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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Author Topic: [0.95.1a] Neutrino Detector Mk.II, a false positive remover  (Read 13860 times)

Wispborne

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Re: [0.95.1a] Neutrino Detector Mk.II, a false positive remover
« Reply #15 on: April 17, 2022, 12:35:10 PM »

1.3.0 (2023-04-17) - Save Compatible
- Adds support for slipstream detection out to a range of 15 LY (up from vanilla 10 LY).

(Remember that the ability is added when you load the game, so simply quicksave and quickload after you learn the vanilla Neutrino Detector ability. The reason it works this way is that I'm lazy.)
« Last Edit: April 17, 2022, 06:49:31 PM by Wispborne »
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zsunsun

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Re: [0.95.1a] Neutrino Detector Mk.II, a false positive remover
« Reply #16 on: May 13, 2022, 10:00:38 PM »

Thank you, this is much needed after clocking 200+ hours on this game.

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exelsiar

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Re: [0.95.1a] Neutrino Detector Mk.II, a false positive remover
« Reply #17 on: June 07, 2022, 01:28:08 PM »

Hello,

I was super pumped when I found this mod, alas I'm having an issue. Everything seems to work, and I'm getting the clicking noise of detection, but I'm not getting the visual effects of it pointing to what ever it's detecting. Any idea what could be causing this? I have the latest version of Lazy lib, and object analysis. Can't think of any other mods that would touch this.

Thanks
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