Nice stuff. Honestly I didn't expect to see a low-tech phase frigate, so that's cool. It's weird because no matter how much stuff there is to dig into in these patch notes, I'm always excited to look for unannounced new ships and weapons the most.
I'm a fan of those too, it's really nice to just go back to the basics sometimes and put a new ship into the game.
Does that mean you're not allowed to use the specific officer that you found that put you over the limit?
Yeah, that's exactly how it works. If you have say 7 officers and your limit is 5, you can use the first 5. You can however dismiss ones you're not interested in until the ones you want to use are all under the limit.
It gets surprisingly annoying (especially on the UI side) and bug-prone to try to limit you to "X at a time". Didn't seem worth the time and trouble given that it's a fairly fringe use-case with already a clear way to do what you need to in both cases (i.e. dismiss officers/admins).
I love Starsector. And I love all this new content. Can't wait.
Thank you! And thank you to everyone else for their positive comments