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Author Topic: [0.96a] Blue - Extratential Lanestate Union (0.8.3) Mod  (Read 280662 times)

Plue

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Re: [0.9.1a] Blue (0.5.2) Mod - Some odd comeback banter
« Reply #30 on: August 12, 2019, 02:03:40 AM »

Small bug, seeing that I can't build the battleyard. Doesn't recognize the spaceport. Tried with both normal spaceport as well as megaspaceport.
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Protonus

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[0.9.1a] Blue (0.5.2a) Mod
« Reply #31 on: August 12, 2019, 04:42:07 AM »

Small bug, seeing that I can't build the battleyard. Doesn't recognize the spaceport. Tried with both normal spaceport as well as megaspaceport.
I see it, the logic on how it recognizes Spaceport isn't registered correctly.

This hotfix is out then.

Blue: Download
Version 0.5.2a
Quote
   General:
      Fix some small typos.
   Ships:
      Kaolinite and (XLU):
         Armor increased from 1550 (1600) to 1600 (1700).
      Gadolinite:
         Armor increased from 1650 to 1750.
      Onslaught XLU:
         Armor increased from 1500 to 1600.
      Chrominus:
         Armor increased from 1100 to 1200.
      Rhodochrosite:
         Armor increased from 1200 to 1300.
      Anthracite and (XLU):
         Armor increased from 1550 (1750) to 1700 (1850).
   Bugs:
      Lanestate Battleyards spaceport logic was incorrect.
      Some peculiarly misplaced files have been removed.

Why overslaugth ship have armor like dominator cruiser? Anthracite have 1550, Dominator have 1500, Onslaught have 1750. I think you nerfed it a lot.
And a couple of things, overslaugth(XLU) has very weak built-in guns, medium fragmented damage with a terrible flux rate, and stratus guns who can't hit anyone due to the very slow flight of the projectile.
I apologize for the criticism; you are one of the few doing normal ships here. Just don’t follow the corvette lovers, if they tell you that it’s difficult for them to kill your overslaugh on the wolf.

I've noticed how underwhelming the Thunderfist has been despite its dakka-dakka power, I'll see look into it and throw on the next patch. I appreciate the feedback.
« Last Edit: August 12, 2019, 05:02:48 AM by Protonus »
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Plue

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Re: [0.9.1a] Blue (0.5.2a) Mod - Some odd comeback banter
« Reply #32 on: August 12, 2019, 05:30:58 AM »

Wow! Fast.

Awesome. Thank you.
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tron359

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Re: [0.9.1a] Blue (0.5.2a) Mod - Some odd comeback banter
« Reply #33 on: August 12, 2019, 07:06:01 AM »

Hey,
your update link that VersionChecker uses redirects to http://fractalsoftworks.com/forum/index.php?topic=9035.0, your "Blue" faction mod, not this mod.
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Protonus

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Re: [0.9.1a] Blue (0.5.2b) Mod
« Reply #34 on: August 12, 2019, 07:26:00 AM »

My bad.

It's been reposted now. I routinely forgotten the version file is using the old page it used to merge with.



Edit:
Just a heads up, the pricing of all the ships have been adjusted again to match up with the nerfs and requests. Few ships also got tweaked for experimentation.

Blue: Download
Minor Patch 0.5.2b
Spoiler
Quote
   Ships:
      Price check balancing.
      Frigates:
         Alum price reduced from 28000 to 12000.
         Lead price reduced from 36000 to 18000.
         Zinc price reduced from 48000 to 14000.
         Brass price reduced from 32000 to 20000.
         Nickel price reduced from 50000 to 15000.
         Gaul price reduced from 40000 to 16000.
         Kite (XLU) price reduced from 16000 to 7500.
         Mercury (XLU) price reduced from 20000 to 9000.
         Tin price reduced from 28000 to 10000.
      Destroyers:
         Bromius price reduced from 72000 to 50000.
         Espron price reduced from 60000 to 45000.
         Gypsum price reduced from 50000 to 35000.
         Lithium price reduced from 75000 to 40000.
         Buffalo (XLU) price reduced from 45000 to 30000.
         Butane price reduced from 52000 to 25000.
         Cobble price reduced from 60000 to 28000.
         Sunder (XLU) price reduced from 90000 to 60000.
         Stibium:
            Shipsystem replaced from Ammo Feed to Micro Burn.
            Price reduced from 82000 to 42000.
      Cruisers:
         Cobalt price reduced from 150000 to 140000.
         Ferros price reduced from 145000 to 125000.
         Sulfate price reduced from 150000 to 110000.
         Azurim price reduced from 150000 to 100000.
         Macrolloy price reduced from 90000 to 87500.
         Duralumin price reduced from 126000 to 75000.
         Carbide price reduced from 120000 to 70000.
         Starline (XLU) price reduced from 72000 to 40000.
         Oxide price reduced from 56000 to 52000.
         Scheelite price reduced from 46000 to 38000.
         Colossus (XLU) price reduced from 80000 to 45000.
      Capitals:
         Kaolinite price reduced from 350000 to 320000.
         Kaolinite (XLU) price reduced from 420000 to 375000.
         Pyridoxate price reduced from 625000 to 450000.
         Gadolinite price reduced from 500000 to 350000.
         Tritanite price reduced from 560000 to 400000.
         Onslaught (XLU) price reduced from 450000 to 420000.
         Chrominus price reduced from 400000 to 220000.
         Anthracite price reduced from 1350000 to 700000.
         Anthracite (XLU) price reduced from 1600000 to 800000.
         Rhodochrosite price reduced from 320000 to 125000.
         Manganate price reduced from 820000 to 525000.
         Uranium:
            Fuel/LY reduced from 35 to 21.
            Price reduced from 500000 to 150000.
[close]
« Last Edit: August 31, 2019, 07:59:29 PM by Protonus »
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Mekkakak

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Re: [0.9.1a] Blue (0.5.2b) Mod
« Reply #35 on: September 01, 2019, 03:48:16 PM »

The Labor Day sale begins now.
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It's official. I've made terrible lapses in judgement and got my fleet destroyed 1000 times now. In honor of this achievement I am now naming my band "Wayfarer and the Kite".

potatogod

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Re: [0.9.1a] Blue (0.5.2b) Mod
« Reply #36 on: September 13, 2019, 02:40:13 AM »

I like what you did with the good old Onslaught sprite. Not a fan of its blue version. IMO the built-in guns don't really do it any favours looks wise (speaking of that one which you can pilot in one of the missions). Its older variant, the oversized, classic Onslaught, is the coolest looking ship I've seen so far. I am having a lot of fun flying it. Thank you.
« Last Edit: September 13, 2019, 02:48:39 AM by potatogod »
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Fatman_D

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Re: [0.9.1a] Blue (0.5.2b) Mod
« Reply #37 on: September 13, 2019, 04:58:45 PM »

Glorious ship design...
Any plan on fixing the exceeding industries amount on XLU planets?
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Protonus

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Re: [0.9.1a] Blue (0.5.3a) Mod
« Reply #38 on: September 16, 2019, 10:24:18 PM »

I like what you did with the good old Onslaught sprite. Not a fan of its blue version. IMO the built-in guns don't really do it any favours looks wise (speaking of that one which you can pilot in one of the missions). Its older variant, the oversized, classic Onslaught, is the coolest looking ship I've seen so far. I am having a lot of fun flying it. Thank you.

Thanks a lot. I appreciate the love of the oversized Onslaught is getting and I do intend to keep it around because of the need to compensate every once in a while. ;)

The XLU variant is getting a refurbishment though since the design isn't in the feel of the same way with the XLU-modified Onslaught.

Glorious ship design...
Any plan on fixing the exceeding industries amount on XLU planets?

The fix is right around the corner. Along with some adjustments.


Blue: Download
Patch 0.5.3/a
Due to the patch affecting campaign planets, this may break saves.
Spoiler
Quote
   Faction:
      Added a custom portrait.
      Industry reduction adjustment.
      Kaolinite variants spawns less in the faction list, from x1.5 to x1.2.
      Hixon:
         Mining industry comes with an Alpha Core.
      Vargan:
         Lanestate Battleyards replaces Beta Core with an Alpha Core.
         Ore and Rare Ore conditions removed.
         Light Industry, Mining and Techmining industries removed.
      Kirogos:
         Commerce industry removed.
      Lubrin:
         Light Industry replaces Beta Core with an Alpha Core.
         Heavy Batteries industry added.
         Refining industry removed.
      Gerfix:
         Size changed from 4 to 5.
         Ground Defenses industry added.
         Mining comes with a Gamma Core.
      Jheoff I:
         Faction ownership is switch from XLU to Pirates.
   Ships:
      Added few more descriptions.
      Anthracite XLU:
         Sprite replacement and turret overhaul:
            Rear 4 Small Ballistic turrets replaced with 4 Medium Ballistic turrets.
            Frontal 4 Small Ballistic turrets replaced with 2 Medium Ballistic turrets.
            And some other details.
         Wing Weapon Platforms:
            Has 1 Medium Missile turret.
            Hull increased from 12000 to 13500.
            Ordinance points increased from 120 to 125.
            Mass increased from 2100 to 2400.
[close]
« Last Edit: September 16, 2019, 11:03:42 PM by Protonus »
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Fatman_D

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Re: [0.9.1a] Blue (0.5.3a) Mod
« Reply #39 on: September 23, 2019, 10:40:47 AM »

Thanks for the update man, but there is something I don't know its a feature or a bug: the unusual relationship between XLU and rogue AI fractions (blade-breaker from Dassault-Mikoyan Engineering mod and the [Redacted]), it seem that all rogue AI fractions are not hostile to XLU at all.
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CrixM

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Re: [0.9.1a] Blue (0.5.3a) Mod
« Reply #40 on: October 06, 2019, 09:15:05 PM »

I'm not sure this is intentional, but the +25% ship quality for lanestate battleyards seems to be applied even if you don't have them built. It's definitely kind of weird.
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captinjoehenry

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Re: [0.9.1a] Blue (0.5.3a) Mod
« Reply #41 on: October 07, 2019, 11:07:44 AM »

Really enjoy this mod!  The ships can punch above their weight but with their flux stats being so terrible I feel their deployment points are justified.  As even their super caps don't stack up flux wise to other heavy ships.  The only one that does is the prototype battlecruiser but that's an exception to the majority of the fleet as a whole that's quite fun.  Love the missile spam that can be done :D
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dis astranagant

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Re: [0.9.1a] Blue (0.5.3a) Mod
« Reply #42 on: October 07, 2019, 08:34:41 PM »

The Hyvel Twin Driver claims to be an area point defense when it's a Gauss Cannon sidegrade. It also costs far too much flux for what it does.
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Protonus

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[0.9.1a] Blue (0.6.0a) Mod
« Reply #43 on: October 16, 2019, 09:01:50 PM »

A little late and apologies for that minor shipyard bug. Hopefully it's gone this time.

Really enjoy this mod!  The ships can punch above their weight but with their flux stats being so terrible I feel their deployment points are justified.  As even their super caps don't stack up flux wise to other heavy ships.  The only one that does is the prototype battlecruiser but that's an exception to the majority of the fleet as a whole that's quite fun.  Love the missile spam that can be done :D

The Manganate was actually the first capital ever made into the XLU and yeah, it's pretty dated with the intended goals in mind on how it functions as a battleship. There's been thoughts of its removal since the design isn't fully established after the faction settled, but it does get a replacement that probably keeps what the Manganate made boasting (unintentionally) for.

The Hyvel Twin Driver claims to be an area point defense when it's a Gauss Cannon sidegrade. It also costs far too much flux for what it does.

Fixed in this update. Probably with promises... ?  :-[

Blue: Download
Version 0.6.0
Due to a removal of ship in the roster, this will break saves.
Spoiler
Quote
   Weapons:
      Momus Assault Gun:
         Damage per shot decreased from 120 to 100.
         Range decreased from 800 to 650.
         Turn rate decreased from 30 to 15.
         Projectile Speed decreased from 800 to 650.
      Hyvel Twin Driver:
         Fixed Role description from Point Defense to Anti Shield.
      Stratus Heavy Cannon:
         Sprite additions.
      Rodstorm Chaincannon:
         Damage per shot increased from 200 to 350.
         Flux per shot increased from 250 to 450.
         Charge Down timer increased from 0.125 to 0.2.
         Maximum Spread decreased from 10 to 5.
         Projectile Speed increased from 800 to 1200.
   Ships:
      Added a Baseless Module hullmod, preventing unnecessary hullmods and converted hangars from being installed.
      Added a Closed Shell hullmod, that narrows and slows improvised shields and prevents use of Omnishields.
      Roster:
         Manganate is completely removed from the roster and the mod data.
         Added the Calc Frigate, an XLU redux of the popular Tempest.
         Added the Diaboleite Arsenal Ship, a seemingly limiting warship with a very flexible loadout.
      Lead:
         Changed Ship System from Accelerated Ammo Feeder to Frenzied Ammo Feeder.
      Espron:
         Changed Ship System from Accelerated Ammo Feeder to Frenzied Ammo Feeder.
      Chrominus:
         Bunkpods:
            Changed Ship System from Accelerated Ammo Feeder to Frenzied Ammo Feeder.
            Now comes with the Baseless Module hullmod.
      Uranium:
         Modules now come with the Baseless Module hullmod.
      Anthracite:
         Flux Dissipation increase from 600 to 700.
         Modules now come with the Closed Shell hullmod.
      Anthracite XLU:
         Redone turret angles and placement.
         Thunderfist base sprite implanted on the hull.
         Flux Dissipation increase from 750 to 900.
         Modules now come with the Closed Shell hullmod.
   Fixes:
      Relations script redundancy.
      Fixed Gyrothrust effect description.
      Ship Quality production bug.
[close]

Probably with less bugs this time.
« Last Edit: October 16, 2019, 11:20:40 PM by Protonus »
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Lord_Asmodeus

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Re: [0.9.1a] Blue (0.6.0a) Mod
« Reply #44 on: October 17, 2019, 02:55:34 AM »

So, downloaded the latest version but when I try to start it up it I get this error



I've checked and the xlu_manganate.ship file is in the hulls folder, so I don't know what the source of the issue is.

Edit: Okay so, after deleting and reinstalling the mod, I think the issue is that it is still expecting the manganate to be there? the one I saw was from a previous installation and with the mod reinstalled it isn't there, but it's still throwing up an error for it not being there.

Edit2: I deleted and reinstalled it a second time... and it worked this time. No idea why.
« Last Edit: October 17, 2019, 03:24:45 AM by Lord_Asmodeus »
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