Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
It works now but it seems like ARS is wiped out every time one of their bases are taken out and then they respawn. In other news, I'm in love.
Finally getting around to using some more actual-ARS hardware in my current run and I have to say I'm enjoying the Macnamara. Those Shield Lances are some feisty pieces of hardware!I think my only complaint at this point is that there aren't a whole lot of ships with large mounts, and the large weapons ARS does have seem fairly tricky to get ahold of even with (ir)regular visits to Anargaia. Well okay, that and it's a little tricky to track the Anargaia down sometime - is there something I'm missing to get it permanently added to my map?Need to get my hands on a Gaillard and see how it plays with a decent loadout and pilot...
The shield weapons will probably get nerfed at some point in the future, but for now I've got bigger fish to fry. Don't get too used to it.
As for Anargaia, the only ways to get permanent intel on it are to either commission with the Society, or get relations to cooperative.
I wanted to ask, are the hidden ARS bases intended to be like normal markets or are they intended to act akin to pirate raider bases? I noticed they start with two, and in my current cycle 213 game they now have four, I use nex so the bases have already grown once or twice, and it seems they never get targeted by strike missions, bounties, invasions, or raids. Anargaia does sometimes get invasions/raids/etc.
In my game they have 5 which act as really convenient remote fuel station for my adjusted sector (1.4x both directions).I may have encountered a potential bug that is related to the Ark.I got a mission to deliver 4k fuel to the Ark. I had another mission simultaneously so I went to do that one first, only to come back and find out I can’t complete the delivery. I found the ark but the contact isn’t there; The show on map button in the mission is missing. I assume the ark updated its location when I was busy doing another mission and doing so deletes the mission end point.Nexerelin was not enabled when this happened.
They are more like pirate bases yes, all side effects of them being classed as hidden, otherwise they would show up on the campaign map freely, which defeats the purpose.Their growth isn't the result of Nex, that is scripted into those bases within the mod itself.