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Starsector 0.95a is out! (03/26/21); Blog post: Skill Changes, Part 2 (07/15/21)

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Author Topic: Starsector 0.9a (Released) Patch Notes  (Read 340668 times)

facc00

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #165 on: July 24, 2018, 12:20:08 AM »

Sweet!!!!!!!  All my bases are belong to me. ;p
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Venatos

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #166 on: July 24, 2018, 01:56:47 PM »

hmmm, my left little toe is kinda tingly...
that must mean that 0.9 is less then a month away!
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SafariJohn

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #167 on: July 24, 2018, 02:23:20 PM »

If I were to lay money on it, I would say four months to release.

I think what you are feeling is updated patch notes or a new blog post.
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Venatos

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #168 on: July 25, 2018, 01:04:27 AM »

well, i wouldnt bet money on it, its a toe afterall...
but he is right about half the time, so there is that. ;p
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yesofcourse

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #169 on: July 25, 2018, 10:52:08 PM »

First of all, best game ever ! Thank you so much for all of it.
Silly first question : where do i download 0.9a ?
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arcibalde

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #170 on: July 25, 2018, 11:31:51 PM »

In the future  ;D We only have patch notes for now, still no 0.9 release.
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Creator of:
Relics MOD - vanilla balanced - Campaign integrated
Vanilla addon MOD - vanilla balanced - Campaign integrated
Project ONI MOD - mission only

Shoat

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #171 on: July 27, 2018, 11:49:08 AM »

First of all, best game ever ! Thank you so much for all of it.
Silly first question : where do i download 0.9a ?

At some point, many moons from now, the title of this thread will be changed form "Starsector 0.9a (In-Dev) Patch Notes" to "Starsector 0.9a (Released) Patch Notes" and then there'll also be a link to the download-location here as well (at the top of the first post by alex).
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Embercloud

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #172 on: July 29, 2018, 02:14:48 AM »

Man, I’m so hyped for this. Starsector is easily my favorite game
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FabianClasen

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #173 on: July 29, 2018, 07:35:59 AM »

Wow with these Patch notes, the 0.9x version number really seems appropriate.
Really looking forward to this.
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Merxe

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #174 on: July 29, 2018, 12:48:05 PM »

I want to play Starsector now but the patch notes are released so now I have to wait.
Now I have to find another single player game for the time being.
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Lucax

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #175 on: August 01, 2018, 05:54:44 AM »

Hi Alex, these patch notes look promising ! I'm a bit late on the hype train, but still very excited.

Do you have any plans to let factions colonize and generally do the same colony related things the player can do ? Similarly, will we be able to colonize a planet on a faction's behalf ?

Also I didn't expect the low tech phase frigate, it's a welcome surprise. I love ships that can dodge fire, but there are few in the game and I still wish frigates were more useful in the late game / in large battles.
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Alex

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #176 on: August 01, 2018, 12:08:50 PM »

Do you have any plans to let factions colonize and generally do the same colony related things the player can do ? Similarly, will we be able to colonize a planet on a faction's behalf ?

Hi - that's come up a couple of times; while it sounds potentially interesting, it's not a direction I really want to go in. That is, I don't see Starsector as a full-on 4x game, but rather one with player-facing 4x elements and possibly some minor nods to that by the factions, but nothing full-blown.
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HaymakerW

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #177 on: August 02, 2018, 02:23:31 PM »

Do you have any plans to let factions colonize and generally do the same colony related things the player can do ? Similarly, will we be able to colonize a planet on a faction's behalf ?

Hi - that's come up a couple of times; while it sounds potentially interesting, it's not a direction I really want to go in. That is, I don't see Starsector as a full-on 4x game, but rather one with player-facing 4x elements and possibly some minor nods to that by the factions, but nothing full-blown.

Heh, guess that's where modders come in. It'll be something modders can pull off, right?
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Kyuss11

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #178 on: August 02, 2018, 03:24:44 PM »

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ValkyriaL

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Re: Starsector 0.9a (In-Dev) Patch Notes
« Reply #179 on: August 05, 2018, 01:04:36 PM »

0.9 eh? It's closing in on that magic number.. brings a tear to my eye.  :'(
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