Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Pages: 1 [2] 3 4 ... 7

Author Topic: [0.95a] Blue - Extratential Lanestate Union (0.7.5b) Mod  (Read 163258 times)

DrakonST

  • Captain
  • ****
  • Posts: 341
  • Lizard-Wizard
    • View Profile
    • Email
Re: [0.9a] Blue (0.5.1) Mod - January 20, 2019
« Reply #15 on: January 19, 2019, 02:56:53 PM »

When i start build a "Lanestate Battleyards" game took my money but the new structure did not appear. And after this i noticed increase in expenses by this structure and also i can build "Orbital Works".
Spoiler
[close]

And on Vargan still "Orbital Works". Maybe to fix all this problems i just need new game?
« Last Edit: January 19, 2019, 03:03:57 PM by DrakonST »
Logged
I a Russian. And i communicate with the help of Promt Translate. And I am a color-blind person.

Protonus

  • Captain
  • ****
  • Posts: 424
  • The Nut. Yes, this one.
    • View Profile
Re: [0.9a] Blue (0.5.1) Mod - January 20, 2019
« Reply #16 on: January 19, 2019, 06:29:24 PM »

As far as the mod is concerned, it's mostly on how industry script can be implemented. So, it doesn't need a new restart to make it work.

Spoiler
The industry is also there so the fleet makeup would make ships be at a vulnerable spot when the yards get shut down.
[close]

In Nex Random right now, it can't spawn the battle yards since it doesn't recognize the industry, I'll probably get it compatible if it is granted.
Logged

The cookies are a weird one, okay.

DrakonST

  • Captain
  • ****
  • Posts: 341
  • Lizard-Wizard
    • View Profile
    • Email
Re: [0.9a] Blue (0.5.1) Mod - January 20, 2019
« Reply #17 on: January 19, 2019, 07:11:13 PM »

Okey.

But why after starting new game(corvus mode) i can`t build "Lanestate Battleyards"?

Quote
When i start build a "Lanestate Battleyards" game took my money but the new structure did not appear. And after this i noticed increase in expenses by this structure and also i can build "Orbital Works".
Logged
I a Russian. And i communicate with the help of Promt Translate. And I am a color-blind person.

Protonus

  • Captain
  • ****
  • Posts: 424
  • The Nut. Yes, this one.
    • View Profile
[0.9a] Blue (0.5.1a) Mod - January 20, 2019
« Reply #18 on: January 19, 2019, 08:29:36 PM »

Right. It's done.

Blue: Download
Hotfix 0.5.1a
Spoiler
Quote
   Fixes:
      Removed script that prevents the Battleyards from showing.
[close]
Logged

The cookies are a weird one, okay.

DrakonST

  • Captain
  • ****
  • Posts: 341
  • Lizard-Wizard
    • View Profile
    • Email
Re: [0.9a] Blue (0.5.1a) Mod - January 20, 2019
« Reply #19 on: February 02, 2019, 05:40:19 AM »



Why AI deploy this non-combat freighter as combat ship? It simply big can of HP.
Logged
I a Russian. And i communicate with the help of Promt Translate. And I am a color-blind person.

fewd

  • Ensign
  • *
  • Posts: 3
    • View Profile
    • Email
Re: [0.9a] Blue (0.5.1) Mod - January 20, 2019
« Reply #20 on: February 02, 2019, 07:36:39 AM »

Something of a bug here. It shows bonuses for Lanestate Battleyards under ground defenses and fleet size & quality even though I've never built it anywhere.

Spoiler



[close]
Logged

Solar424

  • Ensign
  • *
  • Posts: 1
    • View Profile
    • Email
Re: [0.9a] Blue (0.5.1) Mod - January 20, 2019
« Reply #21 on: March 02, 2019, 01:07:43 PM »

Something of a bug here. It shows bonuses for Lanestate Battleyards under ground defenses and fleet size & quality even though I've never built it anywhere.

Spoiler



[close]

I'm having a similar experience, except that my ship quality bonus is -20% instead and i can't figure out how to get rid of it. It says low stability but the colony is at 9 stability.
Logged

travhill20

  • Ensign
  • *
  • Posts: 15
    • View Profile
    • Email
Re: [0.9a] Blue (0.5.1a) Mod - January 20, 2019
« Reply #22 on: March 05, 2019, 07:50:39 PM »

Will this be updated? I love these ships.
Logged

lechibang

  • Lieutenant
  • **
  • Posts: 66
    • View Profile
    • Email
Re: [0.9a] Blue (0.5.1a) Mod - January 20, 2019
« Reply #23 on: March 12, 2019, 10:05:50 AM »

Protonus hasn't been active for well over a month so I guess we'll have to be patient then......
Logged
Do it yourself, as people always say.

SierraTangoDelta

  • Commander
  • ***
  • Posts: 149
  • Who could it be?
    • View Profile
Re: [0.9a] Blue (0.5.1a) Mod - January 20, 2019
« Reply #24 on: March 15, 2019, 01:00:26 PM »

So the Lanestate Battleyards definitely seem bugged. Are they even better than Heavy Industry/Orbital Works?
Logged

gun&drink

  • Ensign
  • *
  • Posts: 27
    • View Profile
Re: [0.9a] Blue (0.5.1a) Mod - January 20, 2019
« Reply #25 on: June 30, 2019, 07:14:02 AM »

just stopping by to say that the station is absolutely amazing. pure, unadultered firepower, just how I like it
Logged

Protonus

  • Captain
  • ****
  • Posts: 424
  • The Nut. Yes, this one.
    • View Profile
[0.9.1a] Blue (0.5.2) Mod - Some odd comeback banter - August 9, 2019
« Reply #26 on: August 09, 2019, 02:21:49 AM »

If you have the previous mod version, the update may or may not apply the buff fix that has been buffing plaguing the colonies.

Additionally, this is just a slight nerf to most of existing ships, particularly on the durability side and compensation for the prices in 0.9.1a.

Blue: Download
Version 0.5.2
Spoiler
Quote
   Economy:
      Battleyards and all respective stations have their tags.
   Station:
      All station sections have armor nerfed entirely by 250. Just to be a little forgiving.
   Ships:
      All ships:
         Raised prices to meet up to 0.9.1a standards.
         Military ships have armor toned done by 50/100/150/250 with very few exceptions.
      (Destroyers):
         Hull points decreased by roughly 1000 to all military ships.
      Butane:
         Armor increased from 350 to 450.
      Sunder (XLU):
         Fleet Point cost increased from 12 to 16.
      Carbide:
         Ship system changed from Burn Drive to Power Burn.
      Macrolloy:
         Hull points decreased from 8000 to 6500.
         Armor decreased from 1050 to 800.
         Top Speed increased from 50 to 70.
         Acceleration increased from 35 to 50.
      Chrominus:
         Sprite, collision and turret placement overhaul.
         Ship system changed from Power Burn to Gyro Thrust.
         Added two Bunkpod modules that accomodate a frigate worth of weaponry.
         Added 3 hangar slots.
         Fleet points increased from 22 to 26.
         Hull increased from 14000 to 16000.
         Acceleration increased from 5 to 10.
         Deceleration increased from 2 to 6.
         Max Turn rate increased from 3 to 5.
         Turn acceleration increased from 1.5 to 3.
         Weight decreased from 5000 to 3750.
         Shield type changed from Omni to Front.
         Shield angle increased from 90 to 240.
         Cargo size decreased from 2000 to 1200.
         Fuel size decreased from 900 to 800.
         Base supply costs increased from 32 to 40.
      Rhodochrosite:
         Cargo capacity reduced from 4500 to 3200.
         Effectively tagged as Civilian.
   Bugs:
      Fixed unload buff script for the Lanestate Battleyards.
[close]
Logged

The cookies are a weird one, okay.

Zalpha

  • Lieutenant
  • **
  • Posts: 77
    • View Profile
Re: [0.9.1a] Blue (0.5.2) Mod - Some odd comeback banter
« Reply #27 on: August 09, 2019, 07:24:51 AM »

I just want to say I love the mod and thanks for keeping that it doesn't need GraphicsLib as it is one of the few mods that do so, so I can use it on my potato laptop. This is a great mod and I really enjoy playing with it, thanks for keeping it up-to-date.
« Last Edit: August 09, 2019, 07:27:52 AM by Zalpha »
Logged

Harmful Mechanic

  • Admiral
  • *****
  • Posts: 1328
  • Ur-Quan Bastard
    • View Profile
Re: [0.9.1a] Blue (0.5.2) Mod - Some odd comeback banter
« Reply #28 on: August 09, 2019, 03:49:42 PM »

I just want to say I love the mod and thanks for keeping that it doesn't need GraphicsLib as it is one of the few mods that do so, so I can use it on my potato laptop. This is a great mod and I really enjoy playing with it, thanks for keeping it up-to-date.

You can turn GraphicsLib functionality off while keeping the mod loaded for compatibility, it's in the settings file.
Logged
People need societies, but they don't necessarily need nations.

Clibanarius

  • Ensign
  • *
  • Posts: 21
    • View Profile
Re: [0.9.1a] Blue (0.5.2) Mod - Some odd comeback banter
« Reply #29 on: August 10, 2019, 01:44:34 PM »

Minor thing: XLU faction is non-hostile to Pirates at game start.
Logged
Pages: 1 [2] 3 4 ... 7