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News:

Starsector 0.95a is out! (03/26/21); Blog post: Of Slipstreams and Sensor Ghosts (09/24/21)

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Author Topic: [0.9.1a] Interstellar Imperium 2.4.0  (Read 573130 times)

Sauceboss

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #825 on: July 28, 2021, 07:55:00 AM »

I just wanted to let you know that i registered an account specifically to say this:

All the bs aside this is my absolute favorite faction mod for Star Sector. I don't even want to play the game until this is updated.
Dassault-Mikoyan is a close second, but this is my fav. I wish you all well.
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Dark.Revenant

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #826 on: July 28, 2021, 10:12:16 PM »

Tired of, "Modders," killing their projects and admins enforcing idiotic very smart anti-resurrection and patch rules? PM me on Discord!
We can talk about playing II on 0.95a and how ports/patches are some how bad, together!

I frankly don't care if you make or use an unofficial patch.  All I ask is it's not hosted on this specific thread.

I just wanted to let you know that i registered an account specifically to say this:

All the bs aside this is my absolute favorite faction mod for Star Sector. I don't even want to play the game until this is updated.
Dassault-Mikoyan is a close second, but this is my fav. I wish you all well.

Thank you!
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Nomilh

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #827 on: July 30, 2021, 10:10:29 AM »

I frankly don't care if you make or use an unofficial patch.  All I ask is it's not hosted on this specific thread.

But why not ? It would ease the people that want to add this to their game quickly while you can take your time updating it correctly. Someone sharing it on this thread would just help people find it quicker instead of having to go in random discords or click on unsafe links. Your mod your rules but I don't find this logical at all.

Haven't been lucky enough to be able to try this mod but it looks great.
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DownTheDrain

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #828 on: July 30, 2021, 10:17:12 AM »

But why not ?

Presumably so he doesn't have to deal with the fallout and bug reports if that unofficial update turns out to be broken. Other mod authors have expressed similar sentiments.
There absolutely should be a thread where unofficial updates are collected but it needs to be separate from the original mods.
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Farya

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #829 on: July 30, 2021, 10:59:20 PM »

A united thread with BIG. RED. DISCLAMER sounds about right. Though in a nearby section for unifinished mods, obviously.
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Dragoth

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #830 on: August 05, 2021, 09:17:52 AM »

I haven't really played too much since the patch dropped just to check a few things waiting for my favorite faction mods like this one to get updated.
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Farya

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #831 on: August 20, 2021, 11:16:51 PM »

Would pirates get their own conversions or hull mod package for imperium ships in the unforseen future? Might be interesting to see what pirates could potentially cook up. Maybe a package that reduces upkeep and sensor profile at the cost of reliability?
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the volkflower

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #832 on: August 22, 2021, 06:19:05 PM »

Would pirates get their own conversions or hull mod package for imperium ships in the unforseen future? Might be interesting to see what pirates could potentially cook up. Maybe a package that reduces upkeep and sensor profile at the cost of reliability?

Mate that would just double his workload
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Usinaru

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Re: [0.9.1a] Interstellar Imperium 2.4.0
« Reply #833 on: August 25, 2021, 10:28:03 AM »

So... any more updates to the space romans? I really want to start a playthrough with them if possible !
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