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Starsector 0.95.1a is out! (12/10/21); Blog post: Uniquifying the Factions, Part 2 (04/30/22)

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Author Topic: [0.9.1a] Sylphon RnD 1.0  (Read 283576 times)

SeraphAzriel

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Re: [0.9.1a] Sylphon RnD 0.9.8a - Tournament and More Edition
« Reply #420 on: June 12, 2020, 12:27:42 PM »

Just wanted to pop in and say thank you for the hard work that's gone into this mod, and that Sylphon RnD is my favorite faction for having a nice lore response to the development of AI, having a hecking purple and black color scheme that looks badass, and wonderful ship designs.  Please keep up the wonderful work! 
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Aereto

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Re: [0.9.1a] Sylphon RnD 0.9.8a - Tournament and More Edition
« Reply #421 on: June 15, 2020, 04:23:53 PM »

Just wanted to pop in and say thank you for the hard work that's gone into this mod, and that Sylphon RnD is my favorite faction for having a nice lore response to the development of AI, having a hecking purple and black color scheme that looks badass, and wonderful ship designs.  Please keep up the wonderful work!
Granted that the faction goes to a different branch of technology, so modders who prefer maintaining technological continuity would look elsewhere.

Otherwise, they do offer uncrewed fighters and bombers, in addition to uncrewed ships if they have AI cores integrated.
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.8a - Tournament and More Edition
« Reply #422 on: June 16, 2020, 01:32:15 AM »

Just wanted to pop in and say thank you for the hard work that's gone into this mod, and that Sylphon RnD is my favorite faction for having a nice lore response to the development of AI, having a hecking purple and black color scheme that looks badass, and wonderful ship designs.  Please keep up the wonderful work!
Granted that the faction goes to a different branch of technology, so modders who prefer maintaining technological continuity would look elsewhere.

Otherwise, they do offer uncrewed fighters and bombers, in addition to uncrewed ships if they have AI cores integrated.

You mean "mod-users", I would think and if you have nothing constructive to say, please just ignore the mod. Thank you kindly.

Mind you, I've been meaning to rework the lore to better fit them into the "technological continuity", but certainly not to please you.
« Last Edit: June 16, 2020, 01:34:32 AM by Nia Tahl »
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My mods: Tahlan Shipworks - ScalarTech Solutions - Trailer Moments
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.9 - Lets buff the underperformers a bit
« Reply #423 on: June 18, 2020, 03:35:11 AM »

Here is update 0.9.9. This one is mostly about improving some of the underperforming hulls.

Full changes:

- Dread Eagle
   - Generally overhauled
   - Ambush spec removed
   - Flux stats buffed
   - Mobility slightly buffed
   - System changed to Slip Drive
   - DP reduced to 26
- Furika
   - System changed to HEF
   - Dissipation increased by 50
- Equilibrium
   - No longer zaps friendlies
- Nanolaminate armor hullmod
   - No longer zaps friendlies
- Tarima
   - Veritas damage increased from 400 to 500
- Silverhead
   - System changed to slip drive
- Vril
   - DP reduced from 12 to 10
   - Base value lowered to 30000
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Shuka

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Re: [0.9.1a] Sylphon RnD 0.9.8a - Tournament and More Edition
« Reply #424 on: June 20, 2020, 04:47:01 AM »

Just wanted to pop in and say thank you for the hard work that's gone into this mod, and that Sylphon RnD is my favorite faction for having a nice lore response to the development of AI, having a hecking purple and black color scheme that looks badass, and wonderful ship designs.  Please keep up the wonderful work!

Seconded, I took them out for a playthrough once but I discovered I missed their position in the system and how they interact on the campaign map, and also some of the ships are really fun to fight with or against. And more AI stuff is cool too.
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Thaago

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Re: [0.9.1a] Sylphon RnD 0.9.9 - Lets buff the underperformers a bit
« Reply #425 on: June 20, 2020, 10:44:46 AM »

Hi there! The above comment [Edit: Since cleanup the post has been removed] is not productive. Please refrain from using ad-hominems and other toxic behavior.
« Last Edit: June 21, 2020, 09:25:53 AM by Thaago »
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Alex

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Re: [0.9.1a] Sylphon RnD 0.9.9 - Lets buff the underperformers a bit
« Reply #426 on: June 20, 2020, 03:31:30 PM »

Cleaned up the thread a bit to keep it on track.

@Eidam: consider this an official warning.

@Nia: I'd appreciate it if you could ignore (or report, if you feel it's warranted) a post you don't care for instead of escalating.
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Zerethon

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Re: [0.9.1a] Sylphon RnD 0.9.9 - Lets buff the underperformers a bit
« Reply #427 on: June 27, 2020, 12:44:56 AM »

Sorry if this has been asked before/answered before Nia, But in the "Skins" folder there's a skin for an "Andromeda" Battleship, is that an unused asset or something for a Vayra/other HVB Type thing?

Been playing with SRD For ages now and i've never seen it, and i have an unhealthy obsession with collecting battleship-style ships...
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.9 - Lets buff the underperformers a bit
« Reply #428 on: June 27, 2020, 03:23:04 AM »

The Andromeda will be an HVB at some point, but it's currently in development limbo till I can figure out some quirks with the implementation.
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Nia Tahl

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Re: [0.9.1a] Sylphon RnD 0.9.10 - The inevitable Valestri nerf
« Reply #429 on: July 01, 2020, 05:22:47 AM »

Update time!

If you watched the tournament, you probably saw this one coming. Some nerfs for the Valestri. Should still be a solid ship just not quite as good at everything.

Changelog:
Spoiler
0.9.10
Changes:
- Valestri
   - Reduced flux capacity to 14000
   - Increased shield upkeep ratio to 0.4
   - Increased DP to 28
   - Reduced armor to 1100
   - Adjusted mount arcs
   - Changed two missile hardpoints to synergy
[close]
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Viking8008

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Re: [0.9.1a] Sylphon RnD 0.9.10 - The inevitable Valestri nerf
« Reply #430 on: July 01, 2020, 11:01:30 AM »

Can I watch a reply somewhere of it?
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Shad

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Re: [0.9.1a] Sylphon RnD 0.9.10 - The inevitable Valestri nerf
« Reply #432 on: July 20, 2020, 12:04:31 PM »

Just a minor thing I noticed in the campign: the market of Tallos (in Nym) has not planetrary conditions besids farmland. No Habitable, no organics.
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sharkley123

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Re: [0.9.1a] Sylphon RnD 0.9.10 - The inevitable Valestri nerf
« Reply #433 on: September 20, 2020, 07:57:59 AM »

How do you actually use the nullspace conduits? Specifically the modular ones. I tried applying the modular nullspace conduits to a ship, but while there's a sort of purple aura around it, i'm not really sure if that means the conduits are ON or just that i HAVE them.
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Wyvern

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Re: [0.9.1a] Sylphon RnD 0.9.10 - The inevitable Valestri nerf
« Reply #434 on: September 20, 2020, 06:34:38 PM »

How do you actually use the nullspace conduits? Specifically the modular ones. I tried applying the modular nullspace conduits to a ship, but while there's a sort of purple aura around it, i'm not really sure if that means the conduits are ON or just that i HAVE them.
Nullspace Conduits is an always-on effect; you can watch as you fly in a straight line as your speed slowly ticks up to being just a bit faster than the top speed you started at.

It's usually not worthwhile to get the modular nullspace conduits on their own (though some fast ships can get good use out of even a conditional percentage speed boost); instead, most of the value is in the upgrade hullmods that are unlocked.
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Wyvern is 100% correct about the math.
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