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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.9.1a] Sylphon RnD 1.0  (Read 335326 times)

Punkinguy

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #450 on: April 01, 2021, 02:14:49 PM »

update? :P
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pscyx

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #451 on: April 11, 2021, 11:12:42 PM »

Are there any plans to update this mod for 0.95?

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Vherkin

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #452 on: April 11, 2021, 11:44:44 PM »

I'm gonna miss that mod for my 0.95a playtrough.
Still, i wanted to say thanks you for it, it made my 0.91a campaign quite awesome with a pretty unique and well done faction.
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pscyx

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #453 on: April 12, 2021, 06:29:44 AM »

Yea, me too.
This is my favorite faction.
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Hatter

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #454 on: April 12, 2021, 08:23:34 AM »

Are there any plans to update this mod for 0.95?
Not currently, per Nia on discord:
ediot: Apparently, yes
« Last Edit: April 12, 2021, 03:34:19 PM by Hatter »
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Avelathariel

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #455 on: April 12, 2021, 12:44:35 PM »

Has anyone asked what amount of money would be required?
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Arcarian Kano

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #456 on: April 12, 2021, 01:50:49 PM »

Are there any plans to update this mod for 0.95?
Not currently, per Nia on discord:


That's a huge bummer, and isn't it technically against the rules? Even as a joke?
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Auraknight

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #457 on: April 12, 2021, 01:59:14 PM »

Are there any plans to update this mod for 0.95?
Not currently, per Nia on discord:


That's a huge bummer, and isn't it technically against the rules? Even as a joke?
Only against the rules to charge to distribute the mods. Charging to make them is just fine.
Besides, what are they gonna do, force them to make and update it for free?
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~Aura be with you

Hatter

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #458 on: April 12, 2021, 03:32:51 PM »

Disregard previous comment.

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Vherkin

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #459 on: April 12, 2021, 08:13:00 PM »

Vulcan Sylphon Live ! *stomp stomp*
Sylphon Live ! *stomp stomp*

I'm happy ^^
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Avelathariel

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #460 on: April 18, 2021, 09:04:16 AM »

One can only hope and wait.
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Dadmos

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #461 on: April 18, 2021, 05:18:11 PM »

Am willing to pay for it to be updated, just waiting for Nia to come back with a commission price. Hopefully this'll be updated soon.
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Avelathariel

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #462 on: April 18, 2021, 11:15:23 PM »

Oh I'm also willing to pay something to get it updated, if it's a reasonable amount.
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Thecrippler

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #463 on: April 19, 2021, 11:39:39 AM »

am also willing to pay for it  :)
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bombasticmori

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Re: [0.9.1a] Sylphon RnD 1.0
« Reply #464 on: April 19, 2021, 11:05:43 PM »

Ok so, I really like this mod, its one of my essentials for modded Starsector.  Since it's not the author's primary focus at the moment, I wanted to try and update it for 0.95a like I did for Hiigaran Descendants. 

Here's a barebones update to 0.95a.   The only things changed were the OnHit functions for all the various unique weapons were updated to the newer version, adding a new memoryMap to the bar dialog system, and I had to change the "alwaysAccelerate=true" value to false in the "SRD_nullspace_entry.system" file to accommodate the changes to the Maneuvering Jet AI.  This is of course released under the same license as the original, which is what lets me do this update. All credit of course goes to Nia Tahl and co. for making this amazing mod in the first place.

This release is provided AS-IS.  I won't be doing any updates beyond compatibility, such as if there's a major gamebreaking issue.  I tested it in game, and the systems spawn, ships work, and combat works, but I haven't put a full playthrough into it in 0.95a, so let me know if there are any serious issues not present in the original version. 
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