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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]  (Read 581963 times)

Gwyvern

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #510 on: August 23, 2021, 12:04:06 AM »

To be honest even I'm a little confused.
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Frank_mauser

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #511 on: August 23, 2021, 11:17:51 AM »

will 9.5 mods work on 9.1 or should i get an old version from nexus?
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SafariJohn

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #512 on: August 24, 2021, 05:17:13 PM »

You will have to get an old version.
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deoxyribonucleicacid

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #513 on: October 10, 2021, 10:26:17 PM »

Yooo!! Just wanna say i'm loving the look of the ships! It makes me feel that its a literal counterpart of Dassault-Mikoyan or basically its the Raytheon or something but idk its probably just because of the names i guess? I pretty much love fighting Anarakis because they're pretty tough cookie to crack and they can be bullet sponges. I hope one day we can actually have a way to tell the Anarakis to raid a faction for me... :/
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deoxyribonucleicacid

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #514 on: October 11, 2021, 05:50:21 AM »

Hey.. uh.. the comment about some ark made me wonder a bit so i looked for it... found it and decided to invade it or maybe destroy it idk so when i was on the battle (without actually dying) i managed to fight the Ark unfortunately however i got some fatal: Perm Gen or something error im going to assume that im not supposed to do that or ill never suppose to wipe out something that isn't wipeable in other case im going to and try invading it maybe a bit of commands. An Ark ship is very interesting in one ways or another...

Edit: Did another Rerun got no problems and blasted the mothership with so much torpedo's my whole screen lit up, 10/10 would do it again, it turns out the problem might be the memory leak i got before doing it i literally got two. In any case im gonna have fun blasting blue ships

Edit 2: Hahahaha Boy didn't expect that weird ability nonetheless ill chase after it
« Last Edit: October 11, 2021, 06:08:04 AM by deoxyribonucleicacid »
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Gwyvern

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #515 on: October 16, 2021, 05:05:28 PM »

New Skin pack, some orangey brown shenanigans by a user called Nes, check it out on the main post.
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MrVolk

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #516 on: October 22, 2021, 04:56:01 PM »

Really love the mod!

the ships work well, they lçook good and totally look like they fit with the vanilla designs

a question tho, about the burke... is the big ass cannon on its frame just cosmetic? or it should be working, but it aint working coz i'am running the latest game version?
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Helldiver

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #517 on: October 22, 2021, 05:19:03 PM »

a question tho, about the burke... is the big ass cannon on its frame just cosmetic? or it should be working, but it aint working coz i'am running the latest game version?

That's a big sensor mast, you see it in its built-in range-boosting hullmod ("Gravimetric Mast" IIRC).
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nDervish

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #518 on: October 23, 2021, 04:06:05 AM »

Great mod, and I'm really liking the gameplay, but...  How would I go about modifying (or, if necessary, removing) the "rift" visual effects when visiting Anargaia?  Having my eyes blasted with all that pure, bright white borders on painful, especially when most of the rest of the game is low-intensity colors on dark backgrounds.
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Gwyvern

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #519 on: October 23, 2021, 03:28:28 PM »

Great mod, and I'm really liking the gameplay, but...  How would I go about modifying (or, if necessary, removing) the "rift" visual effects when visiting Anargaia?  Having my eyes blasted with all that pure, bright white borders on painful, especially when most of the rest of the game is low-intensity colors on dark backgrounds.

You would need to set up an IDE and create your own JAR from the files in the src folder, the effects are scripted.
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nDervish

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #520 on: October 24, 2021, 05:45:37 AM »

Great mod, and I'm really liking the gameplay, but...  How would I go about modifying (or, if necessary, removing) the "rift" visual effects when visiting Anargaia?  Having my eyes blasted with all that pure, bright white borders on painful, especially when most of the rest of the game is low-intensity colors on dark backgrounds.

You would need to set up an IDE and create your own JAR from the files in the src folder, the effects are scripted.

Ah, that's a bummer.  I figured that, worst-case, there would be a flag in one of the configs which tells it "use this effect in this system", which could be removed to just get rid of the effect entirely.

If it's completely hardcoded, though, then I can grab a jdk and go to town on it.  Do you remember offhand which source file the effect is defined in?
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Gwyvern

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #521 on: October 24, 2021, 02:59:44 PM »

the Anargaia system file, its just a few inverted solar flares layered on top of one another
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nDervish

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #522 on: October 25, 2021, 01:18:56 AM »

the Anargaia system file, its just a few inverted solar flares layered on top of one another

Cool.  Thanks!
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Gwyvern

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #523 on: October 31, 2021, 05:10:43 AM »

Colonial Showcase | Qatol

So I realize that it has been quite a long time since I've released any kind of evidence that I am still developing this mod to the general public, I do keep up semi-regular posts for my patrons on patreon, but progress is slow, such as my life is right now.

With this in mind, I've decided to share the latest ship to finish initial implementation with the world at large, meet the Qatol phase destroyer!


 
I'll admit, this ship wasn't initially planed and is mostly an excuse for me to design a space submarine.



Despite this, it still turned out rather powerful (perhaps too powerful, although only further testing can determine that)


It is slightly reigned in by a custom hullmod that adjusts some of the phase stats, but this is as much for flavor as it is gameplay.


So yeah, I'm not dead, development isn't dead, I just have too much work to do and modding time is thus, fairly limited.
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Kragh

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Re: [0.95a] Legacy of Arkgneisis 1.9.10 [6/1/21]
« Reply #524 on: October 31, 2021, 04:53:53 PM »

No worries, I'm just enjoying playing with this. Update when you feel the need to :)
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