Starsector > Announcements

Starsector 0.9a (Released) Patch Notes

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Megas:
Sleeper ship and the Guardian can appear in a no-mod game.  All it does is unlock cryo-revival industry for population boost for that planet only.  Sort of like Aquaculture for food on water worlds.  Aside from that, it does not make the planet any better for colonization.  If the sleeper ship spawns next to a crappy planet (with 200+ hazard), it is still a bad planet to colonize.

Player does not need sleeper ship when max growth incentizes provide a gigantic chunk of growth.

JP:
I first learned about Starfarersector through Totalbiscuit's coverage all those years ago. (May he rest in peace.)
Since then i have been reading dev blogs entries, patiently waiting for the colonizing feature.

Now that it arrived, i am blown away. All the wait was worth it. This is amazing.

Thank you so much for your passion, dedication and continuous work, Alex and David!

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