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Starsector 0.98a is out! (03/27/25)

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Author Topic: [0.98-RC5] Legacy of Arkgneisis 1.9.14 [3/30/25]  (Read 711180 times)

Killsode

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Re: [0.98-RC5] Legacy of Arkgneisis 1.9.13 [3/27/25]
« Reply #780 on: March 28, 2025, 10:09:56 PM »

It requires graphiclib but that mod isn't updated yet. I'd assume it's just a version change for that mod as well.

As far as i'm aware Alex has stated there werent any changes to the modding api between 0.97 and 0.98, so mods should generally work just fine with a version change. Generally.
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Gwyvern

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Re: [0.98-RC5] Legacy of Arkgneisis 1.9.14 [3/30/25]
« Reply #781 on: March 30, 2025, 12:26:36 PM »

Just made a quick patch to 1.9.14 to fix a report that the Lancer's glows weren't working properly.

You can download it here or from the front page download link.
https://www.patreon.com/posts/125533176
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Shazbot!

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Re: [0.98-RC5] Legacy of Arkgneisis 1.9.14 [3/30/25]
« Reply #782 on: April 04, 2025, 02:59:44 PM »

Hi Gwyvern,

  Just wanted to say thanks for updating the mod. It is my favorite faction mod for sure.
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Shuka

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Re: [0.98-RC5] Legacy of Arkgneisis 1.9.14 [3/30/25]
« Reply #783 on: April 05, 2025, 09:36:32 AM »

This is a must have mod for me too, I really love the macnamara for some reason. I always use whatever ships come my way in a playthrough but eventually find my way back to team blue. I really appreciate how balanced the ships are, and how they fit into the lore of starsector. I love trying all the new mods but sometimes it feels like ships are designed around the games stats rather than the stats reflecting the ships design if that makes any sense. Thanks for the speedy update gwyvern
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AnXel LG

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Re: [0.98-RC5] Legacy of Arkgneisis 1.9.14 [3/30/25]
« Reply #784 on: April 05, 2025, 10:19:13 AM »

 The Big Mac = EXISTS! ... HAMMER BARRAGE!!
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sigvard

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Re: [0.98-RC5] Legacy of Arkgneisis 1.9.14 [3/30/25]
« Reply #785 on: April 06, 2025, 10:22:49 AM »

Never played with arkgneisis before 0.98, but I gotta say I like them. Funny to see their constant random aggression on factions, they have a cool look to their ships that is different than the regular sector but not too different, still meshes. They actually kind of remind me of machina void shipyards, since my playthrough has them too.

Satisfying to use their ships in their respective missions, haven't salvaged or encountered them too much in the campaign layer yet

Thank you for your work!
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hidefreek

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Re: [0.98-RC5] Legacy of Arkgneisis 1.9.14 [3/30/25]
« Reply #786 on: April 12, 2025, 04:17:28 AM »

Can we have Alice skin color official version.
I fear of bootleg might cause problem
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Lostinworlds

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Re: [0.98-RC5] Legacy of Arkgneisis 1.9.14 [3/30/25]
« Reply #787 on: April 16, 2025, 10:43:25 AM »

Ships feel fair, may be a bit too fair but with outstanding systems. Biggest problem for me is very high susceptibility to EMP damage. Narrow shield arks, predominance of small and medium weapons and concetrated placement near outline makes that pair of thunders, or even ion beam can disable almost all of your guns even with emp resistance.
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RoReaver

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Re: [0.98-RC5] Legacy of Arkgneisis 1.9.14 [3/30/25]
« Reply #788 on: April 19, 2025, 03:57:20 AM »

Anyone got the Big Iron by Nes Skin? The link in the OP - https://drive.google.com/file/d/1IQ8tfEUzzRPOaYRd6ZYd79okhLPZfr7i/view?usp=sharing is not working :( (want to add it to my mod list for an upcoming Let's Play I am doing but I don't like blue that much )
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Vendral

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Re: [0.98-RC5] Legacy of Arkgneisis 1.9.14 [3/30/25]
« Reply #789 on: April 23, 2025, 07:12:34 AM »

Regarding Tandem Flux Grid - Does the flux generated in this context include or exclude flux dissipation?

In other words is it:
Gross Flux Generated: Weapon Flux + Shield Flux + Flux from Damage + Misc other (Omniloader for example)

OR

Net Flux Generated:  Gross Flux Generated - Flux Dissipation
« Last Edit: April 23, 2025, 07:36:38 AM by Vendral »
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ElmerGlue

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Re: [0.98-RC5] Legacy of Arkgneisis 1.9.14 [3/30/25]
« Reply #790 on: April 26, 2025, 08:21:39 PM »

Anyone got the Big Iron by Nes Skin? The link in the OP - https://drive.google.com/file/d/1IQ8tfEUzzRPOaYRd6ZYd79okhLPZfr7i/view?usp=sharing is not working :( (want to add it to my mod list for an upcoming Let's Play I am doing but I don't like blue that much )
This is from Nes on the Unofficial Discord, last update was for 0.96 so no idea if it works correctly:
https://www.dropbox.com/s/fhm3x2d5nyh7kff/Legacy_of_Arkgneisis_Big_Iron.zip?dl=1
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the volkflower

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Re: [0.98-RC5] Legacy of Arkgneisis 1.9.14 [3/30/25]
« Reply #791 on: April 30, 2025, 09:20:24 PM »

Having an issue with Void Extraction where mousing over it in industries tab would crash the game
https://pastebin.com/2uR4N3ZL
« Last Edit: April 30, 2025, 09:26:37 PM by the volkflower »
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RoReaver

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Re: [0.98-RC5] Legacy of Arkgneisis 1.9.14 [3/30/25]
« Reply #792 on: April 30, 2025, 10:22:09 PM »

Anyone got the Big Iron by Nes Skin? The link in the OP - https://drive.google.com/file/d/1IQ8tfEUzzRPOaYRd6ZYd79okhLPZfr7i/view?usp=sharing is not working :( (want to add it to my mod list for an upcoming Let's Play I am doing but I don't like blue that much )
This is from Nes on the Unofficial Discord, last update was for 0.96 so no idea if it works correctly:
https://www.dropbox.com/s/fhm3x2d5nyh7kff/Legacy_of_Arkgneisis_Big_Iron.zip?dl=1
NES provided a quick fixed one on his NES mod thread:

Hey, sorry to bother you here but for Legacy of Arkgnesis you made a skin for the ships called Big Iron. The download link in that thread's OP (https://fractalsoftworks.com/forum/index.php?topic=13667.0 - https://drive.google.com/file/d/1IQ8tfEUzzRPOaYRd6ZYd79okhLPZfr7i/view?usp=sharing ) is dead, any chance you still have that skin somewhere? (prefer that over the blues available; searched everywhere for it)
Here, will work with a version change in the mod_info https://www.dropbox.com/s/fhm3x2d5nyh7kff/Legacy_of_Arkgneisis_Big_Iron.zip?dl=1

Proper update is on the todo list, in due time
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Mirella

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Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« Reply #793 on: May 05, 2025, 11:16:59 AM »

Is there some runcode or save editing magic I could do to make Anargaia (the system, jump point, station, all of it) to respawn? I was looking forward to fighting it but some npc faction caused it to destruct and vanish before I had the chance, and I'd rather not lose who knows how many hours of progress by loading a much earlier save where it still existed :(

the same problem, the ship Anargaia is constantly destroyed in the first few months of the game in three restarts. it would not be so sad, but the station where the "headquarters is transferred" does not have the same functions of interaction with the "government" of the faction (there are no administrators or commanders there at all), and the assortment of the market in terms of weapons and ships remains extremely small, cruisers and battleships do not appear for sale at the new station. (all that remains is to count on the fact that the necessary blueprints will drop during space exploration and craft them yourself)
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Craywin

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Re: [0.98-RC5] Legacy of Arkgneisis 1.9.14 [3/30/25]
« Reply #794 on: May 09, 2025, 07:09:15 AM »

I do like the designs of the faction, and the idea, but I'd like to point out two issues I've come across. First is that their exports are way too abundant. On nearly every faction store, you'll see at least two to three, and often more, of the basic frigate or a corvette. If that could be somehow made lower, that'd really be neat. Maybe put them only in independents' stores, at a lower appearance rate at that. Second is that any derelicts I've found of these ships have all been with 5 or more dmods. Sure, destroyed vessels ought have some, but every single one makes me wonder if there's no variance introduced in their spawning or however it works. Also, their mini-bases ought have at least some faction representatives, otherwise when their motherbase is inevitably found and destroyed, it's kind of awkward for the faction to keep existing without a face to talk to.
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