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Author Topic: [0.95a] Gladiator Society  (Read 155816 times)

Snrasha

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Re: [0.9.1a] Gladiator Society
« Reply #60 on: August 08, 2019, 12:00:05 PM »

Hi, I've the same problem with the null pointer exception.

Spoiler
15840376 [Thread-4] WARN  com.fs.starfarer.campaign.rules.super  - Problem with command of class com.fs.starfarer.api.impl.campaign.rulecmd.GS_GladiatorAvailable: null
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.HullVariantSpec.getModuleSlots(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getModuleSlotsFor(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at src.data.scripts.campaign.GS_TinyFleetFactoryV2.createFleet(GS_TinyFleetFactoryV2.java:267)
   at src.data.scripts.campaign.missions.GS_EventMissionBattle_v2.spawnFleet(GS_EventMissionBattle_v2.java:239)
   at src.data.scripts.campaign.missions.GS_EventMissionBattle_v2.<init>(GS_EventMissionBattle_v2.java:65)
   at src.data.scripts.campaign.missions.GS_GladiatorManager.createEvent(GS_GladiatorManager.java:31)
   at src.data.scripts.campaign.missions.GS_BountyMission_V2.playerAccept(GS_BountyMission_V2.java:137)
   at com.fs.starfarer.api.impl.campaign.rulecmd.GS_GladiatorAvailable.execute(GS_GladiatorAvailable.java:65)
   at com.fs.starfarer.campaign.rules.super.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:98)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:47)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:53)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:176)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionS elected(RuleBasedInteractionDialogPluginImpl.java:208)
   at com.fs.starfarer.ui.newui.Objectsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.super.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.newnew.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.super.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.Objectsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.o00OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

Thank for this log, i will see really why i cannot get the bug.
Logged
I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Snrasha

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Re: [0.9.1a] Gladiator Society
« Reply #61 on: August 13, 2019, 10:18:54 AM »

I confirm to you, i cannot get the crash with the latest version of SWP and Gladiator.

Spoiler
[close]
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Snrasha

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Re: [0.9.1a] Gladiator Society
« Reply #62 on: August 13, 2019, 12:47:42 PM »


Download on the main page.

Version 1.1d:
Quote
-Bla bla bla. Do not fix Tygnon Lord, because work perfect for me, maybe because a mod modify SWP stuff?
-Fix Endless battle  wrong difficulty display because nobody except like it.... sadnessssssss
-Remove the limiter of 3 missions on the display of bounty, now, you can look every missions. If do not work, this is your fault. (Or a conspiracy of pony)
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Fantastic Chimni

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Re: [0.9.1a] Gladiator Society
« Reply #63 on: August 27, 2019, 09:45:44 PM »

Posting I have the same problem with Tyngon here, hopefully someone is able to figure out exactly whats causing this. Current unmodified versions of the mods and on Win7 64 bit

Spoiler
157699 [Thread-4] WARN  com.fs.starfarer.campaign.rules.super  - Problem with command of class com.fs.starfarer.api.impl.campaign.rulecmd.GS_GladiatorAvailable: null
java.lang.NullPointerException
   at com.fs.starfarer.loading.specs.HullVariantSpec.getModuleSlots(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.getModuleSlotsFor(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMemberStatus.<init>(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.init(Unknown Source)
   at com.fs.starfarer.campaign.fleet.FleetMember.<init>(Unknown Source)
   at com.fs.starfarer.campaign.CampaignEngine.createFleetMember(Unknown Source)
   at src.data.scripts.campaign.GS_TinyFleetFactoryV2.createFleet(GS_TinyFleetFactoryV2.java:267)
   at src.data.scripts.campaign.missions.GS_EventMissionBattle_v2.spawnFleet(GS_EventMissionBattle_v2.java:239)
   at src.data.scripts.campaign.missions.GS_EventMissionBattle_v2.<init>(GS_EventMissionBattle_v2.java:65)
   at src.data.scripts.campaign.missions.GS_GladiatorManager.createEvent(GS_GladiatorManager.java:31)
   at src.data.scripts.campaign.missions.GS_BountyMission_V2.playerAccept(GS_BountyMission_V2.java:137)
   at com.fs.starfarer.api.impl.campaign.rulecmd.GS_GladiatorAvailable.execute(GS_GladiatorAvailable.java:70)
   at com.fs.starfarer.campaign.rules.super.execute(Unknown Source)
   at com.fs.starfarer.campaign.rules.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.runScript(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.applyRule(FireBest.java:98)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.execute(FireBest.java:47)
   at com.fs.starfarer.api.impl.campaign.rulecmd.FireBest.fire(FireBest.java:53)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.fireBes t(RuleBasedInteractionDialogPluginImpl.java:176)
   at com.fs.starfarer.api.impl.campaign.RuleBasedInteractionDialogPluginImpl.optionS elected(RuleBasedInteractionDialogPluginImpl.java:208)
   at com.fs.starfarer.ui.newui.Objectsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.super.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.0000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.O0Oo.o00000(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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tindrli

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Re: [0.9.1a] Gladiator Society
« Reply #64 on: March 03, 2020, 04:29:44 AM »

so is this mod working?
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Snrasha

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Re: [0.9.1a] Gladiator Society
« Reply #65 on: March 03, 2020, 05:04:47 AM »

so is this mod working?

Yeah, it add just 1 line of dialogue on every com relay where you can battle some fleet on it. This mod do not change anything on the sector. So, it is very invisible when added.
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

bigdady1

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Re: [0.9.1a] Gladiator Society
« Reply #66 on: March 03, 2020, 09:26:55 AM »

really enjoying your mod thank you for making it alot of fun. any way to put on a loop after you finish all the battles to do it again ?
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tindrli

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Re: [0.9.1a] Gladiator Society
« Reply #67 on: March 03, 2020, 11:00:29 AM »

so is this mod working?

Yeah, it add just 1 line of dialogue on every com relay where you can battle some fleet on it. This mod do not change anything on the sector. So, it is very invisible when added.

thank you for quick answer
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Snrasha

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Re: [0.9.1a] Gladiator Society
« Reply #68 on: March 03, 2020, 02:03:29 PM »

really enjoying your mod thank you for making it alot of fun. any way to put on a loop after you finish all the battles to do it again ?
I do not think i will do that, sorry and anyways, with the Tygnon Lord bugged mission, the reset will never come, ah ah. For multiple reasons: Ok, my mod is less on the realistic than the meme mod, but i wish to not too go on the meme mod.  You have many others bounty mods. And also, the endless battle is a bit here for that (same if less fun, i suppose).
After, maybe i need to add more bounty which are just the revenge bounty of each bounty where each gladiator come back with a more big fleet.

Edit: About the bugged mission, i have not relook why this is bugged, but this thing will take a bit of time to be fixed.
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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Snrasha

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Re: [0.9.1a] Gladiator Society
« Reply #69 on: April 12, 2020, 08:53:45 AM »


Download on the main page.

Version 1.2alpha(break save):
Quote
-Fix the Tygnon Lord bounty
-Remove every unique ships except 3.
-Add Hullmod, blueprint, weapon, fighter reward on the endless battle
-Modify how is displayed the difficulty.
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Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

TimeDiver

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Snrasha

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I am pretty bad on english. So, sorry in advance.

Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

Snrasha

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Re: [0.9.1a] Gladiator Society
« Reply #72 on: April 13, 2020, 09:28:06 AM »


Download on the main page.

Version 1.2a(break save if your version is 1.1 or below):
Quote
Fix gladiator bounty empty list
« Last Edit: April 19, 2020, 08:38:30 AM by Snrasha »
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Gladiator Society
Add battle options on Com Relay/ Framework for modders for add their own bounty.

Sanguinary Autonomist Defectors A fan-mod of Shadowyard.

DARK170

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Re: [0.9.1a] Gladiator Society
« Reply #73 on: April 28, 2021, 04:22:13 PM »

Any chance for update? or do i just need to change number of an update in files?
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DOKER

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Re: [0.9.1a] Gladiator Society
« Reply #74 on: April 28, 2021, 04:58:23 PM »

sadly dosen't work  :( , crashes afte battle with this error
Spoiler
510350 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.FleetEncounterContext.didPlayerWinEncounter()Z
java.lang.NoSuchMethodError: com.fs.starfarer.api.impl.campaign.FleetEncounterContext.didPlayerWinEncounter()Z
   at com.fs.starfarer.api.impl.campaign.rulecmd.GladiatorSociety_GladiatorAvailable$1.notifyLeave(GladiatorSociety_GladiatorAvailable.java:241)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl$4.coreUIDismissed(FleetInteractionDialogPluginImpl.java:1626)
   at com.fs.starfarer.ui.newui.Stringsuper$2.coreUIDismissed(Unknown Source)
   at com.fs.starfarer.ui.newui.K.dismiss(Unknown Source)
   at com.fs.starfarer.coreui.k.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.?00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
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