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Author Topic: [0.96a-RC8] HexShields - Shield Reskin v1.3.1  (Read 72908 times)

tomatopaste

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Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.3.0
« Reply #45 on: May 12, 2023, 09:21:00 PM »

Update v1.3.1

v1.3.1
- config cleanup and nofill fix
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Fast Engine Rendering | HexShields | Lights Out | Pearson Exotronics | Combat Misc Utils
indev: Nëutrino Corporation, Combat Multiplayer

Ali

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Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.3.1
« Reply #46 on: May 13, 2023, 02:04:53 AM »

does this work in 0.96 now?

Many thanks!
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tomatopaste

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Re: [0.95.1a-RC6] HexShields - Shield Reskin v1.3.1
« Reply #47 on: May 13, 2023, 02:33:39 AM »

does this work in 0.96 now?

Many thanks!
Yes, you're welcome
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Fast Engine Rendering | HexShields | Lights Out | Pearson Exotronics | Combat Misc Utils
indev: Nëutrino Corporation, Combat Multiplayer

Wuorg

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Re: [0.96a-RC8] HexShields - Shield Reskin v1.3.1
« Reply #48 on: May 17, 2023, 06:03:09 AM »

Really neat mod, thanks for making it!

I thought it might be cool if only ships with powerful shields could get the hex effect. Short of whitelisting loads of specific ships, is there any way for us to set this up? Say, only ships with 360 shields, or only ships with omni shields, or ships of a certain shield hardness, etc.
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SpaceDrake

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Re: [0.96a-RC8] HexShields - Shield Reskin v1.3.1
« Reply #49 on: May 17, 2023, 01:52:25 PM »

I'll be installing this try it out anyway, but just to be certain in writing: CMUtils is still good to go in .96?
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Magallanis

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Re: [0.96a-RC8] HexShields - Shield Reskin v1.3.1
« Reply #50 on: May 22, 2023, 08:09:53 PM »

do you update your whitelist? i wanna see it on UAF ships and the ScalarTech
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tomatopaste

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Re: [0.96a-RC8] HexShields - Shield Reskin v1.3.1
« Reply #51 on: May 22, 2023, 08:37:46 PM »

do you update your whitelist? i wanna see it on UAF ships and the ScalarTech

i don't have a whitelist
add them yourself or ask the authors to add it to their mod
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Fast Engine Rendering | HexShields | Lights Out | Pearson Exotronics | Combat Misc Utils
indev: Nëutrino Corporation, Combat Multiplayer

robocat651

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Re: [0.96a-RC8] HexShields - Shield Reskin v1.3.1
« Reply #52 on: May 24, 2023, 10:20:58 PM »

"Fatal: Error creating vertex shader
ERROR: 0:1: " : version '330' is not supported
ERROR: 0:3: 'layout' : syntax error: syntax error"

Game can't load with this mod on 0.96a-RC10
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tomatopaste

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Re: [0.96a-RC8] HexShields - Shield Reskin v1.3.1
« Reply #53 on: May 24, 2023, 10:58:13 PM »

"Fatal: Error creating vertex shader
ERROR: 0:1: " : version '330' is not supported
ERROR: 0:3: 'layout' : syntax error: syntax error"

Game can't load with this mod on 0.96a-RC10

your computer doesnt support the necessary opengl version like it says next to the download button
tough bikkies if you're on mac
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Fast Engine Rendering | HexShields | Lights Out | Pearson Exotronics | Combat Misc Utils
indev: Nëutrino Corporation, Combat Multiplayer

Dudley Dickerson

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Re: [0.96a-RC8] HexShields - Shield Reskin v1.3.1
« Reply #54 on: June 05, 2023, 04:18:28 AM »

Great mod, but would it be possible to make the size of the hexes consistent between ships?
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Loyso

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Re: [0.96a-RC8] HexShields - Shield Reskin v1.3.1
« Reply #55 on: September 04, 2023, 09:52:34 AM »

Great mod! Though on higher resolutions hexes rend to be still barely distinguishable. Is there a possibility for bigger hexes option (maybe as a different mod version or something)?
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Plasmatic

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Re: [0.96a-RC8] HexShields - Shield Reskin v1.3.1
« Reply #56 on: September 12, 2023, 09:10:21 AM »

Great mod! Though on higher resolutions hexes rend to be still barely distinguishable. Is there a possibility for bigger hexes option (maybe as a different mod version or something)?

I'd like that too, I have to really zoom in to see the hexes and then I'm blind to the actual battle :)
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