Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)
They ought to hail you, iirc, like Pathers do.
Wyvern is 100% correct about the math.
I cant be blamed for what I said 5 minutes ago. I was a different person back then
I mean this sort of thing (see green text), not them actually opening the comm dialog.https://i.imgur.com/RCoXfkH.png
Quote from: Alex on December 12, 2018, 12:47:29 PMI mean this sort of thing (see green text), not them actually opening the comm dialog.https://i.imgur.com/RCoXfkH.pngOh. ...Yeah, I would totally not have noticed that as being anything special. Would suggest, instead, highlighting the text for "open a comm link", and maybe change it to note, there, that they're trying to hail you.Edit: Maybe a highlighted "Accept comm request" instead of "Open a comm link"?
Quote from: Wyvern on December 12, 2018, 02:03:30 PMQuote from: Alex on December 12, 2018, 12:47:29 PMI mean this sort of thing (see green text), not them actually opening the comm dialog.https://i.imgur.com/RCoXfkH.pngOh. ...Yeah, I would totally not have noticed that as being anything special. Would suggest, instead, highlighting the text for "open a comm link", and maybe change it to note, there, that they're trying to hail you.Edit: Maybe a highlighted "Accept comm request" instead of "Open a comm link"?It should flat-out not allow you to move to combat until you've accepted/declined the comm request.
I wonder, did those pirate fleets have anything to say to you? And on a completely unrelated note, did either of you happen to fail any delivery missions some time in the past?
+1, since it's pretty rare and basically only comes up to warn players of unusual content
Man, we have multiple major forum users who've never noticed the hail message? The notion just feels wild to me.On making it more visible: Writing the "open a comm link" button in a different color (like the important bar quest(s)) would be helpful while not getting in the way, but may not be colorblind-friendly. Perhaps it should automatically open the comm link, as with the suspected smuggler scans.(Important: do not make the player have to click the button to open comm link in this case. It'll be the same as the current case if a decline button is present or the same as my proposal if there is no decline option, except with more clicks required.)