@ Intrinsic Parity
Interesting data on the IM vs EA. I hadn't run a test like that when I wrote the guide but it's useful to know. I figured the two were about on par with one another and if I had to pick one, I'd go with EA because 50% just seems like so much but the numbers don't lie. AFAIK, you're assumptions are correct when calculating.
The Level 2 IM skill is vastly underrated when you have high enough armor to bury a weapon's damage to the minimum. It's really a 33% increase in effective armor HP against minimum damage. Pulse Lasers might not get floored for very long but any small or even medium kinetic weapons will stay buried for a huge amount of time. Then, you knock off another 20% for IM Level 3 and those minimum damage numbers get tiny.
Having played with the numbers a bit, IM is clearly superior to EA3 in most respects and vastly superior in others. EA3, in fact, doesn't seem all that great in a lot of scenarios I put it through, giving nowhere near the 50% increase in effectiveness you'd expect. Due to the "snowball" nature of stripping armor, the +50% tends to keep things buried at minimum but once the actual value gets low enough, it's doesn't matter how much you prop it up on paper. Or, the extra 50% on paper doesn't amount to much against high damage/shot attacks, perhaps giving you a cushion of 1-2 shots. Combining the two is pretty significant, though, nearly doubling the effectiveness of armor against a 200 dmg/shot weapon at 1000 armor.