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Author Topic: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]  (Read 581932 times)

Jade Tendency

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #525 on: November 02, 2021, 04:03:48 AM »

Technically all spaceships can function as submarines.
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FranzDenKaiser

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #526 on: November 06, 2021, 01:22:12 AM »

Was there a change to the "Scent of Adventure" quest? I've been in bars and taverns all across the sector and have yet to find that pirate who tells me where it is.
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Gwyvern

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #527 on: November 06, 2021, 04:01:12 PM »

the level had to be changed with the last major version of starsector but that's it.
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Fishdrone

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #528 on: December 04, 2021, 02:36:56 PM »

I found this
Spoiler
[close]
Is it from your LoA? I thought so because of colonial initiative design type. If true, is it supposed to go with question marks? (Otherwise sorry for disturbing.)
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Obsidian Actual

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #529 on: December 04, 2021, 04:10:08 PM »

@Fishdrone

Spoiler
Yeah, they are named ?????? on purpose in the mod files. You'll find these mysterious (pre-Collapse?) derelicts floating in proc-gen systems.

Even after restoring these vessels, one quickly discovers weird quirks on some of them that make piloting them a pain... at least if you're a stickler for orthodox spacefaring...
[close]
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Fishdrone

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #530 on: December 05, 2021, 01:54:13 AM »

@Obsidian Actual

Thanks. I was afraid it was a bug.
Spoiler
P.S. If I understood you corrrectly, I am definitely not. Gates are salvation from indigenous hyperspace.
[close]
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Rhodan

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #531 on: December 13, 2021, 09:17:05 AM »

Hello,
great Mod, little bit of ctd info. Got a NPE while in a fight against the ARS, dont know if that is a new issue with some api changes after the update or just a weird little interaction with other mods. Hope the trace helps debugging for a comp. fix.
Spoiler
4420481 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.F.getMoveSpeed(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at data.scripts.shipsystems.loa_flakcurtain_stats.apply(loa_flakcurtain_stats.java:68)
   at com.fs.starfarer.combat.systems.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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Jaghaimo

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #532 on: December 13, 2021, 10:01:40 AM »

Hello,
great Mod, little bit of ctd info. Got a NPE while in a fight against the ARS, dont know if that is a new issue with some api changes after the update or just a weird little interaction with other mods. Hope the trace helps debugging for a comp. fix.
Spoiler
4420481 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.F.getMoveSpeed(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at data.scripts.shipsystems.loa_flakcurtain_stats.apply(loa_flakcurtain_stats.java:68)
   at com.fs.starfarer.combat.systems.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


Most likely this bug - https://fractalsoftworks.com/forum/index.php?topic=23150.msg347617#msg347617 - non-missile custom AI causes CDT. Nothing to fix until it gets patched by Alex.
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Gwyvern

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #533 on: December 13, 2021, 04:33:46 PM »

Hello,
great Mod, little bit of ctd info. Got a NPE while in a fight against the ARS, dont know if that is a new issue with some api changes after the update or just a weird little interaction with other mods. Hope the trace helps debugging for a comp. fix.
Spoiler
4420481 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.F.getMoveSpeed(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at data.scripts.shipsystems.loa_flakcurtain_stats.apply(loa_flakcurtain_stats.java:68)
   at com.fs.starfarer.combat.systems.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


Most likely this bug - https://fractalsoftworks.com/forum/index.php?topic=23150.msg347617#msg347617 - non-missile custom AI causes CDT. Nothing to fix until it gets patched by Alex.

Correct, in general I'm waiting a few weeks for all the needs of the new update to be known, hopefully I won't have to do much more than update the version though.
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ChristophHRO

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #534 on: December 13, 2021, 08:35:38 PM »

Hello,
great Mod, little bit of ctd info. Got a NPE while in a fight against the ARS, dont know if that is a new issue with some api changes after the update or just a weird little interaction with other mods. Hope the trace helps debugging for a comp. fix.
Spoiler
4420481 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.F.getMoveSpeed(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.loading.specs.a.super(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.spawnProjectile(Unknown Source)
   at data.scripts.shipsystems.loa_flakcurtain_stats.apply(loa_flakcurtain_stats.java:68)
   at com.fs.starfarer.combat.systems.OOoOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.super(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]


Most likely this bug - https://fractalsoftworks.com/forum/index.php?topic=23150.msg347617#msg347617 - non-missile custom AI causes CDT. Nothing to fix until it gets patched by Alex.

Correct, in general I'm waiting a few weeks for all the needs of the new update to be known, hopefully I won't have to do much more than update the version though.

Excuse my noobness, but does that happen often? Is it unplayable now?
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T1

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #535 on: December 19, 2021, 02:54:46 AM »

i have zero idea how these forums work zzz
anyway, so far ive encountered two problems that make the game crash
first of all a frigate and cruiser with the ship system ''al_magplating'' (when combat starts)
and next up (ive been too lazy to dig deeper) a ship from this faction that spawns mines causes the game to randomly crash mid combat
i really love the weapons this mod provides so i hope these issues will get fixed at some point soon.
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Gwyvern

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #536 on: December 19, 2021, 05:37:44 AM »

i have zero idea how these forums work zzz
anyway, so far ive encountered two problems that make the game crash
first of all a frigate and cruiser with the ship system ''al_magplating'' (when combat starts)
and next up (ive been too lazy to dig deeper) a ship from this faction that spawns mines causes the game to randomly crash mid combat
i really love the weapons this mod provides so i hope these issues will get fixed at some point soon.

To my knowledge you need only update to the current version of SS to fix those two issues.

I plan to start looking into a proper update monday.
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Gwyvern

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Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« Reply #537 on: December 20, 2021, 06:20:35 PM »

Legacy of Arkgneisis v1.9.11

- A quick update for the new major version of Starsector, practically speaking it's just a few balance changes, so this update should be save compatible.

- Incendiary weapons have had their ranges increased by 100su

- Pellet Gun and Pellet Cannon have had their damage values increased by 100 and 300 respectively.

- Pellet Cannon has had it's flux cost increased by 200

- Shield Pike and Shield Lance have had their damage values reduced by 5 and 10 respectively.

- ARS orbital station hulls now have descriptions.

- Reload of Anargaia's Gigaton Lance reduced by 10 seconds.

Get it now at:
Patreon: https://www.patreon.com/posts/legacy-of-v1-9-60156162
Nexus: https://www.nexusmods.com/starsector/mods/23
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Algoul

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Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« Reply #538 on: December 21, 2021, 09:19:51 AM »

Thank you for your work Gwivern.
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kazeraion

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Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« Reply #539 on: December 25, 2021, 04:32:32 AM »

Just wondering if anyone have tried this mod with Archean Order. I know thats an overhaul mod that changes alot, but i love the Arkgeneisis ship designs, and was thinking of trying em together. Think maybe they'll be too unbalanced for each other?
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