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Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)

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Author Topic: The fastest carrier  (Read 9597 times)

Thaago

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Re: The fastest carrier
« Reply #15 on: March 06, 2012, 07:30:52 PM »

I'm a huge Venture fan boy - one of my favorite ships. Huge cargo and personnel capacity (for when those things matter) and 25 hangar points back up what is a TOUGH ship. Strip off the torpedoes and give it dual pilums and it makes good fire support so it doesn't matter if its in the back. Leave the torpedoes on and it has enough hull to provide cap kill capabilities in a tough fight. Frigate or fast destroyer slips through your lines? Gemini = dead. Venture = yawning as its omni shield and heavy armor protects it. And best of all its cheap (~25k), which I think is going to be much much more important in later versions of the game where ships are scarce.

That said it does have a 120 travel speed base, so if you want to go fast its not for you :D.

Once you get the money you can upgrade to an Odyssey, it is better in some ways - but its important to remember that at only 12 points the Venture can be deployed in the first wave with more fighters active than an Odyssey can.
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Doom101

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Re: The fastest carrier
« Reply #16 on: March 06, 2012, 09:16:35 PM »

for dedicated fighter fleets, the astral is always going to the carrier of choice with the way carriers work now ( fighters will usually pick one and make a line) the triple flight decks are more than enough reason alone to bring this in during the first wave. The fact that TT loves to put astrals in groups mean you'll likely be able to catch one in fact it was one of the first higher than destroyer ship i ever managed to capture. and for speed if you have that many fighters that you actually need an astral speed won't be an issue because you'll have so many fighters your already slowed down. The 360 shield and a relatively high flux cap means you can outfit it with some mean armaments for a carrier plus having fighters will make any fleet think twice about rushing the carrier. :D
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AdmiralMaelstrom

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Re: The fastest carrier
« Reply #17 on: March 06, 2012, 09:21:20 PM »

Only thing bad about the Astral I noticed is that generally anything higher than a destroyer will rip it apart. Perhaps that has been my personal expierence, becuase they just seem to die so fast its shocking whenever I do kill one just how fast it does go down. Never actually had one die on me but that's because I always put my Astrals in the back.
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Anysy

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Re: The fastest carrier
« Reply #18 on: March 06, 2012, 09:22:15 PM »

Ive always felt like, at least in the missions, that the freighter carrier mostly just exists because of the need for a small neutral(as far as TT/hegemony goes) carrier.

I also think it is incredibly overgunned.. (two flak and a lrm? really?)
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Doom101

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Re: The fastest carrier
« Reply #19 on: March 06, 2012, 09:32:17 PM »

Only thing bad about the Astral I noticed is that generally anything higher than a destroyer will rip it apart. Perhaps that has been my personal expierence, becuase they just seem to die so fast its shocking whenever I do kill one just how fast it does go down. Never actually had one die on me but that's because I always put my Astrals in the back.

must be just your personal experience the only time i ever saw an astral go down easily was the first one i captured off the TT but that was because it got out of an engagement with the hegemony were all but 2 fighters were lost as well as a paragon several auroras multiple Medusa's and tempests. The codex description is damned accurate that with proper fighters it's damned hard to kill and a dangerous thing to see on the battlefield, when it looses its fighter complement its doomed but can still hold for awhile by itself depending on what its up against. anything smaller than a destroyer will either die quickly, or just attack the shields to no or little effect. I leave my Astral to the AI and i've seen it get up into the thick of it. In fact it sometimes just flies right in with its shields up and just spewing fighters into the fray its quite frightening because then damaged fighters only have to go about half a screen and then their ready to go again.
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Temstar

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Re: The fastest carrier
« Reply #20 on: March 06, 2012, 09:41:47 PM »

Gemini is not weak, in fact it's got better shield, vent, flux cap and extremely deadly pd compaired to condor. With upgraded engine it's only a hair slower than a hammerhead. It's hard to run down as a destroyer and it can easily shrug off attack from lone frigate or fighter squad.
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Doom101

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Re: The fastest carrier
« Reply #21 on: March 06, 2012, 10:34:48 PM »

Gemini is not weak, -snip- it can easily shrug off attack from lone frigate or fighter squad.
i had a gemini it was killed by a single group of talon's -.- not very tough.
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Also I totally had the name BEFORE the cruiser.

factotum

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Re: The fastest carrier
« Reply #22 on: March 06, 2012, 11:57:52 PM »

I also think it is incredibly overgunned.. (two flak and a lrm? really?)

Two PD mounts and a missile launcher don't make for an overgunned ship, and if it ever gets into a situation where it needs to *use* those weapons, chances are you've already lost it--as already mentioned, the Gemini doesn't last long in a fight!
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Anysy

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Re: The fastest carrier
« Reply #23 on: March 07, 2012, 12:11:52 AM »

The condor has a worse shield, slower speed, larger profile, etc, for 15 fighterpoints and 1 flightdeck. It also has 2 small ballistic slots and 1 small missile slot. Sure, the condor is actually slightly more armored with more hp...

The gemini has better base stats, faster, etc.. for the same amount of fighterpoints and flightdecks. It has 2 MEDIUM ballistic slots and 1 MEDIUM missile slot. The gemini has signifigant flux and shield advantages, as well as a stronger ability to disengage if needed. additionally, flak is so much better than light machineguns..

Unfortunately, the default fittings seem to ignore that the condor's missile mount is light, meaning that comparison is moot.
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Temstar

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Re: The fastest carrier
« Reply #24 on: March 07, 2012, 12:30:02 AM »

Even if condor has pilum because of a bug, it's still a weaker ship than Gemini. Flak cannon is by far the best PD in the game, even if you downgrade Gemini's twin flak to singles to fit augmented engines it should not lose to Talons. Something very abnormal must have happened in that encounter.
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Doom101

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Re: The fastest carrier
« Reply #25 on: March 07, 2012, 05:10:37 AM »

Even if condor has pilum because of a bug, it's still a weaker ship than Gemini. Flak cannon is by far the best PD in the game, even if you downgrade Gemini's twin flak to singles to fit augmented engines it should not lose to Talons. Something very abnormal must have happened in that encounter.

i have to think that the Gemini has an AI problem for some reason unless i specifically order it to a rally point it just flies straight at ships over double its size and looses fights to everything, yet i've seen a condor fight a cruiser and not take any damage. i know it shouldn't happen but it does something isn't making sense anymore.
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When you can't go on, just accept your doom. It comes to all, it is inevitable.

Also I totally had the name BEFORE the cruiser.

Nori

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Re: The fastest carrier
« Reply #26 on: March 07, 2012, 06:31:36 AM »

Hmm, Astrals have always been pretty tough nuts in my opinion. I suppose if a few cruisers come up against it... But I've not lost one yet and I usually keep it just below the middle point (if there is one).
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