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Starsector 0.9.1a is out! (05/10/19); Blog post: Raiding for Fun and Profit (11/27/19)

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Author Topic: [0.9.1a] Legacy of Arkgneisis 1.5.1 [10/28/19]  (Read 101307 times)

Gwyvern

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[0.9.1a] Legacy of Arkgneisis 1.5.1 [10/28/19]
« on: October 03, 2018, 04:24:09 PM »


LEGACY OF ARKGNEISIS
v1.5.1

REQUIRES LAZYLIB Here
REQUIRES GRAPHICSLIB Here
REQUIRES MAGICLIB Here

Compatible with Nexerelin



The Anarakis Reparations Society


If fragmented and incomplete records are to be believed, the Anarakis Reparations Society was originally little more than a band of anti war protesters dating back to the earliest days of mankind's conquest of space. This notion seems almost disingenuous, as the organization that exists today is made up of some of the least trustworthy people to be found anywhere in the Persean Sector. Filling their coffers with pirated goods for some unknown end, most are advised to avoid the ARS. Most also ignore this warning, seeking to take advantage of their lackadaisical attitude toward trade regulation, or to bribe their aggression in a particular direction. In spite of their reputation, or perhaps because of it, they have carved out a niche in Sector politics as a useful tool for more established powers.



Legacy of Arkgneisis currently adds a single faction to the campaign, that of the Anarakis Reparations Society, a duplicitous quasi nation of privateers and terrorists that make the reaches of deep space their home.

This includes:
-An entire line of unique ships from corvettes to battlecruisers, with a full set of GraphicsLib maps for dynamic lighting!
-A line of unique weapons and wings mostly geared for medium-to-long range combat, also integrated with GraphicsLib's dynamic lighting features
-Several new stations seeded throughout the vanilla systems
-Nexerelin support
-Commissioned Crews support
-More content on the way!




Ships
The Anarakis Reparations Society flies an odd line of ships dating back many hundreds of cycles, but with no obvious design lineage. At first pass they little to write home about, appreciable engine specs are dragged down by undersized shield cores, mediocre armor, and anemic flux systems. But just under the surface, a good mechanic will find a playground of generous engineering specifications, allowing these heaps of junk to be fine-tuned into vicious, customized war machines.

Spoiler


Fox Class Corvette
Small and fast, geared toward scouting and commerce raiding.


Walsh Class Frigate
Reliable and aggressive, capable of punching above its weight.


Edith Class AWACS Frigate
Fragile and poorly armed, but capable of strengthening its allies.


Sherman Class Frigate
Massively durable for its size, great for plugging holes in a battle line.


Reid Class Heavy Frigate
Fast and bristling with guns, frigates beware.


Thatcher Class Light Destroyer
Cheap and dependable, with more bite than it lets on.


Norwood Class Combat Tanker
A large stockpile of missiles strapped to a large stockpile of fuel.


Burke Class Destroyer
Slow, but durable, and possessing immense range.


Caswell Class Light Carrier
Capable of deploying mines and strike craft, often at the same time.


Victoria Class Destroyer
An iconic all-rounder, combines attack and support roles into one.


Osmond Class Heavy Destroyer
Massive and possessing heavy firepower, also functions as an interdictor.


Hawke Class Drone Carrier
Lacking against single targets, but effective at controlling crowds.


Jameson Class Freighter
An appreciable amount of cargo space defended by destroyer-grade fighter capacity.


King Class Cruiser
Aggressive in the extreme, capable of putting large volumes of gunfire downrange.


Lyons Class Cruiser
Supreme durability and a varied weapons package leave few angles of attack.


Macnamara Class Heavy Cruiser
Fast and bristling with guns, cruisers beware.


Alastair Class Battlecruiser
Small for its class, but adaptable, also functions as a heavy interdictor.

[close]



Weapons
In addition to their ships, the Society produces a number of unique domestic armaments. These likewise have no traceable design lineage, and schematics for them are overwhelmingly physical with little to no consideration for Autoforge compliance. This forces them to rely on the Sector's more ubiquitous offerings to ensure their fleets are fully equipped.

Spoiler


Bongo and Bass Drum
Saturation PD weapons that excel against missiles.


Bullpup and Bulldog
Long range high explosive auto cannons with a timed fuse.


Incendiary Sprayer and Blaster
Cheap piston catapults that hurl huge blobs of voracious pyrotechnics.


EM Spear and EM Pike
Burst weapons firing dense streams of charged ions.


The Monogram and heavy variant.
Efficient, rapid fire railguns possessing immense range but low damage.


The Pellet series of coilguns
Powerful, long range kinetic weapons that hurl jets of relativistic particles.


Light, Standard, and Heavy Plasma Drivers
Microrails spraying tiny volumes of heated plasma at incredible velocity.


Standard and Heavy Electron Rifles
Efficient energy blasters capable of stopping torpedoes in their tracks.


Plasma Buster
A modified Plasma Driver that feeds off of pre-filled tanks to deal immense damage at close range.


Cone MRM
An expensive reloading kinetic-kill missile designed to suppress shields at range.


Rod MRM
Cost effective, high explosive missiles with high speed but poor guidance.


String MRM
A reliable support missile that delivers EM jolts to the engines of its target.


Monodrone
Incredibly cheap, unmanned attack drones, not very potent.


Ace Heavy Interceptor
Unshielded, but well armed. Excels against strike craft and small warships.


Earl Strike Fighter
Mountings a single-charge Plasma Buster, proficient against heavily armored targets.


Duke Heavy Gunboat
One of the largest ships to be launched from a flight deck, carries a wide array of weapons into battle.

[close]





"What do you make of it boss?"
"Just take whatever scans you can from here, we'll sell the data and let some other idiot wander into that deathtrap."


Changelog
Spoiler

v1.5.1
Hotfix for minor issues from the last update.

v1.5.0
Total art overhaul, too many other changes to list.

v1.4.2
Various minor tweaks and improvements.

v1.4.1
Update for Starsector V 0.9.1a

v1.4
More adjustments and a new mission.

v1.3.1
Added a missing description

v1.3
Lots of ***

v1.2.8
Fixed a bug where Society Raid End intel would not disappear. Minor graphical improvements to the Champion class Cruiser

v1.2.7
Campaign related scripts should now function properly in Nexerelin random mode.

v1.2.6
Various balance tweaks, Ion Pike reworks. Campaign script improvement.

v1.2.5
Compatibility update in anticipation for an upcoming Nexerelin update.
Completely re-worked Alastair's Web from the ground up.

v1.2.4
The build cost of certain weapons has been lowered.

v1.2.3
All the Exodus Initiative blueprints are now much more expensive.

v1.2.2
Attempted to fix an issue where certain weapons showed up as loot in research stations.
Fixed an issue where Exodus Initiative blueprints would pile up in ARS military markets over time.
Made a certain encounter a bit easier.

v1.2.1
Removed some deprecated variants that were causing issues for some users.

v1.2
Some campaign additions, Some balance and mechanics tweaks, some super secret shenanigans.

v1.1.1
Minor bugfix and slight balance tweaks.

v1.1
Compatibility fix for Starsector 0.9a as well as several balance, and visual changes. As well as the Hawke Class Drone Carrier.

v1.0
First Public Release
[close]

Major Contributors

MesoTroniK
for lots of scripting, all the sound effects, and a lot of guidance without which this mod would have taken a whole extra year (or more) to produce.

Nicke535
for an absolute mountain of custom script work, seriously, without him this mod would have turned out far more mundane than it did!

Contributors

Avanitia, GourdGlow, Haruma Kai, REDACTED Element, Nia, and Kiwibear, for a truckload of playtesting and balancing suggestions.

Inventor Racoon, Blothorn, MShadowy, Dark Revenant, and Histidine, for scripts (again).

Tartiflette, for his generous CC attributions that make using his examples easy for everyone.

And the entire unofficial starsector discord community, because really I received more bits-and-pieces of help from you guys over the past year than I can possibly recall.



This mod operates under a modified Creative Commons Attribution-NonCommercial-ShareAlike license.
HOWEVER should anyone attempt to abuse this, I hereby reserve the right to change the nature of this license at any time and for any reason, requiring any derivative works to retroactively conform to the new conditions or be removed from the web.

Should this be necessary, any components of this mod that require the maintenance of the current license type will be removed or replaced to conform to guidelines.

Like the mod? Consider donating!
« Last Edit: October 27, 2019, 09:38:39 PM by Gwyvern »
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SafariJohn

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Re: [0.8.1a] Legacy of Arkgneisis 1.0
« Reply #1 on: October 03, 2018, 05:13:23 PM »

I must say, the illustration at the top is awesome.
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MesoTroniK

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Re: [0.8.1a] Legacy of Arkgneisis 1.0
« Reply #2 on: October 03, 2018, 05:16:39 PM »

https://youtu.be/B0azMOJ-h_o

It is a long hard road out there, life as it is known. As it is also a path from nothing to a feature-complete high-quality faction mod, kudos my man. To players out there, this mod kicks ass and has some pretty neat stuff (weapons especially in my opinion) and I hope you all enjoy it as much as the content creators that made it do!
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Cyan Leader

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Re: [0.8.1a] Legacy of Arkgneisis 1.0
« Reply #3 on: October 03, 2018, 06:39:21 PM »

The weapon previews are top notch, thanks for creating that.
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A Random Jolteon

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Re: [0.8.1a] Legacy of Arkgneisis 1.0
« Reply #4 on: October 03, 2018, 07:02:41 PM »

Hint for anyone just starting using this mod: Victoria is Love, Victoria is Life.
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AxleMC131

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Re: [0.8.1a] Legacy of Arkgneisis 1.0
« Reply #5 on: October 03, 2018, 10:19:40 PM »

Congrats Gwyvern for getting this mod out of the development gate and into the forum community.  ;) I'm sure it'll be a blast.
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The2nd

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Re: [0.8.1a] Legacy of Arkgneisis 1.0
« Reply #6 on: October 04, 2018, 01:30:07 AM »

I told myself that I would wait for 0.9 for another playthrough... but damn this looks awesome.

Urge to play intensifies.
« Last Edit: October 04, 2018, 01:38:33 AM by The2nd »
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Cycerin

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Re: [0.8.1a] Legacy of Arkgneisis 1.0
« Reply #7 on: October 04, 2018, 05:30:04 AM »

Need to check this out. The weapons look like great fun. Props on your follow-through and grats with a nice juicy 1.0 release, Gwyvern.
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Arkiuz

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Re: [0.8.1a] Legacy of Arkgneisis 1.0
« Reply #8 on: October 04, 2018, 10:37:33 AM »

What a pleasant blue.
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Nia Tahl

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Re: [0.8.1a] Legacy of Arkgneisis 1.0
« Reply #9 on: October 04, 2018, 11:29:39 AM »

Some really lovely shading on those ship sprites there :3

gz on your full release, buddy. Macnamara is still a beauty
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My mods: Sylphon RnD - Tahlan Shipworks - Trailer Moments
It's all in the presentation

Kwbr

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Re: [0.8.1a] Legacy of Arkgneisis 1.0
« Reply #10 on: October 04, 2018, 03:04:10 PM »

Wow congrats, the effort put into this really shows. I'm definitely gonna have to give this a full playthrough.

also sorry for not replying on discord like..... over a year ago, i only just realized recently
oops
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Gwyvern

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Re: [0.8.1a] Legacy of Arkgneisis 1.0
« Reply #11 on: October 04, 2018, 03:31:27 PM »

***'s changed a lot since then for sure.
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Morbo513

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Re: [0.8.1a] Legacy of Arkgneisis 1.0
« Reply #12 on: October 06, 2018, 05:01:13 PM »

I'm a big fan of the visual style, this looks awesome
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Gwyvern

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Re: [0.8.1a] Legacy of Arkgneisis 1.0
« Reply #13 on: October 06, 2018, 09:56:05 PM »

I'm a big fan of the visual style, this looks awesome

Danke
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cardgame

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Re: [0.8.1a] Legacy of Arkgneisis 1.0
« Reply #14 on: October 07, 2018, 03:02:17 PM »

I really want to like these weapons, but my first impression is that they are very weak.
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