Found a bug, every time I try to open a market of the sylophon the game crashes. It happens in every station and planet, and cannot accede to fleet market either.
error:null
Edit: Verified that this does not happen to me.
Some relevant questions:
Did you update the mod version without starting a new save? (Or, alternatively, does the issue persist if you start a new game?)
Did you delete the mod folder before unpacking the new version? Unpacking in place will frequently result in your mod folder having a mish-mash of different versions, which, unsurprisingly, causes problems.
What other mods are you running? It's good practice to provide this information when you make a bug report, as there are some mods that are known to have compatibility problems.
What's the full error stack trace? You should be able to see this in the log file that Starsector generates; "error:null" on its own is basically useless for debugging.
@Nia Tahl thanks for the clarification.
On another note, does anyone have a recommendation for best Sylphon drones/fighters?
Depends on what you're going for, but in general all of them are at least not bad.
For starters, you can't really go wrong with just piling on Ravana wings; they'll eat lightly armored ships alive, and are still reasonably effective against cruisers and above. They remain a significant step up from the vanilla Lux-class drone.
Add in one wing of Sivva for armor-breaching, and you can send them against even capital ships with good effect.
Or add in a wing of that EMP-beam fighter whose name I forget; you won't kill stuff quite as fast, but the lock-down is useful.
Or add in a Nalka wing for some extra kinetic damage; the Nalka isn't very survivable without a swarm of other fighters to cover it, but can be useful when it has that cover.
The Sadri is just a solid torpedo bomber; accurate enough to see use against frigates, and highly survivable.
The Myrigo is a weird combo of missile swarm and PD; they're not as good against heavy armor as a torpedo bomber, but are better at getting past enemy PD, and, when held in reserve, do pretty well as supplemental point defense for your own ship, with occasional missile volleys to help fend off flanking frigates or encroaching enemy fighters. I tend to put them on ships like the Odyssey that have supplemental fighter bays rather than being dedicated carriers.
Oh, and I guess there's the Vetra with its kinetic-damage missiles? I don't recall being impressed, but at least in theory they should pair up decently with the Sadri.
Same goes for the support-type drones; the outcast kinetic damage drones are not impressive, the PD drones are probably decent but I set up my ships to have sufficient PD without fighter support so I don't bother, and the arphage drone is situational but actually pretty good if you can get it in range of enemy targets.