RAR / ZIP
Version 0.7.4aa
Quote
   Campaign:
      Renamed IndiEvo folder to IndEvo to fix the directional exacting of the Industrial Evolution script.
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lazloner

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Re: [0.95a] Blue (0.7.4aa) Mod
« Reply #96 on: May 15, 2021, 08:35:12 PM »

Not sure if this is something I've done or an error in the mod.

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Protonus

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[0.95a] Blue (0.7.5) Mod
« Reply #97 on: May 24, 2021, 12:17:02 AM »

Right, I'll work on them.

Additionally, I am aware that Breezer Rounds is causing a lot problems by just existing. So, it's best to stay away from that hullmod until I get the patch up and running. Expect nerfs, since it does a little too well for a raw Damage increase hullmod.



Edit:
Patch may break saves,
but Mission tab would likely do, as it removes the outdated Burning Sensation mission.

This update changes the economy of how the ships are handled and juggled some ship modules.

Blue
RAR / ZIP
Version 0.7.5
Spoiler
Quote
   Missions:
      Scrapped the outdated Burning Sensation mission.
   Ships:
      (Significant change) All XLU ships will receive a base increase of maintenance and recovery cost of roughly 20%* (some can be lower or higher than this value). This directly increases deployment costs.
      Added Heatflux Chamber Feed hullmod.
      Added the 40th Ultra Battlegroup, one variant for each ship size.
         Meant for an elite expirement for Blue's roster. If it works out they'll be kept.
         These ship vary from direct upgrades to radical sidegrades.
      XLU Armorclad Works:
         Supply Maintenance penalty removed.
         Supply Maintenance and Recovery cost reduction of 30% added to compensate the increased deployment cost.
      Lanestate Breezer Rounds:
         No longer has the current bonuses other than Fragmentation.
         Removed Damage bonus, Hit Strength Bonus and Rate of fire.
         Flux sensitive damage mechanic is moved to the new Heatflux Chamber Feed hullmod.
         No longer drops from ruins. Only found in the XLU markets.
         OP cost reduced from 4/8/14/24 to 3/6/10/18.
         (New) Increases Fragmentation damage and flux requirements.
         (New) Increases the OP cost of Ballistic Fragmentation weapons.
      Frenzied Feed ship system:
         Removed the Turning Penalty.
         Rate of Fire bonus tuned down from +200% to +150%.
      Alum:
         Role changed from Heavy Gunship to Gunboat.
      Brass:
         Gretchin Systems and Advanced Turret Gyro built-in added.
         Gatler built-in replaced with Hovlet built-in.
         Hardpoint arcs increased from 5 to 10 degrees.
         Ordinance points reduced from 55 to 50.
      Calc:
         Now sprite change and moved into a 40th Ultra Battlegroup frigate.
         Accelerated Ammo Feed replaced with the new Charged Buster Feed that increases damage in exchange for firing speed and increased flux.
         Modular slot changes:
            From 1 Small Hybrid, 1 Small Missile, 1 Small Composite, 2 Medium Ballistic
            To 2 Medium Ballistic, 1 Small Hybrid, 1 Small Missile, 1 built-in Gatler, 1 built-in 40th Autocannon.
         Hull increased from 1500 to 3000.
         Armor increased from 300 to 400.
         Flux Capacity increased from 2200 to 4000.
         Flux Dissipation increased from 200 to 350.
         Ordinance points increased from 50 to 60.
         Shield Efficiency reduced from 0.8 to 1.2.
         Base Price increased from 32000 to 80000.
      Gaul:
         Ship system changed from Flares to Active Flares.
      Espron:
         Flux Capacity increased from 4000 to 6500.
         Flux Dissipation increased from 320 to 450.
         Ordinance reduced from 105 to 90.
      Cobble:
         Resprited.
         Role changed from Freighter to Armored Freighter.
         Ship system changed from Flares to Active Flares.
         Modular slot changes:
            From 2 Small Hybrid
            To 3 Small Ballistic, 2 Small Composite, 2 built-in Gatlers.
         Armor increased from 450 to 600.
         Ordinance points increased from 25 to 35.
         Flux Capacity increased from 1200 to 2000.
         Flux Dissipation increased from 80 to 150.
         Top speed increased from 50 to 60.
         Acceleration increased from 25 to 30.
         Deceleration increased from 10 to 20.
         Mass increased from 400 to 500.
      Azurim:
         Sprite and Loadout overhaul and turned into a 40th Ultra Battlegroup Cruiser.
         Role changed from Pocket Battlecruiser to Blockade Cruiser.
         Added High Resolution Sensors.
         Modular slot changes:
            From 2 Large Ballistic, 4 Medium Ballistic, 2 Small Ballistic, 1 Large Missile
            To 1 Large Hybrid, 2 Medium Composite, 4 Small Ballistic, 2 built-in Gratler.
         Added 1 Armor module with 5 Small Ballistic.
         Hull increased from 8000 to 9000.
         Armor increased from 750 to 1250.
         Flux Capacity reduced from 11000 to 9000.
         Flux Dissipation reduced from 550 to 500.
         Top Speed increased from 60 to 70.
         Acceleration increased from 25 to 30.
         Deceleration increased from 15 to 20.
         Maximum Turn Speed increased from 12 to 18.
         Mass reduced from 1800 to 1650.
         Crew capacity increased from 225 to 300.
         Cargo capacity increased from 200 to 300.
         Fuel capacity increased from 180 to 240.
         Peak Readiness time increased from 480 to 630.
         Base Price increased from 100000 to 300000.
         Original Supply Maintenance/Recovery Cost increased from 19 to 22.
      Cobalt:
         Flux Capacity increased from 10000 to 14000.
         Flux Dissipation increased from 700 to 750.
         Shield Efficiency reduced from 1 to 1.2.
         Ordinance points reduced from 195 to 190.
      Duralumin:
         Flux Capacity increased from 6000 to 8000.
         Flux Dissipation increased from 450 to 500.
         Ordinance points reduced from 140 to 130.
      Ferros:
         Flux Capacity increased from 8000 to 10000.
         Flux Dissipation increased from 600 to 700.
         Top speed increased from 40 to 60.
         Acceleration increased from 15 to 35.
         Deceleration increased from 12 to 20.
         Maximum Turn speed increased from 15 to 20.
         Turn Acceleration increased from 6 to 8.
      Sulfate:
         Flux Capacity increased from 7000 to 9000.
         Flux Dissipation increased from 400 to 550.
         Ordinance points reduced from 130 to 100.
      Carbide:
         Flux Capacity increased from 2500 to 6000.
         Flux Dissipation increased from 200 to 400.
         Ordinance points reduced from 120 to 90.
      Colossus (XLU):
         Sprite adjustments.
         Modular slot changes:
            From 1 Medium Missile, 2 Small Missile, 8 Small Ballistic
            To 2 Medium Ballistic, 2 Small Missile, 3 Small Ballistic, 2 Small Hybrid, 4 built-in Gratler.
         Armor increased from 400 to 700.
         Ordinance points increased from 60 to 75.
         Flux Capacity increased from 3000 to 5000.
         Flux Dissipation increased from 80 to 200.
         Top speed increased from 35 to 45.
         Acceleration increased from 20 to 25.
         Deceleration increased from 10 to 15.
         Maximum Turn speed increased from 10 to 15.
         Turn Acceleration increased from 7 to 9.
      Starliner (XLU):
         Renamed to Starliner (Limited).
         Manufacturer set from XLU to Low Tech.
         Loses rare_bp tag. Meaning it can only be found in XLU markets and not dropped from ruins.
      Oxide:
         Resprited.
         Modular slot changes:
            From 1 Medium Ballistic, 1 Small Ballistic, 1 built-in Colossus Mining Blaster
            To 1 Medium Ballistic, 1 Small Universal, 2 Small Ballistic, 4 built-in Gratler, 1 built-in Colossus Mining Blaster.
         Armor increased from 600 to 800.
         Flux Capacity increased from 3500 to 6000.
         Flux Dissipation increased from 80 to 300.
      Chrominus:
         Sprite and Loadout overhaul.
         Surveying Equipment hullmod replaced with High Resolution Sensors.
         Role changed from Warfreight to Arsenal Ship.
         Removed 2 modules.
         Modular slot changes:
            From 1 Large Ballistic, 2 Medium Composite, 2 Large Composite, 3 Small Missile, 3 Small Ballistic, 8 Medium Ballistic,
            3 Hangar Bays
            To 2 Large Missile, 1 Large Composite, 1 Large Hybrid, 2 Medium Missile, 3 Medium Ballistic, 3 Small Ballistic,
            1 Hangar Bay, 4 built-in Gratler.
         Hull reduced from 16000 to 11000.
         Armor increased from 1200 to 1400.
         Flux Capacity increased from 10000 to 15000.
         Flux Dissipation increased from 450 to 700.
         Top Speed increased from 30 to 60.
         Acceleration increased from 10 to 25.
         Deceleration increased from 6 to 12.
         Maximum Turn Speed increased from 5 to 15.
         Turn Acceleration increased from 3 to 6.
         Mass reduced from 3750 to 3000.
         Cargo reduced from 1600 to 600.
         Fuel reduced from 800 to 600.
         Fuel per light year reduced from 16 to 15.
         Maximum Burn increased from 7 to 8.
         Base Price increased from 220000 to 400000.
         Shield Efficiency reduced from 1
      Diaboleite:
         Fleet Points increased from 22 to 26.
         Role changed from Arsenal Ship to Tech Battleship.
         Top speed increased from 40 to 70.
         Acceleration increased from 15 to 25.
         Deceleration increased from 10 to 20.
         Maximum Turn speed increased from 8 to 10.
         Turn Acceleration increased from 3 to 4.
      Gadolinite:
         Fleet Points increased from 32 to 34.
         Flux Dissipation increased from 700 to 1000.
         Ordinance points reduced from 330 to 310.
      Kaolinite:
         Fleet Points increased from 23 to 25.
         Flux Dissipation increased from 600 to 700.
         Shield Efficiency reduced from 0.9 to 1.
         XLU:
            Fleet Points increased from 25 to 30.
            Flux Dissipation increased from 650 to 750.
            Shield Efficiency reduced from 0.9 to 1.
      Tritanite:
      Anthracite:
         Flux Capacity increased from 16000 to 20000.
         Flux Dissipation increased from 700 to 750.
         Arms:
            Flux Dissipation increased from 400 to 450.
         Anthracite (XLU):
            Flux Capacity increased from 20000 to 24000.
            Arms:
               Flux Dissipation increased from 400 to 500.
   Weapons:
      Added the Contrada Flak Tower, fires an interruptible flak burst. Fulfills the role of old Devastator.
      Added the Hovlet, an alternative Thumper. Cheap, simple and just fires Frag bullets.
      Added the Mulleter, another Thumper variant. Replaces the old Amboss Thumper specs.
      Added the Light Calf Mortar, a 4-burst Light Mortar with a moderate delay between.
      Light Tri-Autocannons:
         Resprited to fit its mount more approapriately.
         Charge Down reduced from 0.6 to 0.525.
      Heavy Shotcannon:
         Tier raised from 0 to 1.
      Momus Assault Gun:
         Resprited.
      Superheavy Shotcannon:
         Fix description about how it lied about 32 shots when it does 30.
         Damage recaculated with the correct shot count.
         Flux per shot reduced from 1050 (35) to 900 (30).
      Amboss Thumper:
         Resprited.
         Burst is interruptible.
         Damage reduced from 150x2 to 100x2.
         Flux per shot reduced from 35x2 to 30x2.
         Ammo Capacity added to 240.
         Ammo per second added to 12.
         Reload size added to 240.
         Charge down reduced from 4 to 0.5.
         Burst delay increase from 0.05.
      Phalanx Machinegun:
         Resprited.
         Renamed to Phalanx Minigun Array.
         Damage type changed from Kinetic to Fragmentation.
         Damage per shot reduced from 100 to 25x8.
         Flux per shot reduced from 40 to 5x8.
         Maximum Spread increased from 10 to 20.
         Spread per shot reduced from 1 to 0.2.
         Ammo Capacity added to 1200.
         Ammo per second added to 80.
         Reload size added to 1200.
         Charge down reduced from 0.25 to 0.05.
         Minimum Spread increased from 0 to 15.
         Maximum Spread increased from 20 to 30.
      Warbore:
         Damage reduced from 550 to 500.
         Flux per shot reduced from 600 to 400.
         Ammo capacity reduced from 60 to 20.
         Reload size reduced from 20 to 10.
         Ammo regeneration reduced from 0.5 to 0.4 per second.
         Charge down reduced from 1.05 to 0.9.
[close]
« Last Edit: June 06, 2021, 11:03:52 PM by Protonus »
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The cookies are a weird one, okay.

Thedudemans

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Re: [0.95a] Blue - Extratential Lanestate Union (0.7.5) Mod
« Reply #98 on: June 07, 2021, 01:10:37 AM »

Tritanite lol, bad and naughty ships don't get patch notes.
I cant wait to try out the new Calc and other 40th Ultra Battlegroup ships
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PreConceptor

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Re: [0.95a] Blue - Extratential Lanestate Union (0.7.5aa) Mod
« Reply #99 on: June 10, 2021, 11:35:35 AM »

If I may make a small naming suggestion. Since there is an Amboss in another mod (Amboss AC from Tahlan), an alternative display name for the XLU Amboss could be the Pounder (because it's a double Thumper). Just a thought.
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JAL28

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Re: [0.95a] Blue - Extratential Lanestate Union (0.7.5b) Mod
« Reply #100 on: August 18, 2021, 02:00:59 AM »

Suggestion of description for the Lanestate Orbital Station:

"A Lanestate model orbital station featuring heavy ballistics firepower and a fighter complement. This platform hosts shipyards, habitats, factories, and large stockpiles of weapons and supplies allowing projection of military and industrial power throughout the local orbital volume."

Battlestation:

"A station, augmented with dedicated missile support and armour modules. This platform hosts shipyards, habitats, factories, and large stockpiles of weapons and supplies allowing projection of military and industrial power throughout the local orbital volume."

Have not yet gotten the chance to look at the Lanestate Star Fortress, might make descriptions for them when I get the chance.
« Last Edit: August 20, 2021, 12:38:11 AM by JAL28 »
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connortron7

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Re: [0.95a] Blue - Extratential Lanestate Union (0.7.5b) Mod
« Reply #101 on: August 18, 2021, 08:37:59 AM »

BLUE UPDATED LETS GOOOOO

Kiith

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Re: [0.95a] Blue - Extratential Lanestate Union (0.7.5b) Mod
« Reply #102 on: January 08, 2022, 02:07:36 AM »

Is it still possible to get the Lanestate Shipyard (or whatever it was called)? Or the unique looking orbital stations? I seem to recall seeing the blueprints in the market at some point, though maybe that was for something else.
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default

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Re: [0.95a] Blue - Extratential Lanestate Union (0.7.5b) Mod
« Reply #103 on: January 21, 2022, 10:25:07 PM »

Is it still possible to get the Lanestate Shipyard (or whatever it was called)? Or the unique looking orbital stations? I seem to recall seeing the blueprints in the market at some point, though maybe that was for something else.
If I'm not mistaken, you have to have a certain amount of reputation with the faction in order to have the ability to build either thing.
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"There's nothing like a trail of blood to find your way back home."

RedBaronFlyer

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Re: [0.95a] Blue - Extratential Lanestate Union (0.7.5b) Mod
« Reply #104 on: March 08, 2022, 04:23:26 AM »

I forgot to post this, but I made my own edit to the Starliner (S) to make it more symmetrical. I noticed that there was this dent-looking thing on the starboard side of the bow and it was driving me insane. All I did was mirror the side that wasn't dented and flipped it around.

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