Starsector 0.97a is out! (02/02/24); New blog post: Anubis-class Cruiser (12/20/24)
Quote from: AlexThe battle station is not completely operational, shall we say."Now witness the firepower of this thoroughly buggy and unoperational batt... Oh, hell, you know what? Just ignore the battle station, okay?"
The battle station is not completely operational, shall we say.
I'm rezing this thread as it still somewhat applies. In response to mendonca, I raised the ranges of ballistic weapons to the 9000 range for my mod. I noticed however, that the rounds don't go any further than the previous range for some reason. In short, I had to resort to modifying the annihilator missiles to act as a ballistic shell. Has anyone else come to this problem?
Quote from: Flare on February 29, 2012, 06:40:29 PMI'm rezing this thread as it still somewhat applies. In response to mendonca, I raised the ranges of ballistic weapons to the 9000 range for my mod. I noticed however, that the rounds don't go any further than the previous range for some reason. In short, I had to resort to modifying the annihilator missiles to act as a ballistic shell. Has anyone else come to this problem?yeah i tried the same thing (modifying weapon range) a while back and the same thing happened to me.
Quote from: intothewildblueyonder on February 29, 2012, 06:46:49 PMQuote from: Flare on February 29, 2012, 06:40:29 PMI'm rezing this thread as it still somewhat applies. In response to mendonca, I raised the ranges of ballistic weapons to the 9000 range for my mod. I noticed however, that the rounds don't go any further than the previous range for some reason. In short, I had to resort to modifying the annihilator missiles to act as a ballistic shell. Has anyone else come to this problem?yeah i tried the same thing (modifying weapon range) a while back and the same thing happened to me. This is sort of evil. If multiple weapons use the same projectile spec (or missile spec), then the LAST one's stats will apply. So if you use the same projectile spec for multiple weapons, make sure they all have the same range, damage, movement speed, and hitpoints - these are properties of the projectile, not the gun. The fire rate and accuracy are properties of the gun and can vary.I should fix this up, actually.
how do I know which is last?
maybe you shouldn't completely remove this until the weapon arc fix improvement feature is changed