AI is handling my hammerhead weird. It keeps dying in combat first, and only now did I pop open the simulator and see why.
Loadout: Dual chainguns, dual Vulcans up front and dual single-cannons in back with resistant flux conduits for venting in an enemy's face and unstable injectors for a speed bonus, and reactor stats maxed out
Against the Balanced destroyer with mortars and railguns, obviously it'll win in a knife fight bc it has even shield kill but a far better reactor bc it's not fielding railguns (OP), far quicker armor-kill and incredibly quick post-armor hull kill -- but will lose in harassment bc it lacks the range. The AI, however, gets into cannon range and then immediately backs out of it and then sits in railgun/mortar range till it's fluxed out and then gets worn to death without ever firing a shot despite the speed advantage.
And, to be clear, I don't have a cautious officer. I know I could fix it with an aggressive officer but the purpose of the ship is to do the murdering for cautious close support frigates, so giving it anything less cautious than a steady officer would make it work bad in big battles against bigger foes but as-is it's not handling correctly after all the frigates are dead.