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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]  (Read 582047 times)

Katsumi

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Re: [0.9a] Legacy of Arkgneisis 1.2.6 [01/15/19]
« Reply #90 on: January 21, 2019, 08:03:16 PM »

I feel like kind of a huge idiot for having to ask, but... what is PPT? I'm not familiar with the acronym.
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AxleMC131

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Re: [0.9a] Legacy of Arkgneisis 1.2.6 [01/15/19]
« Reply #91 on: January 21, 2019, 08:53:59 PM »

Peak Performance Time, the maximum time a ship can be in combat before it starts losing Combat Readiness (CR).
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Gwyvern

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Re: [0.9a] Legacy of Arkgneisis 1.2.7 [01/25/19]
« Reply #92 on: January 25, 2019, 04:19:36 PM »

LEGACY OF ARKGNEISIS v 1.2.7...

This is a small update which allows various campaign scripts to function properly in Nexerelin random mode.

Things like the Champion spawn, relationship and market scripts should now work as normal regardless of your Nex settings.
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Gwyvern

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Re: [0.9a] Legacy of Arkgneisis 1.2.8 [01/31/19]
« Reply #93 on: January 31, 2019, 04:07:40 PM »

LEGACY OF ARKGNEISIS v 1.2.8 has been halo dropped from insertion point alpha.

Only two items here.

Fixed a bug where Society Raid intel would never go away.

Made some minor graphical improvements to the Champion's sprite.

This update shouldn't break saves, but I make no promises.
« Last Edit: January 31, 2019, 04:09:47 PM by Gwyvern »
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alphald

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Re: [0.9a] Legacy of Arkgneisis 1.2.8 [01/31/19]
« Reply #94 on: January 31, 2019, 10:30:03 PM »

good job?
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MesoTroniK

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Re: [0.9a] Legacy of Arkgneisis 1.2.8 [01/31/19]
« Reply #95 on: January 31, 2019, 10:36:15 PM »

Gwyvern

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Re: [0.9a] Legacy of Arkgneisis 1.2.8 [01/31/19]
« Reply #96 on: February 01, 2019, 02:30:10 AM »

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Nia Tahl

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Re: [0.9a] Legacy of Arkgneisis 1.2.8 [01/31/19]
« Reply #97 on: February 01, 2019, 02:35:35 AM »

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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Tartiflette

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Re: [0.9a] Legacy of Arkgneisis 1.2.8 [01/31/19]
« Reply #98 on: February 01, 2019, 02:57:59 AM »

...
Check the mail of the profile, it's just a bot.
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Gwyvern

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Re: [0.9a] Legacy of Arkgneisis 1.2.8 [01/31/19]
« Reply #99 on: February 01, 2019, 04:40:36 AM »

...
Check the mail of the profile, it's just a bot.

Oof, out played.
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Histidine

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Re: [0.9a] Legacy of Arkgneisis 1.2.8 [01/31/19]
« Reply #100 on: February 24, 2019, 04:53:26 AM »

In case it hasn't been mentioned yet: Pelletcannon and Bigram blueprints have wrong descriptions (copypasted from the CSV rows above them).
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Troika

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Re: [0.9a] Legacy of Arkgneisis 1.2.8 [01/31/19]
« Reply #101 on: February 24, 2019, 03:03:21 PM »

What are your future plans with regards to this mod?
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Gwyvern

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Re: [0.9a] Legacy of Arkgneisis 1.2.8 [01/31/19]
« Reply #102 on: February 24, 2019, 04:43:32 PM »

In case it hasn't been mentioned yet: Pelletcannon and Bigram blueprints have wrong descriptions (copypasted from the CSV rows above them).

It has not, thank you.

What are your future plans with regards to this mod?

Well, currently work on it has been almost non existent due to my involvement with Interstellar Imperium. But my Immediate plans involve a minor rework for some of the current lineup of ships so that the fleet as a whole has better access to the roles it needs at all sizes.

After that, there is some stuff in the works.

First and foremost, the sprites need improved, I can do much better work now and my current sprites aren't really up to spec with vanilla.

Here's an example of the reworked Victoria Class, though its the only reworked sprite i've completed thus far.



Along with this, there will be some logistics-oriented ships added to the lineup, namely a destroyer-sized combat missile tanker, and a cruiser-sized freighter that will be field-convertible into a *** 3 deck carrier.

In the works is also a massive overhaul of how the ARS functions on the campaign map, they will no longer have static bases, all the markets you know will be removed, and replaced with a single, custom-made capitol market, and a procedural base spawning script that functions similarly to how the pirates spawn their bases.

Fighting the ARS will be a lot more like fighting an actual insurgency, or for the particularly arrogant, an infection.

After that...well, I will tell you that Legacy of Arkgneisis is named what it is because it is not a faction mod, it is a faction pack.

I have a grand, multi-stage plan of which I am still only in stage 1, all of the details for stage 2 and beyond are classified to everybody except those directly helping me create the mod.
« Last Edit: February 24, 2019, 04:47:23 PM by Gwyvern »
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Shuka

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Re: [0.9a] Legacy of Arkgneisis 1.2.8 [01/31/19]
« Reply #103 on: March 04, 2019, 06:21:45 PM »

Cool stuff, doing a society playthrough and enjoying it. Love the macnamara
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rashiakas

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Re: [0.9a] Legacy of Arkgneisis 1.2.8 [01/31/19]
« Reply #104 on: March 05, 2019, 12:30:46 AM »

New sprite looks great, love the style.
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