Also, I assume production not taking advantage of the possible +10% Ordnance Points from character skills increase is intended?
Hmm, sort of - let me see how easy that is to actually take into account.
Hi, i hope this bug is not here yet but is do many pages it is hard to keep track.
In middle of combat i saw enemy ship (hound) spinning very fast (lets say 300pm if i exaggerate a bit) which i found hilarious even though i did not know what caused it.
later in another combat enemy fleet was almost defeated and i saw another hound charging at me with an abnormal speed, which seemed to be similar to one if you retread or enter when pursue someone. So i am wondering if there is some bug referred to retreating and the ships heading wrong way, or entering combat and they never turn of their burn speed.
Never happened to me in the 0.8.1a version and happened twice in a new one which i played only for about 4 hours.
Otherwise i love the game and the update as well.
Thanks
Hi!
The spinning can happen to some ships when they lose an engine, depending on their engine placement. In particular the Shepherd has this happen pretty frequently. For the Hound burning towards you, it's most likely because it tried to retreat, hit an asteroid, and got turned around during the retreat-burn maneuver. So: not perhaps "standard" behavior in either case, but not bugs, either.
Hey ALex, you might want to pin the release news in your Twitter! Unless you are waiting to have a more stable RC
Thanks for the reminder! But it's already pinned, hmm - you're not seeing that? That'd be super odd.
Aquaculture is double counting its base value. I can't get a screenshot of the info-panel for whatever reason, but this is what the commercial bit looks like. While I do appreciate effortlessly owning a large amount of the obscenely profitable food market, I don't think this is intended.
Thank you, noted this down! (Jeez, that's a lot of food.)