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Starsector 0.95.1a is out! (12/10/21); Blog post: The Pilgrim's Path (07/19/22)

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Author Topic: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]  (Read 399955 times)

NotTheOmnicronEither

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Re: [0.95a] Legacy of Arkgneisis 1.9.6 [5/16/21]
« Reply #405 on: May 16, 2021, 07:28:12 PM »

Can confirm the above report.
If it helps, Idle says 0% free, and battles are unaffected.
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nathanebht

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Re: [0.95a] Legacy of Arkgneisis 1.9.6 [5/16/21]
« Reply #406 on: May 16, 2021, 09:34:17 PM »

Same problem with v1.9.6 upgrade to an existing game. Bad FPS when flying around the sector. Reverted to v1.9.5 and the problem went away.
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dcong89

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Re: [0.95a] Legacy of Arkgneisis 1.9.6 [5/16/21]
« Reply #407 on: May 16, 2021, 10:25:58 PM »

after update 1.9.6  my FPS drop <10 ;  start new game problem solved... this is my new start 999 time after update many mods without comparable...58 mod
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Zikel

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Re: [0.95a] Legacy of Arkgneisis 1.9.6 [5/16/21]
« Reply #408 on: May 17, 2021, 03:16:39 AM »

I really like the sprites in this mod. I'm most impressed by the weapons, they fit in seamlessly with the vanilla aesthetic.
The ship sprites are gorgeous, but I do have two issues with them.

I feel that visually there is not enough depth. To me they look a bit flat in comparison with vanilla hulls.
To address this, I painted shadow maps for all standard(blue) ships in the mod and baked them in to the sprites.

I also find it difficult to distinguish between some ships with a single glance.The silhouettes Lyons, Victoria and King are similar, and when one of those pops on the edge of the screen, if I'm zoomed out, it's not immediately obvious what am I looking at. To help with that I applied an secondary paint color to the plating of all ships. The secondary color is applied differently to each ship, making them easier to recognize.

I can post pictures if Gwyvern gives permission.

I hope it's not considered rude to modify sprites like that. I wanted to make myself a skin pack, like the ones Diable Avionics has.
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Gwyvern

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Re: [0.95a] Legacy of Arkgneisis 1.9.6 [5/16/21]
« Reply #409 on: May 17, 2021, 05:24:36 AM »

I really like the sprites in this mod. I'm most impressed by the weapons, they fit in seamlessly with the vanilla aesthetic.
The ship sprites are gorgeous, but I do have two issues with them.

I feel that visually there is not enough depth. To me they look a bit flat in comparison with vanilla hulls.
To address this, I painted shadow maps for all standard(blue) ships in the mod and baked them in to the sprites.

I also find it difficult to distinguish between some ships with a single glance.The silhouettes Lyons, Victoria and King are similar, and when one of those pops on the edge of the screen, if I'm zoomed out, it's not immediately obvious what am I looking at. To help with that I applied an secondary paint color to the plating of all ships. The secondary color is applied differently to each ship, making them easier to recognize.

I can post pictures if Gwyvern gives permission.

I hope it's not considered rude to modify sprites like that. I wanted to make myself a skin pack, like the ones Diable Avionics has.

Go ahead but they wont be used for anything.

If I had the time I'd re-do the entire faction a 4th time but there isn't much at this time that would justify the time sink that would be.

I'll have to have nicke look into the FPS issues.
« Last Edit: May 17, 2021, 05:27:43 AM by Gwyvern »
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Zikel

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Re: [0.95a] Legacy of Arkgneisis 1.9.6 [5/16/21]
« Reply #410 on: May 17, 2021, 06:20:07 AM »

The fleet:


Shading before/after:
Spoiler
[close]

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Nia Tahl

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Re: [0.95a] Legacy of Arkgneisis 1.9.6 [5/16/21]
« Reply #411 on: May 17, 2021, 10:39:02 AM »

Okay, those white parts are really nice looking. I'd love those as a skinpack.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Vensalir

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Re: [0.95a] Legacy of Arkgneisis 1.9.6 [5/16/21]
« Reply #412 on: May 17, 2021, 10:55:56 AM »

Much as I like the solid blue colour of the original version, I can't but agree with Nia's desire to see these reskinned ones as a skinpack. These two-tone skins are very appealing indeed.
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Gwen

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Re: [0.95a] Legacy of Arkgneisis 1.9.6 [5/16/21]
« Reply #413 on: May 17, 2021, 11:17:04 AM »

They also match quite nicely with the new Ike Class
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Jade Tendency

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Re: [0.95a] Legacy of Arkgneisis 1.9.6 [5/16/21]
« Reply #414 on: May 17, 2021, 11:52:24 AM »

Yeah this update is only save game compatible if you can handle sub 30 fps. I barely get 60 when I pause the game, or when I haven't speed up time. I went from 120FPS 80% idle to 12FPS 0% idle when I fly around with time speed up.
« Last Edit: May 17, 2021, 12:01:45 PM by Jade Tendency »
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KMS

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Re: [0.95a] Legacy of Arkgneisis 1.9.6 [5/16/21]
« Reply #415 on: May 17, 2021, 12:11:16 PM »

Shading before/after:
Spoiler
[close]

Damn, I really like the look of this. Nicely done. I'd be down for a skinpack too.
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Zikel

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Re: [0.95a] Legacy of Arkgneisis 1.9.6 [5/16/21]
« Reply #416 on: May 17, 2021, 12:56:51 PM »

I'd be happy to share the sprites as a skin pack, if Gwyvern approves it.

I don't know how to make it an actual add-on. Looking at the skin packs for Diable Avionics, I don't see anything that tells the game to use those sprites instead of the original ones. So I assume the main mod has some built in skin pack support to handle that?
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Nia Tahl

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Re: [0.95a] Legacy of Arkgneisis 1.9.6 [5/16/21]
« Reply #417 on: May 17, 2021, 02:05:50 PM »

Literally just needs an ID that comes after the main mod alphabetically. Easiest way to do that is just copy the main mod's ID and then just add a skinpack name after that.
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Kaitol

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Re: [0.95a] Legacy of Arkgneisis 1.9.6 [5/16/21]
« Reply #418 on: May 17, 2021, 02:08:27 PM »

Yeah, you just need something to make it be loaded after the main mod so its art assets overwrite the originals.
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Gwyvern

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Re: [0.95a] Legacy of Arkgneisis 1.9.6 [5/16/21]
« Reply #419 on: May 17, 2021, 02:09:10 PM »

I'd be happy to share the sprites as a skin pack, if Gwyvern approves it.

I don't know how to make it an actual add-on. Looking at the skin packs for Diable Avionics, I don't see anything that tells the game to use those sprites instead of the original ones. So I assume the main mod has some built in skin pack support to handle that?

Go ahead, I'd even be willing to put a link to it in the main page since people seem to like it.

If you ask me though it's distractingly flashy.
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