Hi folks!
So I've got my orders and will be boarding ship in a few hours. Except that we'll be taking a little detour and striking out on our own. Freelancing pays well and the current government SUCKS and...
Ahem. I mean, I bought the game. Long time lurker here who finally couldn't STAND IT any longer. So here I have some options. Given my (very intentional) *zero* history with the actual product (I've wanted to receive the dev's vision/effort 100% intact after having some terrible Early Access experience), and not having peered at a single spec sheet or game mechanic, well OK I looked at some of the tasty ship art...
...what would veterans of the game who knew that tomorrow, they were going to completely forget everything they knew about Starsector, and were going to write themselves a quick note on how best to start playing?
a) Hold off until v1.0, or a dev blog that says: it's Go Time.
b) Play and and complete vanilla now, mod later. (This product has the most hard-core following I've seen in a product, given the project lifetime. People have stuck with this. It's ready)
c) Mod now. Start with A, B. then perhaps X, Y, Z or an alternative experience.
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I'm played entirely too much of Rebel Galaxy, Spaz 1/2, Drox Operative, Transcendence, Endless Sky, Space Rangers, X3 Terran Conflict: Mayhem mod-mod, Elite: Dangerous etc. Pretty much if it involves driving a ship with mouse and keyboard, I've played it or need to know about it. I've just had a GOOOOOD feeling about this one...