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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Author Topic: [0.95a] Gladiator Society  (Read 155851 times)

DARK170

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Re: [0.9.1a] Gladiator Society
« Reply #75 on: April 29, 2021, 10:01:51 AM »

I really liked that mod. :'(
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Snrasha

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Re: [0.9.1a] Gladiator Society
« Reply #76 on: May 15, 2021, 02:21:18 AM »

I really liked that mod. :'(

The mod will be updated when needed. The 0.95a is out for only 2 months, i have 1 year for update it before the next update  ! Ah ah xD
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

DARK170

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Re: [0.9.1a] Gladiator Society
« Reply #77 on: May 17, 2021, 09:05:34 AM »

:D
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Snrasha

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Re: [0.95a] Gladiator Society
« Reply #78 on: May 22, 2021, 03:05:06 AM »


Download 1.3 beta
Can be added on a current save, but not removed and rarely updated too, this mod do not add any content except on your com relay

Quote
Version 1.3(beta):
-Update for latest Starsector
-Rebalance reward/power of each base bounty for be more balance.
-The amount of credits reward on endless has be reduced.

The mod than NOBODY expected or wanted is BACK. And it got free cookie to the com relay.

Description of the mod: Add (and ONLY ONE) a functionality on EVERY com relay. For fight customized bounty (OR NOT AH AH AH COOKIE) or Endless battle (Not really endless) where you can get a customized Paragon after a certain amount of round.

Fight for the blood, the queen pony or the cookie. Download Starsector.

Warning The mod has be updated fastly and can cause issue at the com relay, not issue found per the bloody administrator.
TIP The mod can be installed on a current save safely (not removed).
« Last Edit: May 22, 2021, 03:19:02 AM by Snrasha »
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Thedudemans

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Re: [0.95a] Gladiator Society
« Reply #79 on: May 22, 2021, 03:17:46 AM »

Ayy so happy to see this updated :D
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DOKER

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Re: [0.95a] Gladiator Society
« Reply #80 on: May 22, 2021, 07:18:48 AM »

Hell yeah!!! Thank you for the update! :D
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Dumplings with sour cream is true food of the gods!

rogerbacon

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Re: [0.95a] Gladiator Society
« Reply #81 on: May 22, 2021, 11:34:40 AM »

I got an error when I selected my first bounty to fight.

Version 1.3 beta of the mod, Version 0.9.1a of Star Sector. I added the mod to an already existing campaign.


java.lang.NoSuchFieldError: ANY
java.lang.NoSuchFieldError: ANY
   at src.data.scripts.campaign.GladiatorSociety_TinyFleetFactoryV2.addCommanderAndOf ficers(GladiatorSociety_TinyFleetFactoryV2.java:654)
   at src.data.scripts.campaign.GladiatorSociety_TinyFleetFactoryV2.createFleet(GladiatorSociety_TinyFleetFactoryV2.java:456)
   at com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorAvailable. spawnFleet(GladiatorSociety_GladiatorAvailable.java:301)
   at com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorAvailable. accept(GladiatorSociety_GladiatorAvailable.java:185)
   at com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorAvailable. execute(GladiatorSociety_GladiatorAvailable.java:78)
   at com.fs.starfarer.campaign.rules.super.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules
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Snrasha

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Re: [0.95a] Gladiator Society
« Reply #82 on: May 22, 2021, 11:37:54 AM »

I got an error when I selected my first bounty to fight.

Version 1.3 beta of the mod, Version 0.9.1a of Star Sector. I added the mod to an already existing campaign.


java.lang.NoSuchFieldError: ANY
java.lang.NoSuchFieldError: ANY
   at src.data.scripts.campaign.GladiatorSociety_TinyFleetFactoryV2.addCommanderAndOf ficers(GladiatorSociety_TinyFleetFactoryV2.java:654)
   at src.data.scripts.campaign.GladiatorSociety_TinyFleetFactoryV2.createFleet(GladiatorSociety_TinyFleetFactoryV2.java:456)
   at com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorAvailable. spawnFleet(GladiatorSociety_GladiatorAvailable.java:301)
   at com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorAvailable. accept(GladiatorSociety_GladiatorAvailable.java:185)
   at com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorAvailable. execute(GladiatorSociety_GladiatorAvailable.java:78)
   at com.fs.starfarer.campaign.rules.super.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules

The mod is for 0.95a, look at the title of the thread ^^.
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

rogerbacon

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Re: [0.95a] Gladiator Society
« Reply #83 on: May 22, 2021, 12:00:37 PM »

I got an error when I selected my first bounty to fight.

Version 1.3 beta of the mod, Version 0.9.1a of Star Sector. I added the mod to an already existing campaign.


java.lang.NoSuchFieldError: ANY
java.lang.NoSuchFieldError: ANY
   at src.data.scripts.campaign.GladiatorSociety_TinyFleetFactoryV2.addCommanderAndOf ficers(GladiatorSociety_TinyFleetFactoryV2.java:654)
   at src.data.scripts.campaign.GladiatorSociety_TinyFleetFactoryV2.createFleet(GladiatorSociety_TinyFleetFactoryV2.java:456)
   at com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorAvailable. spawnFleet(GladiatorSociety_GladiatorAvailable.java:301)
   at com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorAvailable. accept(GladiatorSociety_GladiatorAvailable.java:185)
   at com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorAvailable. execute(GladiatorSociety_GladiatorAvailable.java:78)
   at com.fs.starfarer.campaign.rules.super.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules

The mod is for 0.95a, look at the title of the thread ^^.

Thanks. I missed that.
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Jiur

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Re: [0.95a] Gladiator Society
« Reply #84 on: May 23, 2021, 11:38:25 AM »

Thanks, I appreciate the update. This was probably my favorite mod for 0.91 and I'm glad to see it working again for 0.95!
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DARK170

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Re: [0.95a] Gladiator Society
« Reply #85 on: May 23, 2021, 06:57:28 PM »

Great!!! Thanks :*
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PeopleThief

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Re: [0.95a] Gladiator Society
« Reply #86 on: June 03, 2022, 11:41:56 AM »

Would it be possible to make it so that if you have an IndEvo interstellar relay on a planet you own, you can access gladiator society (since interstellar relay functions as a comm relay). Maybe make it an option when talking to the base commander?
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Satirical

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Re: [0.95a] Gladiator Society
« Reply #87 on: June 05, 2022, 11:19:19 PM »

now this mod is epic!!!!
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chotke

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Re: [0.95a] Gladiator Society
« Reply #88 on: October 01, 2022, 05:18:40 PM »

Hello there! Got a null exception while trying to accept next endless wave battle:
Spoiler
5282372 [Thread-3] WARN  com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO  - Problem with command of class com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorEndless: null
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.init(FleetInteractionDialogPluginImpl.java:329)
   at com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorEndless.ac cept(GladiatorSociety_GladiatorEndless.java:339)
   at com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorEndless.ex ecute(GladiatorSociety_GladiatorEndless.java:63)
   at com.fs.starfarer.campaign.rules.oOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.Object.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:106)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:51)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:57)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:177)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionS elected(RuleBasedInteractionDialogPluginImpl.java:210)
   at com.fs.starfarer.ui.newui.o0Oo$1.super(Unknown Source)
   at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.?00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.OoO0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.B.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
Found a way to get out of the situation:
Open save file ->
Find 'GladiatorSociety_EndlessContentKey' ->
change gladiator faction <nextFaction>hegemony</nextFaction> for example on hegemony
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Lukenstor

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Re: [0.95a] Gladiator Society
« Reply #89 on: November 06, 2022, 11:40:31 PM »

is it possible to add other factions in the Endless Battle mode?
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