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Author Topic: [0.96-RC8] Legacy of Arkgneisis 1.9.12 [5/12/23]  (Read 582277 times)

okj

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Re: [0.9.1a] Legacy of Arkgneisis 1.5.1 [10/28/19]
« Reply #240 on: January 06, 2020, 11:29:36 AM »

Uhmm, installed the mod and is doing a campaign iwth nexerelin, but can anyone elaborate and where to find the faction, do they have bases and how do i make contact with them?
Nothing really say much about it.
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SafariJohn

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Re: [0.9.1a] Legacy of Arkgneisis 1.5.1 [10/28/19]
« Reply #241 on: January 07, 2020, 03:33:22 AM »

Methinks you added too many factions mods at once. The Anarakis Reparations Society uses a deep blue color for their bases and fleets.
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.5.1 [10/28/19]
« Reply #242 on: January 07, 2020, 03:35:20 AM »

Uhmm, installed the mod and is doing a campaign iwth nexerelin, but can anyone elaborate and where to find the faction, do they have bases and how do i make contact with them?
Nothing really say much about it.

The Anarakis Reparations Society has 4 markets.
Genocide Outpost in Mayasura
Merlin Station in Magec
Fulcrum Station Yma
and their capital can be found at Parasol Station in Zagan
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lightningcount

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Re: [0.9.1a] Legacy of Arkgneisis 1.5.1 [10/28/19]
« Reply #243 on: January 09, 2020, 02:28:03 AM »

@Gwyvern  So far, love the mod.  The only thing that I can think of to potentially add to the game would be a dedicated variant of the Jameson for cargo, fuel and transport.  I attempted to add these on my own, but with zero modding experience for this game. . . . . . I failed LOL.   The changes the I attempted to make was to just ship the 500 capacity to the dedicated variant and then set the others to 100.  If you don't want to do this I understand, just a personal request  :)  Thank you.
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.5.1 [10/28/19]
« Reply #244 on: January 09, 2020, 04:34:08 AM »

@Gwyvern  So far, love the mod.  The only thing that I can think of to potentially add to the game would be a dedicated variant of the Jameson for cargo, fuel and transport.  I attempted to add these on my own, but with zero modding experience for this game. . . . . . I failed LOL.   The changes the I attempted to make was to just ship the 500 capacity to the dedicated variant and then set the others to 100.  If you don't want to do this I understand, just a personal request  :)  Thank you.

I appreciate it but to be honest I don't see much impetus for having 3 different versions of the Jameson, They already have a reliable combat tanker in the Norwood, if you want more fuel in combat tankers, take 2 Norwoods! As for troop transports I don't know if the ARS really has a need to lug big armies around...I'll get back to you on that.
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.6.0 [1/16/20]
« Reply #245 on: January 16, 2020, 06:40:12 PM »

VERSION 1.6.0 IS OUT
PROBABLY NOT SAVE SAFE

Truth be told, this Update probably isn't as big as the time it took to produce might indicate, but at least I figured out the balancing issues.

Here's the changelog:

- Massive and sweeping balance changes that affect the entire faction, based on observations during the last major AI tournament.

   - The changes are too numerous to go over most of them individually, but in general, flux stats have been slashed, especially for the
   frigates and destroyers, some ships have had flux stats shifted from dissipation to capacity, and
   a few of them have had minor one-off changes to things like OP or mounts

   - Deployment costs are now properly normalized to Maintenance costs, making the ships cheaper to operate overall.

- The ARS should now properly utilize and sell their domestic hullmods.

- ARS domestic hullmods now properly display their design type.

- The ARS now has Nex Diplomatic traits enabled.

- Some updates to the Edith's behavior when commanded by AI fleets.

- New Weapon: Lighthouse, an inaccurate 1OP burst-beam weapon mounted to ballistic slots, intended to be an in-house slot-filler,
technically capable of PD but not very good at it, passable light armor cracking given the cost.

- New Weapon: Needle PDM, Small, cheap point defense missiles, interception capabilities are a bit below-par compared to some other
point defense missiles in the modiverse, but Needles aren't reliant on ammo and are only 4OP, making them fantastic for fleet-support roles.

- Revised Weapon: The Rod missiles have been completely re-worked into spread-rockets with a pre-aim stage, allowing them to be fired from
any angle, unlike regular rockets.

- Revised Weapon: The Cone missile is now called the Can missile, and will launch a disposable launcher which will aim and then launch
limited-guidance kinetic missiles.

- The Osmond's mounts have been altered to fix an AI behavior where the ship would broadside with certain weapon loadouts
even though it would be considered detrimental to do so.

- The Thatcher (P) Now has Fast Missile Racks as its system instead of AAF, which was too strong for its new DP cost.

- New, custom hull style sounds for all ships, yes, all of them. Courtesy of MesoTroniK

- Probably some *** I am forgetting

- Maybe some *** you'll have to figure out on your own.
« Last Edit: January 16, 2020, 06:45:16 PM by Gwyvern »
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taerkar

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Re: [0.9.1a] Legacy of Arkgneisis 1.6.0 [1/16/20]
« Reply #246 on: January 16, 2020, 07:25:16 PM »

Getting this error with the new update while trying to create a new game.

Code
117861 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Failed to load Prism High-End Seller configuration defs!
Report this issue with your modlist.
java.lang.RuntimeException: Failed to load Prism High-End Seller configuration defs!
Report this issue with your modlist.
at exerelin.campaign.submarkets.PrismMarket.checkLoadFailure(PrismMarket.java:100)
at exerelin.campaign.submarkets.PrismMarket.init(PrismMarket.java:112)
at com.fs.starfarer.campaign.econ.Submarket.<init>(Unknown Source)
at com.fs.starfarer.campaign.econ.Market.addSubmarket(Unknown Source)
at exerelin.world.ExerelinNewGameSetup.addPrismMarket(ExerelinNewGameSetup.java:121)
at exerelin.world.ExerelinNewGameSetup.generate(ExerelinNewGameSetup.java:235)
at com.fs.starfarer.campaign.save.CampaignGameManager.super(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
at com.fs.starfarer.ui.N.dismiss(Unknown Source)
at com.fs.starfarer.ui.impl.K.dismiss(Unknown Source)
at com.fs.starfarer.campaign.save.if.actionPerformed(Unknown Source)
at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
at com.fs.starfarer.ui.I.processInput(Unknown Source)
at com.fs.starfarer.ui.newnew.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.coreui.c.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.D.I.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
at com.fs.starfarer.campaign.save.if.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
at com.fs.starfarer.title.TitleScreenState.processInput(Unknown Source)
at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: org.json.JSONException: JSONObject["value"] is not a number.
at org.json.JSONObject.getDouble(JSONObject.java:451)
at exerelin.campaign.submarkets.PrismMarket.setupLists(PrismMarket.java:564)
at exerelin.campaign.submarkets.PrismMarket.<clinit>(PrismMarket.java:84)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.fs.starfarer.loading.scripts.ScriptStore$3.run(Unknown Source)
... 1 more

No error when I disable the mod and nothing else.
« Last Edit: January 16, 2020, 07:27:17 PM by taerkar »
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.6.0 [1/16/20]
« Reply #247 on: January 16, 2020, 07:57:19 PM »

For the time being, removing "prism_blueprints_values" from "C:\Program Files (x86)\Fractal Softworks\Starsector\mods\Legacy of Arkgneisis\data\config\prism" will fix the crash, I need to consult with Histidine as to why my blueprint cost csv is breaking Nexerelin
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.6.0 [1/16/20]
« Reply #248 on: January 16, 2020, 08:13:52 PM »

Getting this error with the new update while trying to create a new game.

The download link has been updated with the proper fix.
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taerkar

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Re: [0.9.1a] Legacy of Arkgneisis 1.6.0 [1/16/20]
« Reply #249 on: January 16, 2020, 08:21:29 PM »

edit: I see you updated. Works now.
« Last Edit: January 16, 2020, 08:23:58 PM by taerkar »
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.6.0 [1/16/20]
« Reply #250 on: January 17, 2020, 04:19:26 AM »

A quick hotfix to 1.6.1 to adress a few minor issues that cropped up after release.
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.6.2 [1/17/20]
« Reply #251 on: January 17, 2020, 04:45:22 PM »

Another quick hotfix to 1.6.2, that should be all the bugs this time for real.
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Fire turtle

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Re: [0.9.1a] Legacy of Arkgneisis 1.6.2 [1/17/20]
« Reply #252 on: January 22, 2020, 10:11:29 PM »

I downloaded the latest version on January 20, and an error occurred during the simulation battle with the king cruiser
Following is the log

java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.Missile.getMirvNumWarheads(Unknown Source)
   at data.scripts.ai.loa_PDMissileAI.findBestTarget(loa_PDMissileAI.java:115)
   at data.scripts.ai.loa_BaseMissile.defaultInitialTargetingBehavior(loa_BaseMissile.java:175)
   at data.scripts.ai.loa_BaseMissile.<init>(loa_BaseMissile.java:143)
   at data.scripts.ai.loa_PDMissileAI.<init>(loa_PDMissileAI.java:23)
   at data.scripts.al_ArkgneisisModPlugin.pickMissileAI(al_ArkgneisisModPlugin.java:135)
   at com.fs.starfarer.launcher.ModManager$6.o00000(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.getPriorityPlugin(Unknown Source)
   at com.fs.starfarer.launcher.ModManager.pickMissileAIOverride(Unknown Source)
   at com.fs.starfarer.loading.specs.ifsuper.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.ifsuper.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.fireProjectile(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.class.super(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.O0OO.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.new.?00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.super(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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AxleMC131

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Re: [0.9.1a] Legacy of Arkgneisis 1.6.2 [1/17/20]
« Reply #253 on: January 22, 2020, 11:07:31 PM »

...
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.Missile.getMirvNumWarheads(Unknown Source)
   at data.scripts.ai.loa_PDMissileAI.findBestTarget(loa_PDMissileAI.java:115)
   at data.scripts.ai.loa_BaseMissile.defaultInitialTargetingBehavior(loa_BaseMissile.java:175)
...

Confusion in the new Point Defense missile trying to hit an MIRV (submunition or initial missile) would be my guess. ??? Always good fun.
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Gwyvern

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Re: [0.9.1a] Legacy of Arkgneisis 1.6.2 [1/17/20]
« Reply #254 on: January 23, 2020, 03:50:32 PM »

Updating to 1.6.3

Includes a hotfix for the Can Missile that was causing the Needle missile to crash to desktop.

If the Needle missile still crashes, then another mod includes a MIRV missile that is improperly specced in its projectile file.

The update should be save-safe.
« Last Edit: January 23, 2020, 05:07:01 PM by Gwyvern »
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