Uh, 1.5 is done...yall have fun.
Here's the changelog.
https://www.dropbox.com/s/dx66cbjq5ce1v3k/LoA%20v1.5%20changelog.txt?dl=0Legacy of Arkgneisis v1.5.0
This is a huge update and most of it is reworking old content so I won't list everything in specifics.
Also yeah this breaks saves, pretty sure about it this time.- New art for all Ships, all wings, and most weapons. In many cases the new art has dramatically transformed how the ship plays, in other cases its just a new coat of paint.
- A faction wide mechanical restructuring, the ships have been rebalanced from the ground up, they are still somewhat similar to the ones you remember, but now instead of having built-in range, extra zero flux speed, and crazy high speed. They are closer to mid line in terms of mobility and come with heaps of OP with which to make up for their multiple shortcomings in whatever way you see fit.
- The old faction hullmod "Electromagnetic Mastery" has been removed.
- 3 New modular hullmods exclusive to the faction are now available.
- Modulated Injector Is a more mild version of Unstable Injector with less painful tradeoffs, though it is expensive on larger ships.
- Upscaled Shield Core is a cheaper alternative to Hardened Shields that doesn't resist bleed-through and increases shield maintenance.
- Reinforced Mount Suspension reduces weapon recoil.
- The Sphere missile has been removed.
- The Bigram Railgun has been removed.
- Two new weapons have been added:
- Electron Rifle, a small, high-alpha fragmentation energy weapon that can target missiles when other targets are not available.
- Heavy Electron Rifle, a scaled-up version of the Electron rifle.
- Four New ships
- The Edith, a combat support frigate dedicated to buffing its allies.
- The Norwood, a destroyer sized combat missile tanker. Its only got 4 small missiles but its system is a doozy.
- The Osmond, a heavy destroyer packing the Alastair's EMP system.
- The Jameson, a cruiser sized "combat" freighter capable of destroyer-level fighter deployment.
- Loads of miscellaneous mission and campaign tweaks that are too numerous and individually minor to go over.
- Random battles are back in the missions list! Fight random factions as the ARS, or fight the ARS as a random faction!
- Support for the commissioned crews mod, Society crews will soothe the pains of operating at low CR for you.