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Author Topic: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]  (Read 644285 times)

wodzu_93

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Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« Reply #765 on: September 20, 2024, 02:29:33 PM »

The ARS does not hold markets other than the ones they are meant to, and are programmed to abandon any extra markets they come across.

I thought I fixed this issue by disallowing them to stage invasions, what even is a rebellion??? Is that a new Nex feature?

Nex has a feature where you can use Operatives (hired undercover agents) to stage a rebellion on a planet. If this is successfull, planet will change ownership to faction that instigated it.
So I guess ARS staged a successfull rebellion and took the market, which got instantly abandoned.

I think a better solution would be to transfer the ownership of any newly aquired market to another faction (Independents or Pirates) rather than abandoning it.

Thanks for making the mod by the way!
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Uther Phobos

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Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« Reply #766 on: September 25, 2024, 02:08:51 AM »

The ARS does not hold markets other than the ones they are meant to, and are programmed to abandon any extra markets they come across.

I thought I fixed this issue by disallowing them to stage invasions, what even is a rebellion??? Is that a new Nex feature?

Nex has a feature where you can use Operatives (hired undercover agents) to stage a rebellion on a planet. If this is successfull, planet will change ownership to faction that instigated it.
So I guess ARS staged a successfull rebellion and took the market, which got instantly abandoned.

I think a better solution would be to transfer the ownership of any newly aquired market to another faction (Independents or Pirates) rather than abandoning it.

Thanks for making the mod by the way!
A successfull invasion will also always trigger a rebellion, though that usually just goes to the prior owner (and is thus not a major concern here). They can also happen due to low stability, such as with the colonial pirate worlds that immediately begin rebelling when they spawn.


The stations not being recoverable is just because you cannot in vanilla SS colonise stations. With TASC you should be able to take them over just fine.
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ymarsakar

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Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« Reply #767 on: September 30, 2024, 12:34:52 AM »

The ARS does not hold markets other than the ones they are meant to, and are programmed to abandon any extra markets they come across.

I thought I fixed this issue by disallowing them to stage invasions, what even is a rebellion??? Is that a new Nex feature?

Nex has a feature where you can use Operatives (hired undercover agents) to stage a rebellion on a planet. If this is successfull, planet will change ownership to faction that instigated it.
So I guess ARS staged a successfull rebellion and took the market, which got instantly abandoned.

I think a better solution would be to transfer the ownership of any newly aquired market to another faction (Independents or Pirates) rather than abandoning it.

Thanks for making the mod by the way!

Right, it should be a nexerelin feature. When stability gets to zero or low enough, like from an invasion or raid, a rebellion triggers, whether this is scripted or some facion uses an agent, unknown. But it occurs pretty reliably. Then there is a faction that "supports" the rebellion. By feeding suppliese to black markete rebels or to the station owners, one then changse tthe "ground war" power and who wins the rebellion. The exact faction that sponsors the rebellion is hard to say, it seems to switch between pirates/independents/enemiese. So basically Ark was an eneemy of heegemony, like -50 for a long time, and when hegemony colony got a rebellion, it rolled to an enemy rathre than pirate/independent. Maybe cause hey were at a war or something.

So no this was not due to Arks doing an invasion, they don't invade. But they are in the enemy/pirate enemy list for hegemony or AI is fomenting rebellions using agent scripts.
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Relocant

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Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« Reply #768 on: October 11, 2024, 03:46:11 PM »

I found a derelect crusier <?????? class> from this LoA and it has 7!!! d-mods. But how can i fix them? I cant store this ship into the repair docks, game just does not aloow it. And the perk that removes d-mods does not work on this ship either. Please help...
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Uther Phobos

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Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« Reply #769 on: October 11, 2024, 05:10:00 PM »

I found a derelect crusier <?????? class> from this LoA and it has 7!!! d-mods. But how can i fix them? I cant store this ship into the repair docks, game just does not aloow it. And the perk that removes d-mods does not work on this ship either. Please help...
The vanilla option in the refit window? Rather expensive, though.
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Cruacious

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Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« Reply #770 on: October 27, 2024, 02:17:10 PM »

I found a derelect crusier <?????? class> from this LoA and it has 7!!! d-mods. But how can i fix them? I cant store this ship into the repair docks, game just does not aloow it. And the perk that removes d-mods does not work on this ship either. Please help...
You have to manually restore those, or take advantage of the massive amount of D-Mods and run it in a Derelict Operations fleet. Some of those ships you find will be pretty solid with just a little spit and polish.
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Asd90275

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Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« Reply #771 on: November 18, 2024, 11:55:45 AM »

Just finished a playthrough with the Alastair as a primary flagship so here are a couple thoughts.

The Alastair is by far the weakest out of all the other battlecruiser / battleships of the game. I would even go so far as to say that some heavy crusiers with the right angle and speed can beat the Alastair if they are able to maintain a flank angle during the fight. The reason is that they have 4 back facing turrets (2 of them mediums) and another 2 side turrets. That means there's a possiblity of 5-6 turrets not firing if a ship takes a minor side angle against the Alastair in a ship to ship engagement. For reference most ships battleships / battlecrusiers have at most only have 2 SMALL back facing turrets for PD. On top of that, the Alastair's main guns are also latched on as side turrets, meaning it too might also not be firing. Due to the reasons stated above, the most common thing I've noticed the Alastair doing is contantly turning and turning to get at least 50% of the turrets firing during any engagement. Therefore, the Alastair CANNOT be used with high pressure auto firing weapons. It simply needs to turn too much. Because of the awkward turret angles, it results in poor distance management and can be run down or out ran accordingly.

The most success I've had with the Alastair is as an artillery platform + mini carrier with lots of PD.

As you can tell, I had more grievances with this ship despite how awesome the Alastair looks. So here are some thoughts on how to make this ship a bit more viable:
-Bump its ordiance up from 285 to 300. A Legion Battlecarrier has 285 but has 4 fighter slots.
-Give it another fighter bay. Right now there's no point in specializing a carrier build because it only benefits 2 squadrons.
-Make those 2 bastard Medium turrets facing backwards turn at least 270 if not 360. The Command deck should not prevent the turret from firing over it.
-Consider buffing the built in Siege Cannon. It does next to nothing.

I spent over 30 hours with this ship. I wish it could be better. The Lightinning attack is super cool. Never get tired of seeing that.
« Last Edit: November 18, 2024, 12:27:24 PM by Asd90275 »
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jeffg10

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Re: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]
« Reply #772 on: November 30, 2024, 05:20:40 PM »

The ARS does not hold markets other than the ones they are meant to, and are programmed to abandon any extra markets they come across.

I thought I fixed this issue by disallowing them to stage invasions, what even is a rebellion??? Is that a new Nex feature?

Yes, rebellions are basically a penalty for taking over a colony, a rebellion has a chance to turn the market back to it's old owners or decivilize it if you don't respond to it.
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"Someone else might have wept or screamed in frustration or even given up right there and perished. But I didn't have the right to do any of those things, not while my people were in danger. Like it or not, I would have to explore this harsh world on my own."
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