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Author Topic: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]  (Read 581929 times)

Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.4.2 [07/1/19]
« Reply #195 on: September 26, 2019, 04:12:04 PM »

Yeah that's exactly it, in 1v1s they weren't very good, but in a fleet setting they were literally unbeatable, and as fun as that might sound on paper, it makes the ships not very fun to fly yourself, and not very fun to fight against as a fleet.

Part of the problem is the extremely broad turret arcs, in a battle line you were never just dealing with any one ship, since they could switch targets far more rapidly than most vanilla ships, while possessing mobility and range in excess, and creating a wall of overlapping fire that you just couldn't break through, technically they still do this, but there are fewer ships overall to deal with.
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Stuffwriter

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Re: [0.9.1a] Legacy of Arkgneisis 1.4.2 [07/1/19]
« Reply #196 on: September 26, 2019, 06:27:03 PM »

I see. That makes sense now.

Any faction with high mobility and long range would have that quality. Usually you have to pick one or the other.

One of the cruisers has an ability that makes it move super slow and greatly extend its range. That seems to be right in line with the issue. It can just sit in the middle of the fleet and support all sides.
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.4.2 [07/1/19]
« Reply #197 on: September 26, 2019, 06:31:51 PM »

One of the cruisers has an ability that makes it move super slow and greatly extend its range. That seems to be right in line with the issue. It can just sit in the middle of the fleet and support all sides.

That isn't one of mine.
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Stuffwriter

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Re: [0.9.1a] Legacy of Arkgneisis 1.4.2 [07/1/19]
« Reply #198 on: September 26, 2019, 08:01:42 PM »

You're right. It was a shadowyards ship.
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grinningsphinx

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Re: [0.9.1a] Legacy of Arkgneisis 1.4.2 [07/1/19]
« Reply #199 on: September 26, 2019, 08:23:29 PM »

Yeah that's exactly it, in 1v1s they weren't very good, but in a fleet setting they were literally unbeatable, and as fun as that might sound on paper, it makes the ships not very fun to fly yourself, and not very fun to fight against as a fleet.

Part of the problem is the extremely broad turret arcs, in a battle line you were never just dealing with any one ship, since they could switch targets far more rapidly than most vanilla ships, while possessing mobility and range in excess, and creating a wall of overlapping fire that you just couldn't break through, technically they still do this, but there are fewer ships overall to deal with.

Broad turret arcs isnt the story at all...there are a lot of other factions that have that capability.
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Blue phoenix

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Re: [0.9.1a] Legacy of Arkgneisis 1.4.2 [07/1/19]
« Reply #200 on: October 23, 2019, 06:38:35 AM »

What does the first part of the description of the hull mod "electromagnetic mastery" means?
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TrashMan

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Re: [0.9.1a] Legacy of Arkgneisis 1.4.2 [07/1/19]
« Reply #201 on: October 23, 2019, 08:20:52 AM »

I have no issue with LoA ships. I find some of them EXCELLENT and my go-to choice. Victoria and McNamara are my favorites.
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.4.2 [07/1/19]
« Reply #202 on: October 23, 2019, 04:19:56 PM »

I have no issue with LoA ships. I find some of them EXCELLENT and my go-to choice. Victoria and McNamara are my favorites.

The Mac has probably changed the -least- out of any ship during this rework.

What does the first part of the description of the hull mod "electromagnetic mastery" means?

Don't worry about it, in a few days that hullmod is going to be deprecated anyway.
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.5.0 [10/24/19]
« Reply #203 on: October 24, 2019, 05:25:44 AM »

Uh, 1.5 is done...yall have fun.

Here's the changelog. https://www.dropbox.com/s/dx66cbjq5ce1v3k/LoA%20v1.5%20changelog.txt?dl=0

Legacy of Arkgneisis v1.5.0

This is a huge update and most of it is reworking old content so I won't list everything in specifics.

Also yeah this breaks saves, pretty sure about it this time.

- New art for all Ships, all wings, and most weapons. In many cases the new art has dramatically transformed how the ship plays, in other cases its just a new coat of paint.

- A faction wide mechanical restructuring, the ships have been rebalanced from the ground up, they are still somewhat similar to the ones you remember, but now instead of having built-in range, extra zero flux speed, and crazy high speed. They are closer to mid line in terms of mobility and come with heaps of OP with which to make up for their multiple shortcomings in whatever way you see fit.

- The old faction hullmod "Electromagnetic Mastery" has been removed.

- 3 New modular hullmods exclusive to the faction are now available.
   
   - Modulated Injector Is a more mild version of Unstable Injector with less painful tradeoffs, though it is expensive on larger ships.
   - Upscaled Shield Core is a cheaper alternative to Hardened Shields that doesn't resist bleed-through and increases shield maintenance.
   - Reinforced Mount Suspension reduces weapon recoil.
   
- The Sphere missile has been removed.

- The Bigram Railgun has been removed.

- Two new weapons have been added:
   
   - Electron Rifle, a small, high-alpha fragmentation energy weapon that can target missiles when other targets are not available.
   - Heavy Electron Rifle, a scaled-up version of the Electron rifle.
   
- Four New ships
   
   - The Edith, a combat support frigate dedicated to buffing its allies.
   - The Norwood, a destroyer sized combat missile tanker. Its only got 4 small missiles but its system is a doozy.
   - The Osmond, a heavy destroyer packing the Alastair's EMP system.
   - The Jameson, a cruiser sized "combat" freighter capable of destroyer-level fighter deployment.
   
- Loads of miscellaneous mission and campaign tweaks that are too numerous and individually minor to go over.

- Random battles are back in the missions list! Fight random factions as the ARS, or fight the ARS as a random faction!
   
- Support for the commissioned crews mod, Society crews will soothe the pains of operating at low CR for you.
« Last Edit: October 24, 2019, 06:13:33 AM by Gwyvern »
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Zoro89

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Re: [0.9.1a] Legacy of Arkgneisis 1.5.0 [10/24/19]
« Reply #204 on: October 24, 2019, 05:28:29 AM »

Thx for your mod. Can you fix the download link?
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Shrugger

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Re: [0.9.1a] Legacy of Arkgneisis 1.5.0 [10/24/19]
« Reply #205 on: October 24, 2019, 05:32:28 AM »

Very nice art rework, and the new ships also look good. Looking forward to trying it out!
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.5.0 [10/24/19]
« Reply #206 on: October 24, 2019, 05:33:54 AM »

Thx for your mod. Can you fix the download link?

Sorry about that, it should be working now.
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Chaos Farseer

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Re: [0.9.1a] Legacy of Arkgneisis 1.5.0 [10/24/19]
« Reply #207 on: October 24, 2019, 08:21:47 AM »

Congratulations!
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vagr

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Re: [0.9.1a] Legacy of Arkgneisis 1.5.0 [10/24/19]
« Reply #208 on: October 24, 2019, 11:09:31 AM »

I just updated without reading the changelog and I broke my save. Can I get a link to the previous version please?
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Hrothgar

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Re: [0.9.1a] Legacy of Arkgneisis 1.5.0 [10/24/19]
« Reply #209 on: October 24, 2019, 11:25:40 AM »

If there is no link, i will try to send you my packed , old version, as i think i not yet updated it.
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