Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Pages: 1 ... 23 24 [25] 26 27 ... 49

Author Topic: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]  (Read 579198 times)

N3V3R

  • Ensign
  • *
  • Posts: 35
    • View Profile
Re: [0.95a] Legacy of Arkgneisis 1.9.1 [4/5/21]
« Reply #360 on: April 06, 2021, 11:19:40 PM »

Question what does the Internal Drydock do?
Logged

Gwyvern

  • Captain
  • ****
  • Posts: 318
  • I build ships.
    • View Profile
Re: [0.95a] Legacy of Arkgneisis 1.9.1 [4/5/21]
« Reply #361 on: April 06, 2021, 11:20:25 PM »

Question what does the Internal Drydock do?

Not meant for player use, not available in current release version.
Logged

N3V3R

  • Ensign
  • *
  • Posts: 35
    • View Profile
Re: [0.95a] Legacy of Arkgneisis 1.9.1 [4/5/21]
« Reply #362 on: April 07, 2021, 06:36:56 AM »

ahhh ok makes sense i found it in a station though lmao
Logged

Gwyvern

  • Captain
  • ****
  • Posts: 318
  • I build ships.
    • View Profile
Re: [0.95a] Legacy of Arkgneisis 1.9.1 [4/5/21]
« Reply #363 on: April 08, 2021, 01:51:28 AM »

ahhh ok makes sense i found it in a station though lmao

It spawns stuff and things... **waves hands about**
Logged

Trit0n96

  • Ensign
  • *
  • Posts: 3
    • View Profile
Re: [0.95a] Legacy of Arkgneisis 1.9.1 [4/5/21]
« Reply #364 on: April 08, 2021, 07:21:57 AM »

ARS doesnt seem to being paying for completing missions for me. I know they're not for in-system bounties I did 2 different ones in different systems and didn't receive anything. I also did a personal bounty for them and also no payment, I have a favorable reputation with them.
Logged

Michihiri

  • Ensign
  • *
  • Posts: 13
    • View Profile
Re: [0.95a] Legacy of Arkgneisis 1.9.1 [4/5/21]
« Reply #365 on: April 10, 2021, 12:25:41 PM »

Will the society build an outpost in an already claimed system?

Because I'm kinda worried that they built an outpost literally right next to the system I have... and they're not friendly to me...

(I mean I can always just blow em up, but I'm worried I might get blitzkrieg if I let a new one spawn...)
Logged

Gwyvern

  • Captain
  • ****
  • Posts: 318
  • I build ships.
    • View Profile
Re: [0.95a] Legacy of Arkgneisis 1.9.1 [4/5/21]
« Reply #366 on: April 10, 2021, 04:18:23 PM »

Will the society build an outpost in an already claimed system?

Because I'm kinda worried that they built an outpost literally right next to the system I have... and they're not friendly to me...

(I mean I can always just blow em up, but I'm worried I might get blitzkrieg if I let a new one spawn...)

They will not build bases in systems that have markets they are hostile to.
Logged

Gwyvern

  • Captain
  • ****
  • Posts: 318
  • I build ships.
    • View Profile
Re: [0.95a] Legacy of Arkgneisis 1.9.1 [4/5/21]
« Reply #367 on: April 10, 2021, 04:25:55 PM »

Will the society build an outpost in an already claimed system?

Because I'm kinda worried that they built an outpost literally right next to the system I have... and they're not friendly to me...

(I mean I can always just blow em up, but I'm worried I might get blitzkrieg if I let a new one spawn...)

They will not build bases in systems that have markets they are hostile to.

Moreover, proximity to other ARS bases has no effect on the spawning of new bases beyond them never putting two in the same system.
Logged

Stuffwriter

  • Ensign
  • *
  • Posts: 37
    • View Profile
Re: [0.95a] Legacy of Arkgneisis 1.9.1 [4/5/21]
« Reply #368 on: April 12, 2021, 10:14:26 AM »

I figured that I would report a crash.

I was putting weapons on the new battleship in this mod and when I went to auto assign weapon groups, the game crashed.

I noticed that you released a new version with some bug fixes, tried again, and experienced the same crash.

I don't know if this helps you, but this is the crash log from my game:

java.lang.NullPointerException
   at com.fs.starfarer.coreui.refit.wgd2.ooOO.updateCheckboxes(Unknown Source)
   at com.fs.starfarer.coreui.refit.wgd2.WeaponGroupDialogV2.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.new(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Logged

Gwyvern

  • Captain
  • ****
  • Posts: 318
  • I build ships.
    • View Profile
Re: [0.95a] Legacy of Arkgneisis 1.9.1 [4/5/21]
« Reply #369 on: April 12, 2021, 03:31:42 PM »

I figured that I would report a crash.

I was putting weapons on the new battleship in this mod and when I went to auto assign weapon groups, the game crashed.

I noticed that you released a new version with some bug fixes, tried again, and experienced the same crash.

I don't know if this helps you, but this is the crash log from my game:

java.lang.NullPointerException
   at com.fs.starfarer.coreui.refit.wgd2.ooOO.updateCheckboxes(Unknown Source)
   at com.fs.starfarer.coreui.refit.wgd2.WeaponGroupDialogV2.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.k.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.new(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.V.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

Vanilla bug, ships with more than 26 weapon slots do that, will be fixed whenever the next SS patch comes out.
Logged

Stuffwriter

  • Ensign
  • *
  • Posts: 37
    • View Profile
Re: [0.95a] Legacy of Arkgneisis 1.9.1 [4/5/21]
« Reply #370 on: April 12, 2021, 03:58:13 PM »

Ah, got it.

Thanks
Logged

Gwyvern

  • Captain
  • ****
  • Posts: 318
  • I build ships.
    • View Profile
Re: [0.95a] Legacy of Arkgneisis 1.9.2 [4/13/21]
« Reply #371 on: April 13, 2021, 02:04:50 AM »

LEGACY OF ARKGNEISIS v1.9.2 HAS FINISHED CONSTRUCTION

- Anargaia will now always deploy at the start of a battle regardless of how many ships are deployed against it.

- Derelicts will no longer prevent you from starting a new campaign by trying to spawn in an improperly coded star system.

- Added the USE_VS_FRIGATES tag to all siege cannons, so that the AI can...do what it says.

- You can no longer purchase governorship of ARS Markets in Nexerelin. (Because they cheat)

DOWNLOAD
« Last Edit: April 13, 2021, 02:37:49 AM by Gwyvern »
Logged

Gwyvern

  • Captain
  • ****
  • Posts: 318
  • I build ships.
    • View Profile
Re: [0.95a] Legacy of Arkgneisis 1.9.3 [4/15/21]
« Reply #372 on: April 15, 2021, 02:49:49 AM »

Another Quick Fix

- Fixed Fleet point values for ARS stations making them too easy/difficult to invade in Nexerelin.

DOWNLOAD
Logged

Gwyvern

  • Captain
  • ****
  • Posts: 318
  • I build ships.
    • View Profile
Re: [0.95a] Legacy of Arkgneisis 1.9.4 [4/16/21]
« Reply #373 on: April 16, 2021, 02:28:02 AM »

And Again

- Fixes the ARS base reveal bar encounter from repeatedly showing up in the same bar.

DOWNLOAD
Logged

Flacman3000

  • Commander
  • ***
  • Posts: 202
  • A man cannot put his shaft into the unknown.
    • View Profile
Re: [0.95a] Legacy of Arkgneisis 1.9.4 [4/16/21]
« Reply #374 on: April 22, 2021, 10:42:56 PM »

I love this mod so much! The music is a perfect fit my friend whoever made it has vision! And the faction has reasonable lore for existence. However, if there's one thing I noticed it's that almost all of the ships follow a similar design template. will you be exploring niches soon or possibly some off-the-wall designs for the future? Also, is the ARS considered a raiding faction if so would you consider raider implementation into Varya's sector she has a CSV and scripting framework for raiders to create bounty basses like pirates and such. Although a suggestion perhaps you avoided this to avoid raiding clutter in our campaigns I imagine? Besides, I see you have a mechanic for society raids. However, this doesn't get the ARS much attention in terms of relations into war. I found myself ignoring them as a threat for most of my previous campaign but maybe this is just me. I use randomized sector btw with Nex.
« Last Edit: April 22, 2021, 11:17:46 PM by Flacman3000 »
Logged
Ryzen 7 2700x, 1080ti, 16GB DDR4 RAM and playing SS on a SSD - Always stay ahead because when you're ahead you're rear anatomy is open to interpretation.
Pages: 1 ... 23 24 [25] 26 27 ... 49