Bongo and Bass DrumSaturation PD weapons that excel against missiles.
Bullpup and BulldogLong range high explosive auto cannons with a timed fuse.
Incendiary Sprayer and BlasterCheap piston catapults that hurl huge blobs of voracious pyrotechnics.
Shield Pike and Shield LanceBurst weapons firing dense streams of charged ions.
The Monogram and heavy variant.Efficient, rapid fire railguns possessing immense range but low damage.
The Pellet series of coilgunsPowerful, long range kinetic weapons that hurl jets of relativistic particles.
Light, Standard, and Heavy Plasma DriversMicrorails spraying tiny volumes of heated plasma at incredible velocity.
Standard and Heavy Electron RiflesEfficient energy blasters capable of stopping torpedoes in their tracks.
Plasma BusterA modified Plasma Driver that feeds off of pre-filled tanks to deal immense damage at close range.
LighthouseA bargain-bin ballistic-mounted laser weapon suffering from poor accuracy and damage throughput.
Can MRMAn expensive, reloading kinetic missile launcher launcher designed to suppress shields at range.
Rod MRMReliable, two-stage self-aiming rockets designed to saturate a cone of fire with high explosives.
Needle PDMCost-efficient anti-missile missiles, perfect for fleet-wide PD coverage.
Mosaic TorpedoA meandering torpedo with big damage and a wide AOE.
MonodroneIncredibly cheap, unmanned attack drones, not very potent.
Jack Combat DroneGeneral-purpose, unmanned attack drones.
Ace Heavy InterceptorUnshielded, but well armed. Excels against strike craft and small warships.
Earl Strike FighterMountings a single-charge Plasma Buster, proficient against heavily armored targets.
Baron GunboatLarge strike craft designed primarily to engage other strike craft.
Duke Heavy GunboatOne of the largest ships to be launched from a flight deck, carries a wide array of weapons into battle.